Wonders being made obsolete making you build items?

Mementh

Chieftain
Joined
Jan 3, 2002
Messages
46
Hey.. this makes no sence.. i built the temple of artimis ... and it expires and then i have to build temples in the cities that got it????

why does this happen?....

Also where did the areial view go of the cities

and is there any way to remove a turn limit in the game... i can disable it in the scenario but it gets added somehow?????
 
TOA gives you a maintenance free temple in every city on the continent - until it expires. If you previously had a temple in the city before TOA, you get to keep it, otherwise, no temple. An expired wonder means exactly that: It expired and you no longer get the benefit. Great Wall works the same way.

The good news is that you get to keep all the culture that those temples generated.
 
That's why I don't build ToA. I hate having to go back and get temples in towns that don't have them. I always will miss a few.

Better, IMO, to go for something like The Pyramids or Sun Tzu's, a wonder that doesn't go obsolete.
 
The only ancient wonder that's worth building is The Statue of Zeus. You get to keep those awesome ancient cavalry after SOZ expires. Pyramids are good too, however I'd rather spend 300 shields on 5 Horsemen and 5 Swordsmen and go out and just capture the Pyramids.
 
Mementh said:
and is there any way to remove a turn limit in the game... i can disable it in the scenario but it gets added somehow?????

You can play on past the turn limit although no changes will be made to the final scores... Except on the lowest difficulty level, most games should finish before reaching the turn limit.
 
gunkulator said:
The only ancient wonder that's worth building is The Statue of Zeus. You get to keep those awesome ancient cavalry after SOZ expires. Pyramids are good too, however I'd rather spend 300 shields on 5 Horsemen and 5 Swordsmen and go out and just capture the Pyramids.

If the Great Library is a valid choice then I would say thats quite useful... Free research until education.
 
gunkulator said:
The only ancient wonder that's worth building is The Statue of Zeus. You get to keep those awesome ancient cavalry after SOZ expires. Pyramids are good too, however I'd rather spend 300 shields on 5 Horsemen and 5 Swordsmen and go out and just capture the Pyramids.

400shields
 
Turner_727 said:
That's why I don't build ToA. I hate having to go back and get temples in towns that don't have them. I always will miss a few.

Better, IMO, to go for something like The Pyramids or Sun Tzu's, a wonder that doesn't go obsolete.

I beg to differ. If I'm warmongering, I may build it, completely bypassing Education, whilst going for Cavalry. That's a good 2/3rds+ of the game right there. I don't even have to worry about culture expansion, since in 5 turns, resisting cities or not, the city's border will expand. If it goes obsolete, then great! A warmongering playing doesn't want that extra culture.

By the time I'm done, I usually have a good economy, and/or plenty of luxuries and markets to go around.
 
For the border expansion alone TOA is worth getting. Also with quick culture is a lowered chance of a city flipping on you.

I also go the warmongering route if I have TOA, going straight for Military Tradition and then setting Lux and Cash to 50% each. Let the AI build the Great Library, I'll come along later and grab it, gaining all the techs that are known by two + civs. BTW... Grabbing the Great Library WILL give you techs known by two or more Civs before it expires. I.E. If two civs are in the Industrial Times, capturing the 'Library will give you Education, Banking, Astronomy, and so on and so on. The only exceptions are some of the non-required techs. It depends on what you choose to research as you pick up freebie techs from it.
 
i often build the great library for one reason, so the AI cannot catch me in techs, a weak AI is a generous AI, and if u smoke 3 of them in techs, they cannot go and build the GL and learn everything the top 2 civs have, thus making my conquest victory that much easier! muhahaha
 
juballs2001 said:
i often build the great library for one reason, so the AI cannot catch me in techs, a weak AI is a generous AI, and if u smoke 3 of them in techs, they cannot go and build the GL and learn everything the top 2 civs have, thus making my conquest victory that much easier! muhahaha

A weak AI will have nothing to trade. I don't know how many times I've asked a weak AI what it would offer for, say, construction and it answers with 3 gold.

An AI with the GL will have lots of tech to trade for gpt, resources, luxuries. Also, they are not all that smart and will trade for a unique tech that you have even if they are about to get it from the GL on the next turn.
 
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