Win all Five Victories in One Turn?

GKShaman

Prince
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Jun 22, 2013
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I tried really hard once to set this up in Civ Rev and I have a game right now I can try on. Have you guys ever succeeded in setting up multiple victories to happen in ONE turn?

Like capture the last capital, Pop a great musician, Vote for the Leader, Build and Launch the last part, and have the last turn all at once? I imagine you'd have to click "One More Turn" for every Victory?
 
you mean 4, because the fifth is only triggered after there hasn't been a winner
 
I imagine you'd have to click "One More Turn" for every Victory?

Sorry to say, it is whichever gets triggered first. I have timed two VC to happen on the same turn (Diplo and CV), and I forget which one showed, but it was not both of them. SV will display when you launch the last part. Dom will show when you take the last cap (and has priority over CV). If CV is triggered by killing a civ, that displays immediately as well.

I have also (just recently) lost by CV and SV on the same turn (only SV popped up).
 
I had a game recently where I was voted world leader 1 turn after I bought my Stasis Chamber and one turn before I overtook the final civ that I needed to culturally. It counted as a diplomatic victory. My Stasis Chamber didn't even have a command option to add it to my ship. And of course I overtook Brazil with nothing special happening.

The best part about that happening is that I wasn't trying to accomplish multiple wins simultaneously. It just sort of worked out that way.
 
^^ That makes sense to me. The Diplo VC is triggered between turns (as is the case with peaceful CV). Adding SS parts is not an option once someone has already won. What would have been more interesting is your CV could have been accelerated a turn. In that case, I think CV takes precedence over the World Leader vote.

I sometimes keeping play after winning or losing. The World Leader votes keep happening until someone wins -- but of course it has no effect at that point. One can get a domination victory (with the pop-up screen and any related achievements unlocked) after winning or losing some other VC.
 
It's not possible to mix Domination or Science with the others, but you can have a CV and DiploV the same turn. I think DiploV takes priority.
 
It would also be hard to time the vote with time running out. ^^"

Yeah. Science is the easiest to match up, because you can launch at any time.

You could probably pop a great mucisian to culture win on the same turn you could diplo win, and time your last capital with that if you're good. I think four victories on the same turn is pretty feasible.

The time victory is the hardest one to synchronize with the rest. If you get a tech lead, you can probably time your entrances in to the next era or even time your printing press to make a vote fall on the last possible turn.

The most difficult part would be avoiding a cultural victory while doing enough damage to your opponents that your opponents don't win a science victory. With a good amount of nukes, you can probably successfully stop your opponents from launching anytime soon, but you also need to make sure at least one of your opponents have enough culture to resist your tourism until your great musician stockpiling comes in to play at the end. My instinct tells me it's possible, but it's going to be one tough balancing act to keep that going.
 
Science is the easiest to match up, because you can launch at any time.

Right, but that aspect makes it impossible to coordinate with another VC. Same thing for Domination.

You could probably pop a great mucisian to culture win on the same turn you could diplo win, and time your last capital with that if you're good.

Yes, that is two wins -- both occurring after the end of your turn and announced at the start of your next turn.

I think four victories on the same turn is pretty feasible.

It is not the least bit feasible. Three VC as turn 500 starts is theoretically possible, but the Time Victory would have to be coordinated with CV and WL vote. The WL vote would be very difficult to sync up. I am not sure if that is even mathematically possible. In any case, the player would only get one VC screen.
 
Time Victory is really an oxymoron, as what it means is "OK everyone you have had 500 turns to achieve a real victory condition, but none of you losers could do it so the one with the highest score gets a consolation prize for being the least pathetic".

As for the other four it would be neat if you could get bonus points somehow for having a spaceship ready to launch, enough world leader points to win the vote, tourism about to surpass everyone's culture, and your military able to take control of the last capitol.

I have had many games where I have not launched my spaceship, voted for others, and/or not taken capitols just to get the VC I was looking for. Unfortunately Domination tends to prevent everyone else from being able to compete for any other VC so it's pretty much a walk away if you can get a Domination victory as your holding all the cards at that point anyway.
 
It is not the least bit feasible. Three VC as turn 500 starts is theoretically possible, but the Time Victory would have to be coordinated with CV and WL vote. The WL vote would be very difficult to sync up. I am not sure if that is even mathematically possible. In any case, the player would only get one VC screen.

You would only get one victory screen, but I think the question implies getting every single victory type on the same turn, even if only one is counted by the game officially. Save up your last spaceship part for when you can take the last capital on a world leader vote turn, and pop a great musician in an enemy city to get enough tourism to overtake everyone culturally. That's definitely possible and that's four victories on one turn right there.

Synching it up to do all of this on turn 500 is difficult though, because the question implies you are winning that turn, which means you're successfully stopping everyone else from launching a spaceship while simultaneously not getting an accidental cultural victory, and at the same time coordinating your discovery of printing press (and maybe discovery of other techs) to specific turns to get a world leader vote on that turn. Five 'victories' on one turn might be possible, but I don't think I could pull it off. Four (aka all but the time victory) would take a bit of effort, but wouldn't be too hard to get.

Synching the diplo victory vote would be an annoying but not a particularly interesting challenge. Preventing your opponents from winning a science victory while avoiding an accidental cultural victory, but at the same time setting yourself up for a turn 500 cultural win is a much more interesting challenge. To do that, you would probably want a strong domination strategy, and then to identify the cultural powerhouse, and make that the last civ left to conquer. I think you would want to place spies in all of their cities to watch for spaceship parts, and go selectively all out with nuclear missiles. Take away their uranium (nuke or pillage their uranium if you can to avoid being nuked), and nuke their capital to ashes. Keep their other cities alive to the best of your ability because you need them to generate culture. Maybe even let them have a couple of cultural city state allies if possible. Try to have a city nearby their empire with stealth bombers to destroy any and all spaceship parts heading towards their capital, and nuke those parts if you need to. Their nuked capital shouldn't be able to make spaceship parts, and as a side bonus, should disconnect any railroads and give you time to destroy their space pieces that are heading to the capital.

I imagine that's how I'd try to do it, but it wouldn't be easy.
 
yep diplo will come first because it is triggered automatically when turn begins. Other types of victories need an action from the player...

But culture games are often(almost always) won when you bulb a great musician(excepted Sacred Sites but in this case diplo is out of question)...so...it could be possible to win culturally when turn begins without any human action.

My question then: What between diplo and culture will trigger first if both of them are done right when turn begins?
 
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