Doc Tsiolkovski
Deity
Seems like the corruption wizards are no longer available...
Question:
How exactly does the WltKD work? (in c3c)
Everything including Alexman's articles and the discussion there assumes WltkD would act like another CH (in other words, -10%, increase of OCN for that city), but affecting only waste, not corruption.
However, this is not true....
Observations:
Only WltK - zero effect.
CH/PS - reduce for 10% each, cumulative.
CH/PS/WltK - 20% from the structures, another 20-30% from the celebrations.
To make the equitation even harder to understand: If you found new cities/ disband existing ones between the cpaital and that city - the WltKD effect will be affected.
The higher the city rank, the less noticable the WltKD effect...
Anyone with a deeper mathematical understanding? What's happening here?
Question:
How exactly does the WltKD work? (in c3c)
Everything including Alexman's articles and the discussion there assumes WltkD would act like another CH (in other words, -10%, increase of OCN for that city), but affecting only waste, not corruption.
However, this is not true....
Observations:
- The effect of WltKD for a city can vary from nothing to like -30% corruption, depending on that city's rank. A Court/Police will always result in maximum 80% waste.
- CH and PS (and the FP/SPHQ) are simply adding up. Both in a city -> -20% waste.
WltKD works completely different. Once the city has two corruption reducing improvements (in other words, PS & CH), WltK will reduce waste for a further 20-30%.
Only WltK - zero effect.
CH/PS - reduce for 10% each, cumulative.
CH/PS/WltK - 20% from the structures, another 20-30% from the celebrations.
To make the equitation even harder to understand: If you found new cities/ disband existing ones between the cpaital and that city - the WltKD effect will be affected.
The higher the city rank, the less noticable the WltKD effect...
Anyone with a deeper mathematical understanding? What's happening here?