Originally posted by Archullus
In case you haven't come across this exploit...
I So you want to build a wonder quickly
1) Start by part building a palace.
2) Research the technology that allows the wonder.
3) Switch production to the wonder.
Even if you are the last to discover a new technology, your part built palace gives you an advantage.
II So you want beef up production.
You want THAT wonder...
and you have workers streaming out of your ears:
1) Clear forests and jungles around the city.
2) This gives a bonus of 10 shields per map tile.
3) Each map tile will give this bonus once only.
III So you want to ramp up production to the max.
Plant forests on plains and grassland tiles in the city radius.
Then clear the forests you have planted.
With optimum terrain, you can get a total bonus of up to 200 shields.
This comes from 10 shields per map tile x 20 map tiles per city radius.
Base times for these actions are:
10 turns clear forest
16 turns clear jungle
18 turns plant forest
So planning ahead is important.
IV And you want to cause the other civs some pain.
When a wonder is built other civs who have been building it either:
Switch to a less favourable wonder; or
Get abortive production cost.
This is tough on them, so to maximise their pain:
1) Plan which city will take the next wonder.
2) Consider the potential shield bonus from clear forest.
3) Scrutinise when other civs start their wonders.
4) You have to start building when they do.
5) Ramp up production by clearing those forests.
6) Synchronise the palace build in that city with your research.
I agreed with you about prebuilding, using palace (or small wonders) to store prebuilt shields. In fact I'm doing it right now in GOTM9Originally posted by Archullus
Hi Madscot
On 1, My point is that pre-build needs to be planned.
Build and (and pre-build) can be accelerated. You say it can't, fine.
I use palaces to store production and to cause other civs abortive production effort. It is no coincidence that palaces have the longest production well. When I have a number of available wonders, I use them in the same way; as production wells.
I use forest clear to accelerate production levels. (With the exception of jungles)
So what do you want, caravans and freight?
On 2, I recommend you try before you reply.
It is not obvious; there is no flag saying "land tile not yet used for the 10 shields bonus".
Planting forests works on versions 1.21f and on 1.29f, unless you are using a special mod of some sort.
Each plains and grassland map tile will give this bonus once only... or should I have said something else?![]()
I believe it has even been suggested as an offensive tactic - send eco-guerilla workers into ROP territory to plant forests on top of mines/irrigation etc, just to annoy the AI.
Originally posted by Bamspeedy
Give Masonry to your neighbor (if on the same landmass), so while they build the Pyramids you are building up a military to take it from them!
Originally posted by phishphanatic
In my current game, I have just realised what a waste "stealing" wonders can be. I was in the process of destroying Russia, with the Greeks helping me. The Greeks were approaching some of the cities the Russians built Wonders in, so I used half power Elite calvary to make sure I got those cities, not the Greeks. I realised a couple turns later that I don't receive any culture points for captured wonders. Man that sucks. I was hoping to get a cultural win one of these games, but now that seems unreasonable. How does anybody do it??