Wonders and destroying other civ's cities

Sweetchuck

King
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Nov 26, 2006
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I've captured other civ's cities and gotten the benefits of wonders that they've built, but if you destroy another civ's cities with a wonder (say Magellan's Voyage) - does the option to build that wonder suddenly reappear - for anyone to build (assuming you have mastered the tech)?
 
Nope, once a wonder is gone, it's gone forever.

Thanks, Quint.

Might sound like a goofy question, but that changes my strategy.

I used to capture cities, but then I went on a destroy them and send in a settler kick when the natives kept on getting too restless over the onsuing war.

If I catch a city with a wonder that is useful, I'm going to have to keep it.
 
I don't raze or abandon, because I like having a clean rep, instead I make sure there's 0 growth and build workers until the pop is 1. All new citizens are mine. It;s more tedious though.
 
On a semi-related note; if a city with a small wonder is captured or razed, the original owner can be rebuilt that elsewhere.
 
I don't raze or abandon, because I like having a clean rep, instead I make sure there's 0 growth and build workers until the pop is 1. All new citizens are mine. It;s more tedious though.

Razing and abandoning have nothing to do with Rep. Attitude, yes, which recovers over time. But it doesn't hurt your rep.

And then, it only hurts your attitude if less than 50% of the pop is yours. If you have over 50% pop of your nationality, no attitude hit is received.
 
Razing and abandoning have nothing to do with Rep. Attitude, yes, which recovers over time. But it doesn't hurt your rep.

And then, it only hurts your attitude if less than 50% of the pop is yours. If you have over 50% pop of your nationality, no attitude hit is received.
Whaaaaa! I thought razing cities gives you a rep hit! It's been reiterated so many times!

"+1 if you raze the city of another AI. +12 if you raze a city of that civ. Other civs don't add any more penalties than the standard +1 if the city had contained any Great wonders. It doesn't look like the victim adds more than the +12 permanent penalty either, but there may be a temporary penalty." - From Permanent Attitude changes in http://www.civfanatics.com/civ3/strategy/ai_attitude.php

What do you mean by rep vs. attitude?
 
Reputation is whether they will trade with you on a per-turn basis, either Right of Passage or gpt payments for techs, etc.
Attitude is whether they like you or not (Furious to Gracuous).
Mostly, attitude is not important unless you want to be able to win via the UN vote. Bear in mind that if you do want to do this you have to go very easy on razing (and, as far as I have been able to make out, the AI is far more upset by abandoning rather than razing of third-party cities).
 
I see... So, there's a war academy article on attitudes, but is there one on reputation?

Edit: Found it.
 
attitude is important for the UN vote - people won't vote for you if they aren't at least polite. That's pretty much all it's important for, though.
 
Blitzkrieg with overwhelming forces! No need to raze if the civ that once had them is gone is there? This is ideal though. :P Just cant stand razing cities if its not needed...
 
I think at Emperor and above, razing is something you should do, because culture flipping happens alot more often. If you do capture a city with a wonder you want to keep, you better puts lotsa troops around it to keep re-taking it when it flips, because it will. And re-taking isn't as easy because of the bonus units they get, expect 3-5 units you'll need to destroy to get it back and draft unhappiness to boot.
 
I think at Emperor and above, razing is something you should do, because culture flipping happens alot more often. If you do capture a city with a wonder you want to keep, you better puts lotsa troops around it to keep re-taking it when it flips, because it will. And re-taking isn't as easy because of the bonus units they get, expect 3-5 units you'll need to destroy to get it back and draft unhappiness to boot.
I don't know why you guys are always talking about cities flipping back.

Just starve the pop. to one and then start building culture of your own and let the city grow with your citizens. (Doing this, I've never had a AI city flip back. - I play Emperor). :)

On-topic: If it has a wonder, I'm keeping it! :D
 
I don't know why you guys are always talking about cities flipping back.

Just starve the pop. to one and then start building culture of your own and let the city grow with your citizens. (Doing this, I've never had a AI city flip back. - I play Emperor). :)
:D

Sorry, [offtopic], but:

At higher difficulties levels (sometimes Demigod but especially Deity or Sid), you WILL have trouble staying anywhere near the AI in terms of culture. You might catch up later on if you play for 100k culture, but that's later on, much later on. :eek:

So, while the strategy of starvation and simultaneous building workers, settlers, and culture is a good one, the flip risk can still be huge, way more than even a large garrison can handle. You may have to take and retake a strongly cultured AI's core cities a few times before the pop is knocked down.

So, if you can't get the pop knocked down quickly by these means and others, either completely kill the AI civ the same turn you take all his core cities (hard to do), or when you do take a core city, don't garrison troops immediately but wait outside and expect the flip. That way you don't lose tons of troops to a flip, which makes me VERY :mad:

Ok, back on topic. :)
 
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