(WIP) Dragon Age Civs Mod Project

DoktorApplejuce

Champion of Kirkwall
Joined
Apr 9, 2015
Messages
582
Location
Canada
Quite some time ago, a really well made Mass Effect civs mod was released on Steam, and I figured a similar Dragon Age mod would be right on its heels. But, short of a Qunari and a Darkspawn (I've talked to the creator of both), Civ 5 remains free of Dragon Age mods. So, I've taken it upon myself to start.

This is a way for me to both get ideas from people, and ask for help (You'll be credited for both, I promise).

So, here's what I have so far (Items with a question mark are undecided, and open for debate).

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Civ: Ferelden (Nearly complete)
Capital: Denerim
Leader: King Calenhad Theirin
Trait: Dog Lords (Melee Units can attack twice, forest tiles yield one extra food)
UU: Ash Warrior (Replaces the swordsman) - Ignores terrain movement penalty, and is slightly stronger than the swordsman.
UB: Brothel (Replaces the Colosseum) Instead of costing maintenance, it brings in 2 gold per turn.
Peace Music|War Music

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Civ: Orlais (About halfway complete)
Capital: Val Royeaux
Leader: Empress Celene Valmont I
Trait: The Grand Game (Orlais gains one extra spy. Declarations of friendship and city-state allies produce culture)
UU: Chevalier (Replaces the Knight) - Has one extra movement speed. Yields 5 culture when an enemy is slain.
UU: Seeker of Truth (Replaces the Longswordsman). Yields 15 faith when an enemy is slain.
Peace Music|War Music

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Civ: Anderfels
Capital: Hossberg
Leader: ?
Trait: ?
UU: ?
UB: ?
Peace Music|War Music

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Civ: Tevinter Imperium
Capital: Minrathous
Leader: Archon Thalsian
Trait: Blood of the Magisters (Killing an enemy instantly heals units.)
UU: ? (I'm thinking some sort of slave unit to replace the worker.)
UB: ?
Peace Music|War Music

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Civ: Nevarra
Capital: Nevarra City
Leader: Tylus Van Markham
Trait: ?
UU: Mortalitasi? Dragon Hunter?
UB: Necropolis?
Peace Music|War Music

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Civ: Kirkwall
Capital: Kirkwall (one-city like Venice)
Leader: Marian Hawke (Could use male Hawke, but I figured this would be better for the sake of having more female leaders)
Trait: City of Chains (I only have the name thus far)
UU: Kirkwall Guard (Replaces the swordsman) - doesn't cost iron, receives combat bonus in friendly territory.
UB: Bone Pit (Replaces the Stoneworks) - Increases production on any resource improved by a mine, as well as the base stoneworks stats.
Peace Music|War Music

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Civ: Starkhaven
Capital: Starkhaven (one-city like Venice)
Leader: Fyruss Vael? (Attempted to unite the Free Marches under on banner until he was betrayed by his Tevinter allies) Sebastien Vael?
Trait: ? (something faith based)
UU: Starkhaven Longbowmen (Replaces the compound bowman) - ?
UB: ?
Peace Music|War Music

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Civ: Antiva
Capital: Antiva City
Leader: Queen Asha Campana
Trait: The Merchant Princes (Sea trade routes bring in double gold, wine produces double happiness) - not sure how to get the wine part working. Any ideas?
UU: Antivan Crows (Replaces swordsman) - slightly weaker than the swordsman, but has 3 moves per turn, and ignores terrain movement penalties.
UB: Leather Tanner (Replaces the stable) - provides the city it's built in with one copy of the luxury resource Antivan Leather.
Peace Music|War Music

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Civ: Rivain
Capital: Dairsmuid
Leader: ?
Trait: The Llomerryn Accords (All cities expirience the benifits of the follower beliefs of the second most followed religion.)
UU: Raiders (Replaces Privateers) - Has increased movement speed. Yeilds gold when killing an enemy unit.
UB: ?
Peace Music ? |War Music

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Civ: The Dalish
Capital: Sabrae
Leader: Keeper Marethari
Trait: Vir Tanadhal (Archery units receive combat bonuses in friendly territory. Camp tiles yield faith)
UU: Hunters (Replaces Crossbowmen) - Slightly cheaper and weaker than the crossbowman, but can build camps, attack twice, and move through forests like they're roads.
UB: Aravel (Replaces the shrine) - Nearby unimproved forest tiles yield culture.
Peace Music|War Music

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Civ: Elvhenan
Capital: Arlathan
Leader: ?
Trait: Uthenera (Something science related)?
UU: ?
UB: ?
Peace Music|War Music

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Civ: The Avvar
Capital: Skyhold?
Leader: Maferath
Trait:
UU: Shaman (Replaces the missionary) - Shamans a combat capable; slightly weaker than the swordsman.
UB:
Peace Music|War Music

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Civ: The Qunari
Capital: Qunandar
Leader: Arishok
Trait: Certainty of the Qun (All units yield faith upon killing an enemy)
UU: Dreadnoughts (Replaces the Galleass) - Slower than the Galleass, costs more, and requires iron, but has a combat strength greater than the Frigate, making it a very powerful early game naval unit.
UB: Learning Camp (Replaces the courthouse) - produces faith.
Peace Music|War Music

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Civ: The Dwarven Kingdoms
Capital: Kal-Sharok (Former capital)? Orzammar (current capital)?
Leader: Bhelen Aeducan? (He's probably the most prolific King since the end of the first blight, assuming he's made king in Origins... but that's assuming he's made king. Since he's not guaranteed to take the throne, I hesitate to pick him. I've already made Hawke the leader of Kirkwall, since they're the only known viscount of any noteworthy accomplishment. I'd hate to contradict possible in-game decisions again) Otherwise, Bloadlikk?
Trait: Children of the Stone (Mines yield +1 production, quarries yield +2 production)
UU: Legion of the Dead (Replaces the Swordsman) - Gets the first two levels of the drill promotion free.
UB: Shaperate (replaces the Library) - Nearby stone and marble tiles produce culture and faith.
Peace Music|War Music

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Once all of these are done as individual civs, I want to put all of them together into one convenient package, with a few changes. I want to throw in a few Thedas maps and a new soundtrack, and since I'm feeling incredibly ambitious, I think it would be cool to change out the barbarians with darkspawn and dragons. I could maybe even change up the tech tree to contain magic related techs, and put Lyrium in as a strategic resources, and put in mages and templars as units for all civs. I may be in over my head with that last bit, but let it be said that I at least dream big.
 
And, I forgot to mention, in the complete product (All civs together in one mod), I plan on putting the rest of the Free March cities in as city-states, as well as adding the Andrastian Chantry, the Imperial Chantry, The Qun, The Elven Gods, Paragon Worship, and Seercraft as religions.
 
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