oawiefga
Warlord
What is the rationale for not allowing windmills to be built in a ctiy on a hill? I've given it a bit of throught and can't come up with a reason.
Its not realistic, but its a deliberate gameplay decision so that a city on a hill isn't strictly "better" than one on flat ground.
If you want a realistic approximation; cities on hills are more defensible, but are generally not as productive as one on flat land. Higher transport costs means slightly less efficiency.
Why should a hill be a "proper city location"?Most probably to make up for the inability of the AI to chose proper city locations.
^lol! probably true. Only other rationale that I can think of is that historically windmills were built on flatlands and floodplains to pump water and/or mill grain. So it would be like allowing a mine to be built on a marsh.
Why should a hill be a "proper city location"?
Most large cities aren't located on hills, precisely because though they're better defensively, they're weaker economically. Much harder to get fresh water in particular.
This makes no sense; you argue that the rules of the game that make hill spots weaker (no access to windmill) are unfair, because by the rules of the game, hills should be the best city spots?Because by the very rules of the game, the hill gives you exactly as much output as city hex as the flatland does.
Yet, it receives a defensive bonus.
Why should a hill be a "proper city location"?
Most large cities aren't located on hills, precisely because though they're better defensively, they're weaker economically.
The oldest cities were built on hills for defence long before economics even existed. Unfortunately in CIV5 you make the decision about an industrial era production building at the time you found your bronze age settlement.
Does anybody even build Windmills? 15% production is negligible given the cost and maintenance. It rarely pays for itself.