Brett Caton
Chieftain
- Joined
- Oct 21, 2016
- Messages
- 17
I used to mod when this game came out, on an old xp box.
Well, this machine uses windows 7 and Steam to boot, and nothing I was doing that used to work... worked!
I became frustrated when even following the tutorials step by step, with the most basic mod imaginable, (one copied xml file on it's own) would generate error messages.
Looking back to the time that ppl modded this game is not easy but I do see a lot of other ppl struggling with weird problems that turned out to be due to the way Steam and Win 7 were handling the game.
I gave up on modding properly and decided to hack the original xml - backed up first, of course.
I found that files I altered seem to be reverted over time, perhaps by Steam? The structure was confusing; it seems the data files are duplicated.
E:\Games\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Assets\XML\Buildings
E:\Games\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Assets\XML\Buildings
These seem to be the same - why are they there twice? What's the functional reason?
I changed CIV4BuildingInfos.xml as a test, making it so that no buildings became obsolete: <ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
=>
<ObsoleteTech>NONE</ObsoleteTech>
For example.
That seemed to work out for a while then change back ... has anyone else seen that before?
Well, this machine uses windows 7 and Steam to boot, and nothing I was doing that used to work... worked!
I became frustrated when even following the tutorials step by step, with the most basic mod imaginable, (one copied xml file on it's own) would generate error messages.
Looking back to the time that ppl modded this game is not easy but I do see a lot of other ppl struggling with weird problems that turned out to be due to the way Steam and Win 7 were handling the game.
I gave up on modding properly and decided to hack the original xml - backed up first, of course.
I found that files I altered seem to be reverted over time, perhaps by Steam? The structure was confusing; it seems the data files are duplicated.
E:\Games\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Assets\XML\Buildings
E:\Games\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Assets\XML\Buildings
These seem to be the same - why are they there twice? What's the functional reason?
I changed CIV4BuildingInfos.xml as a test, making it so that no buildings became obsolete: <ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
=>
<ObsoleteTech>NONE</ObsoleteTech>
For example.
That seemed to work out for a while then change back ... has anyone else seen that before?