Primary theatres of War: The Eastern Front, and the Pacific Theatre
other Notables: North Africa, Chinese Theatre
This is a semi-realistic/ semi-perfect World Map for WW2. It has an absolutely Perfect Pacific Ocean region, a tilted USA, a small Atlantic Sea, a large Europe, even larger Germany, and 24 tiles of Open Plains between Berlin and Moscow. The Pacific Ocean is 58 tiles wide, counting from Japan to San Francisco, with Midway accurately "midway" between the home islands and the continent. (Satellite Maps came in handy). The only real irregularity with the Pacific Ocean in this map is as you get closer to the USA, lines of latitude start to merge together ... making Hawaii closer to the USA than normal, and making it almost equidistant between SanFrancisco and Mexico. However, for the purposes of a Naval Campaign between Japan and USA, it is absolutely perfect.
The North African campaign is made a lot more interesting than pure desert, but the desert combat promotions will certainly come in handy. El Alamein is now one of three choke points between Italian and British forces in North Africa. As with real life, Morocco, Algeria, and Tunisia have semi-lush regions with which control of the region will not be completely wasted.
Also, the reason for the Germans being in North Africa (seizing the Suez Canal) is made even more critical because the Suez and Panama canals are now the only way for Ships to get from the Atlantic to the Pacific, as South America and subsaharan Africa are completely cut-off from the map. The Scandinavian region is also mostly missing, but Norway still has Iron and Oil to seize, and control of Denmark will allow for a relatively defensible 'Fortress Germany' which will force land invasions to go through France or the Low Countries (assuming the sea between Denmark and Norway is properly defended). The English Channel is now also never thinner than 2 tiles wide, and no port city is closer than 4 tiles away from London by boat. If once adds move-cost to coastal tiles, this at least *could* lead to interesting naval battles in the English Channel, unless you want to risk landing on the beach.
This does assume using a mod which gives extra food for tundra and ice, as Moscow is completely covered in ice and snow, but the benefit would be if this ice slowed down enemy forces (extra move cost). Smolensk is on the way to Moscow and Kursk is on the way to Stalingrad. Kursk is in a natural corridor leading from Kiev to Stalingrad.
There are also 6 cities in the Low Countries, a thick Ardennes forest, and a natural Marginot centered on Metz.
The suggested city sites of Operation Torch and Rommelbase have been added to the African Map as a way to encourage participation of American and German forces in the North African campaign. (especially if airlifting units is allowed).
other Notables: North Africa, Chinese Theatre
This is a semi-realistic/ semi-perfect World Map for WW2. It has an absolutely Perfect Pacific Ocean region, a tilted USA, a small Atlantic Sea, a large Europe, even larger Germany, and 24 tiles of Open Plains between Berlin and Moscow. The Pacific Ocean is 58 tiles wide, counting from Japan to San Francisco, with Midway accurately "midway" between the home islands and the continent. (Satellite Maps came in handy). The only real irregularity with the Pacific Ocean in this map is as you get closer to the USA, lines of latitude start to merge together ... making Hawaii closer to the USA than normal, and making it almost equidistant between SanFrancisco and Mexico. However, for the purposes of a Naval Campaign between Japan and USA, it is absolutely perfect.
The North African campaign is made a lot more interesting than pure desert, but the desert combat promotions will certainly come in handy. El Alamein is now one of three choke points between Italian and British forces in North Africa. As with real life, Morocco, Algeria, and Tunisia have semi-lush regions with which control of the region will not be completely wasted.
Also, the reason for the Germans being in North Africa (seizing the Suez Canal) is made even more critical because the Suez and Panama canals are now the only way for Ships to get from the Atlantic to the Pacific, as South America and subsaharan Africa are completely cut-off from the map. The Scandinavian region is also mostly missing, but Norway still has Iron and Oil to seize, and control of Denmark will allow for a relatively defensible 'Fortress Germany' which will force land invasions to go through France or the Low Countries (assuming the sea between Denmark and Norway is properly defended). The English Channel is now also never thinner than 2 tiles wide, and no port city is closer than 4 tiles away from London by boat. If once adds move-cost to coastal tiles, this at least *could* lead to interesting naval battles in the English Channel, unless you want to risk landing on the beach.
This does assume using a mod which gives extra food for tundra and ice, as Moscow is completely covered in ice and snow, but the benefit would be if this ice slowed down enemy forces (extra move cost). Smolensk is on the way to Moscow and Kursk is on the way to Stalingrad. Kursk is in a natural corridor leading from Kiev to Stalingrad.
There are also 6 cities in the Low Countries, a thick Ardennes forest, and a natural Marginot centered on Metz.
The suggested city sites of Operation Torch and Rommelbase have been added to the African Map as a way to encourage participation of American and German forces in the North African campaign. (especially if airlifting units is allowed).
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