The most unsatisfactory feature of CIV2 is certainly the ineptitude of the AI, even at the higher levels. The creators have programmed the computer civilizations to often be active and belligerent; nonetheless, the AI maximizes the human player's thrills of conquest while {and this is probably most important from a marketing perspective) minimizing his agonies of defeat. Are there any indications (other than expanded diplomatic options) that the CIV3 AI will be significantly improved so that -- as has been achieved with computer chess -- the computer opponents will "play" the game and be worthy adversaries?