1 thing I find unrealistic is the "race for wonders". It bring such results as:
City A works on Wonder1 for 1250 years and then receive 450 gold because City B finish it before.
I am not sure I have a counter-solution, I have a few ideas at best. But, honestly, I find it unrealistic to lose such production time. Maybe each civilisation could complete only X wonder per Y time, or per era...
In most games I play, if I play at Monarch level (this is the enjoyable level for me, I should play 1 level harder but I get angry so...), I usually ends up having merely 1 wonder in the first age, then 2 or 3 wonders...and then 75% or more of the late wonders...missing only a few, either in part of the tree that I neglect, or because opponents use great engineers.
Maybe you are unable to start to work on a wonder a rival civilisation is working on unless you meet some criteria, or maybe you can just slow it progress...I dunno, but there is something there that could be changed, for the better.
City A works on Wonder1 for 1250 years and then receive 450 gold because City B finish it before.
I am not sure I have a counter-solution, I have a few ideas at best. But, honestly, I find it unrealistic to lose such production time. Maybe each civilisation could complete only X wonder per Y time, or per era...
In most games I play, if I play at Monarch level (this is the enjoyable level for me, I should play 1 level harder but I get angry so...), I usually ends up having merely 1 wonder in the first age, then 2 or 3 wonders...and then 75% or more of the late wonders...missing only a few, either in part of the tree that I neglect, or because opponents use great engineers.
Maybe you are unable to start to work on a wonder a rival civilisation is working on unless you meet some criteria, or maybe you can just slow it progress...I dunno, but there is something there that could be changed, for the better.