platyping
Sleeping Dragon
Basically I feel that wonder benefits should be something not found in ordinally buildings and not one-off benefits like louvre giving 2 free GA, brandenburg gate giving 1 GG or oracle for 1 social policy. Seriously, am I building a wonder or a person? I am not saying that free great persons are useless, but the concept is just wrong. Even the porcelain tower which used to give just GS has been changed to give special powers now(the research agreement) so why not the others.
Wonders that give just one-off benefits become obsolete the moment it finished building. What is the point of conquering a town with an oracle whereas conquering a town with a big ben will still be useful.
Some ideas:
Stonehenge: Used to give 11 culture, then 8 which is still ok. Now just 6... Nothing wrong, but the benefit is pretty dull. Can make maintainence of monuments in all cities free.
Oracle: Seriously, I don't even know why is this thing still here in Civ V. An oracle is just an ancient soothsayer, not even a building, how did it become a world wonder. Can be replaced easily with any of the ancient wonders from Civ IV like temple of artemis, statue of zeus etc
Great Wall: Why is this the ONLY wonder with powers that become obsolete with advanced technology? Yeah, I know we got tanks and planes etc that ignore the usefullness of the wall but at least the great wall is still standing in China, but where are the other ancient wonders like hanging gardens or colossus besides the pyramid?
Even the great lighthouse is not obsolete when ships nowadays have all the radar equipments. Gameplay wise it won't be gamebreaking since modern units like tanks or gunships can move 4~5 spaces, 1 less won't be gamebreaking.
Great Library: Yeah I know free technology is great, but after that it is just a free library. Perhaps change the 3 science output to 5~10% in all cities.
Brandenburg Gate: Just a freaking free GG now. Change to increase GG spawn rate, or increase GG damage bonus or both.
Taj Mahal: A free golden age, but after that is just a useless building. Perhaps reduce the effects of unhappiness? Veryunhappy occurs at 15 instead of 10, reduce unhappy production penalty and damage penalty.
Lourve: 2 free GA now. Increase culture in that city or all cities by a %. Or reduce culture buildings maintainence in that city.
Angkot Wat: 25% reduced cost and culture to acquire tiles. Well, this IS a special benefit not found in ordinary buildings, but as most people pointed out, pretty useless. It would be useful if conquered cities start with basic 6 hexes culture.
Wonders that give just one-off benefits become obsolete the moment it finished building. What is the point of conquering a town with an oracle whereas conquering a town with a big ben will still be useful.
Some ideas:
Stonehenge: Used to give 11 culture, then 8 which is still ok. Now just 6... Nothing wrong, but the benefit is pretty dull. Can make maintainence of monuments in all cities free.
Oracle: Seriously, I don't even know why is this thing still here in Civ V. An oracle is just an ancient soothsayer, not even a building, how did it become a world wonder. Can be replaced easily with any of the ancient wonders from Civ IV like temple of artemis, statue of zeus etc
Great Wall: Why is this the ONLY wonder with powers that become obsolete with advanced technology? Yeah, I know we got tanks and planes etc that ignore the usefullness of the wall but at least the great wall is still standing in China, but where are the other ancient wonders like hanging gardens or colossus besides the pyramid?
Even the great lighthouse is not obsolete when ships nowadays have all the radar equipments. Gameplay wise it won't be gamebreaking since modern units like tanks or gunships can move 4~5 spaces, 1 less won't be gamebreaking.
Great Library: Yeah I know free technology is great, but after that it is just a free library. Perhaps change the 3 science output to 5~10% in all cities.
Brandenburg Gate: Just a freaking free GG now. Change to increase GG spawn rate, or increase GG damage bonus or both.
Taj Mahal: A free golden age, but after that is just a useless building. Perhaps reduce the effects of unhappiness? Veryunhappy occurs at 15 instead of 10, reduce unhappy production penalty and damage penalty.
Lourve: 2 free GA now. Increase culture in that city or all cities by a %. Or reduce culture buildings maintainence in that city.
Angkot Wat: 25% reduced cost and culture to acquire tiles. Well, this IS a special benefit not found in ordinary buildings, but as most people pointed out, pretty useless. It would be useful if conquered cities start with basic 6 hexes culture.