Will RED Modpack work w/ G&K?

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Just spent a few nerdy minutes scoping out some of the screenshots from G&K and am noticing something that will bug me sooner rather than later... the units from G&K are still bulky and too gigantic for my liking. Seeing as how there never has and perhaps will never be a 'Unit Scale' slider or something similar in the game, our only hope is with modders, and the RED Modpack is one that adds diversity and smaller sizes to the game. In short, it makes the game more incredible and immersive IMHO.


So... for anybody out there who invented RED (or for those who are modders who may have some knowledge), I have a question. If RED is applied to G&K, will it automatically scale the unit sizes? or will it require an update in time?

Thanks!

Moderator Action: Moved to the C&C forum, because here the likeliness is higher that Gedemon sees it.
 
It will most probably require patching.
As much as I know, mod packs must have replacements for every model they replace, so if RED isn't updated, it won't effect GnK units.
 
As much as I know, mod packs must have replacements for every model they replace, so if RED isn't updated, it won't effect GnK units.

Sort of true.

Before the last patch (674), to edit unit graphics you needed to replace the unit_artdefines and unitmembers_artdefines files in their entirety. Units added through things like a DLC are a special case, but this means that RED simply had a modified version of the core game's artdefines files that had larger scale values and smaller numbers of unit models per unit; unfortunately, this'd make RED incompatible with any mod that added new units or made other changes to unit graphics. Presumably, to make a G&K-compatible version, they'd simply have had to re-modify the core game's files to include the new unit types; the old version of the mod would not be compatible with G&K, but the new version would be.

BUT, patch 674 changed how unit art definitions are handled; supposedly, it's now being handled through updateable GameData entries, meaning that we can now add one or two new units much more easily. Besides being a lot less painful, this method allows multiple mods to work together; you can finally pair RED with, say, my Mythology mod, because they'll no longer conflict from trying to edit the same artdefines file.
And if this is right, then it'll now be much easier to modify unit models en masse using SQL (or just open-ended Where commands in XML) to modify scaling. No need to update individual entries, just do a batch alteration and you're done.
 
All is said ;)

Just a few more interesting detail: I'll update it ASAP after I get my hands on G&K.

And Spatzimaus is right, with the new version, you could reduce/raise scale for all units in one SQL line.

Sadly for me, the units in R.E.D. does not all scale the same way, some have to be reduced (human figure) some are made bigger (Battleship), so there is one line per unit...

But the compatibility is way better, for example, I just need to define R.E.D. so it load after all mod that I'm aware of that add new units, and then update those units scale with one line per unit. (well, there is more than one line, to change formation and number of figure, but that details...)
 
Sadly for me, the units in R.E.D. does not all scale the same way, some have to be reduced (human figure) some are made bigger (Battleship), so there is one line per unit...

There's probably a way to get around this using a more rigid Where type of syntax. That is, in SQL, you'd do something equivalent to "multiply scale by 1.5 where MemberCount = 1" to account for making the single-unit models larger, since those are basically only used for the naval vessels, missiles, air units, and the Mech. But yeah, realistically in the end I'd probably choose to just do unit-by-unit modification to get it exactly the way I'd want it.

Regardless, it's a lot better for us than the old way, since now I can make my mods more compatible with yours. Now if only they'd fix some of the other bits to be more cross-compatible... and give us better GameEvents... and buy me a pony.
 
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