winable diety map

julia

Chieftain
Joined
Mar 17, 2002
Messages
24
Location
Germany
hi there

i am usually a emperor/demigod player, but reacently i tried a diety map with favorable conditions i am currently at 1000AD, and winning the game.

for all those out there who always thought that diety isn´t beatable: it is! try this map & tell me how you did!

map stats:
wet, warm, young
small archipelo on standard map
no babarians
opponents:
mongols, zulu, japan, inca, chinese, arabs, celts
(note that none of these is seafaring nor scientiffic; none of them has alphabet as starting tech as well...)

happy civing!
 
Yes Julia, Archipelo and no barbs is a must for new Deity and Sid players, no barbs stops the AI from getting free techs and the archipilo map keeps them away from each other.

Let us know how the game is going. Did you get the GL?
 
sabo said:
Let us know how the game is going. Did you get the GL?

well, as i told you i am winning the game. i build the lighthouse and the great libary, triggering GA. i defeated the mongols an my continent and was first to enter MA. i am leading in tech since then, build all wonders in the MA except for sunzu and newtons (ToG is not yet known).

this IS a mapsetting that one can win. its my first diety win. maybe next time i will try with random opponents...
 
Maybe next time you should try Sid ;) try the Mayans, they are a good civ on higher levels. Good luck and way to go!
I hope you win
 
I've tried settings like this on Deity, and I've found that AI civs that are totally isolated tend to self-destruct. It seems like if an AI has no one to trade tech with, it has nothing to build other than units. So it continually builds cheap archers and spearmen until the unit mainenance ruins their budget. They end up stuck about half-way through the ancient age, in despotism without basic improvements like aqueducts and marketplaces, or even mapmaking, with their massive army taking up their entire economy. I've noticed this in several of my games, has it happened in yours?
 
99% of the time I play continents, I was going to try a Sid game with Julia's settings but I haven't gotten around to it yet.
 
nullspace said:
I've tried settings like this on Deity, and I've found that AI civs that are totally isolated tend to self-destruct. It seems like if an AI has no one to trade tech with, it has nothing to build other than units. So it continually builds cheap archers and spearmen until the unit mainenance ruins their budget. They end up stuck about half-way through the ancient age, in despotism without basic improvements like aqueducts and marketplaces, or even mapmaking, with their massive army taking up their entire economy. I've noticed this in several of my games, has it happened in yours?

in this game i have noticed the following:
after a deal ended with japan i was checking what they would give for a tech every turn. and every turn their bid dropped by 2 gpt. so i assumed they were building a unit every turn in republic. japans research was at a 4-turn rate nevertheless, so this was not crippling them.

but in this game there were also the celts and the inca, isolated civs until the 1200rds, and they were certainly far behind in tech
 
julia said:
but in this game there were also the celts and the inca, isolated civs until the 1200rds, and they were certainly far behind in tech

Stomp on 'em Julia ;)
 
Back
Top Bottom