Winning as Kamehameha?

Zaimejs

Emperor
Joined
Jun 22, 2006
Messages
1,055
Location
Nebraska
Is it possible? I've tried about 5 games now on King... large map... I get hopelessly behind. I've won King with every other leader... but man... he just sucks.
 
Funny, Kamehameha is the only leader I've won on Diety with. Try using him on a archipelago map, he's pretty much made for those.

Edit: Sometimes there's typos, sometimes there's using the wrong word for something. And sometimes you just can't explain how you can think one thing and type the exact opposite...
 
Yes, in a single player game you can win as every Civ on Emperor and King.
Science victory works for all civs; even those with cultural bonuses.

(Which is what I suspect is the problem; on higher levels the AI production handicaps makes it difficult if not an OCC to build all those early wonders you need to make cultural victory faster than science.)
 
I was going to ask about the Pangea map comment as well, but I'm on a Pangea now, and I'm doing very well. Weird.
 
Is it possible? I've tried about 5 games now on King... large map... I get hopelessly behind. I've won King with every other leader... but man... he just sucks.

Kamehameha sucks when he's controlled by the AI, but when you control him, and have the right map (i dont think pangea is good for him) he can dominate the world and actually kill a few civs before they even meet eachother. A few stratgies to try:

Play a Terra map, take your first warrior and settler and send them exploring into the ocean, in search of that other continent, you know, the one that is void of all other civs. Yea, it's really easy to get a culture victory when you can play the game with literally no army.

Play Continents/Small Continents, like above you can go exploring and find a better location to settle, or (my favorite) find another civ, and found your cap as close as possible. that will make taking them over a cinch. If you start the map on a great location, send your second settler into the ocean.

Play Islands/Small Islands. See above.

see where this is going? A lot of people bag on Polynesia for having a warrior UU and crappy UB (Moai are okay i guess but flight for gold? WTH) but the SA is where it's at. Another way to look at them is naval warfare. Your triremes and Galeas can enter the ocean, but the enemy ships cannot. You can hit them. They can't hit you. :goodjob:

Coincidently, Polynesia is my favorite civ because of their SA. My weak spot is addmittedly naval warfare, but when you can cheese your enemies like that, hehe..

EDIT: Okay, their UU is good for upgrading because of that nifty Haka Dance (enemy -10%), but come one, it's a warrior. ONLY good for upgrading. Just thinking of a Great War Infantry doing the Haka dance in the middle of combat just tickles me pink.
 
Kame gets a sneaky science bonus on all non-pangaea maps. Wayfaring lets him meet everyone first so he gets the tech speed boosts for anything the AI has already researched.
 
No, it's my brain acting up. I meant archipelago. Not sure what happened.

He's actually better on Contentants. Archipelago tend to feature coastal connections to most/all major Civs.
Contenants tend to have AIs you can't reach without crossing into ocean tiles.
 
He's actually better on Contentants. Archipelago tend to feature coastal connections to most/all major Civs.
Contenants tend to have AIs you can't reach without crossing into ocean tiles.

Well there's two things about archipelago maps that make Kamehameha good with them, especially at high difficulty. One is that Polynesia can embark immediately, so you can settle all of the surrounding islands before anyone else. The AI isn't designed to take advantage of islands until later, so eventually they will own the entire map, but not until late in the game. On Pangaea or continents, the AI has a lot of room for early expansion. So Polynesia is awesome when it comes to getting those islands before anyone else. The second archipelago advantage is the moai, which increase their bonuses for each adjacent statue. On a small island, you can put several of these statues next to each other, because so many tiles are on the coast, which makes that improvement very useful. On land, it's pointless, but on an island map, it's powerful.

I realize a lot of people don't like Polynesia, but they are one of my favorite of the DLC civs because of their seafaring and coastal strength.
 
Well there's two things about archipelago maps that make Kamehameha good with them, especially at high difficulty. One is that Polynesia can embark immediately, so you can settle all of the surrounding islands before anyone else. The AI isn't designed to take advantage of islands until later, so eventually they will own the entire map, but not until late in the game. On Pangaea or continents, the AI has a lot of room for early expansion. So Polynesia is awesome when it comes to getting those islands before anyone else. The second archipelago advantage is the moai, which increase their bonuses for each adjacent statue. On a small island, you can put several of these statues next to each other, because so many tiles are on the coast, which makes that improvement very useful. On land, it's pointless, but on an island map, it's powerful.

I realize a lot of people don't like Polynesia, but they are one of my favorite of the DLC civs because of their seafaring and coastal strength.

I quite enjoy playing as Kame as well. I'm currently playing a continents map and I make a couple extra scouts and just toss them in the water to go meet and greet the civs on the other continent. Makes for trading excess Lux easy especially since they will pay full gold as they are generally friendly. Also allows for more trades/research agreements, especially if you are at war with the civs near you.

Another thing if playing islands/archipelago is getting the goodie huts on other islands before the AI can.
 
If you can win with all the other Civs you can win with Polynesia. Inspired by the well named Polarizing Polynesia thread I tried tried some Polynesia terra rolls.

Tried a couple of hybrid wide culture empires trying to utilize Moais and religion to offset SP costs. Couldn't quite make it work as effectively as I wanted. Check the thread though, maybe something in there will give you some ideas.
 
My only thing with Poly is having difficulty finding spots to build Moais.

Generally I would rather improve and work the tile with something other than a Moai.

Anyone else who likes playing Poly use Moais successfully? In my current continents game with Poly I haven't build one Moai.
 
My only thing with Poly is having difficulty finding spots to build Moais.

Generally I would rather improve and work the tile with something other than a Moai.

Anyone else who likes playing Poly use Moais successfully? In my current continents game with Poly I haven't build one Moai.

I built a ton of them in my first game, I rolled a tundra start with lots of whales and had my own sea blocked in with ice. Most of my resources were inland so I had lots of room to stack the Moais in together, and it was a noticeable boost in culture. I built temples and such to build on that strength and filled out a lot of my social policies on my way to diplo victory.
I just finished my second game, where there were practically no decent places to build them. I kept around 4-5 cities in this game as well, but I was going for science victory and I only built about 2 per city..
I survived an early rush from Babylon (Got Crossbows researched just in the nick of time) and went on to finish in 1822, score wasn't great, but it was my fastest finish so far.
I do like the Maois, if you can chain them, the added :c5culture: is really nice. The coolest thing about Polynesia though is the ability to get your first warrior into the water, and sail around the world in the classical era. I had 4 or 5 different friendly research partners throughout he whole game, and barely had coin to spend on anything else.
 
Back
Top Bottom