WIP: Umbarra (Aborigini) Leader Head

If there isn't more than one Richelieu then I think you're probably refering to mine.

Of course, if anyone has a question about making LHs work in Civ IV I would be glad to help if possible. I think I've come pretty far. Of course, I have to warm it up again, because it has been some time that I haven't been working on it.

The one thing I still have to figure out is how to illuminate the person correctly. With Richelieu I used a work around by baking the shadows into the texture.

Ahh, sorry about that. I thought you and Firehazurd were the same person:blush:.

For the shading, look at the tut Ploeper and I have made (in my signature).
 
I tried your tutorial, but it didn't help me in that case. The problem has to do with the max file I base my LH upon, I think. I usually take an exisiting max file, e.g. Bismarck or Churchill so I don't have to rebuild the whole bone structure. However, when you delete the existing rig and animation keys in order to insert your own, you have to be careful what you do. Somehow I seem to have deleted some controllers or so that I shouldn't have, and that seems to have caused the problem that my animation appeared always black after game import.
 
Had you sucessfully imported animations into max ?

I can import a single anim, but merging them into one file, so i could edit and make a full clean export allways fails.

As to lightning - the Nonshader version need material emissive color to be set to something other than black, as there is no external lighning. I usually set 80% white (RGB 205/205/205). The Shaded one should have black emissive color, but does need light sources to be in the scene (You need to enable "Export Lights" when exporting).
 
Well, it's like this (supposed e.g. you want to create a Barack Obama LH):

1. You open a new max file (using the NifTools import plugin), naming it "Obama.max".

2. You import an existing LH nif file, e.g. Roosevelt.nif by merging it into "Obama.max".

3. Now you have a set of cameras, lights, bones etc. that you can use for your own purposes. What you don't need is the rig of the imported leader and his animation keys. You have to delete them (but that's my problem I think, because there seem to be some scene objects that you should be careful not to delete).

4. You create the Obama rig over the existing bone structure. I for my part create my rig with another program (Cinema 4D) and import it into the file.

5. You do the texturing.

6. You do the rigging (the most annoying step in my view, however important)

7. You create the animation (that's where the MaxTools come in). The thing to remember is that you do the whole animation in one timeline. I.e., the animation might be 2500 frames long, divided into the eight necessary animation sequences (e.g., frame 0-150 greeting_ec0, frame 151-500 friendly_ec1, frame 501-800 pleased_ec2 [...], frame 2101-2500 affirmative_ec7).

8. You export the whole file into nif/kf using the official Firaxis MaxTools export plugin (the NifTools exporter won't do any good here). Several kf/nif files are created which you put into your mod's LH folder.

9. Last, you have to customize the XML files properly so Civ IV would know there's a new leaderhead in the game.

I know this is all very much in a nut shell, but hopefully it will suit you well. If more detail is required on any topic, just tell me.

And thanks for the help concerning lighting. However I think my problem lies elsewhere, because I've already tried out a zillion possible settings to get the lights to work. As I wrote above, I think I must be more careful only to delete the correct objects from the existing max file in step 3.
 
Back
Top Bottom