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Won't you be my neighbor...

ltccone

Prince
Joined
Apr 2, 2003
Messages
471
Location
Virginia, USA
On a continents map, is there a good reason NOT to slaughter every other civ on your continent?

Playing as Sumeria I tried a 'peaceful' game, just to see what would happen. There were three other civs on my continent (France, Aztecs, and Sythia). No one declared war on me, probably because I had a good army. But the other civs kept flooding me with religious units even after 'promises' to stop converting my cities, refused any decent trades, kept denouncing me, and finally kept trying to squeeze in cities in tiny spots of land between my cities.

So I just got tired of it and restarted close from the beginning of the game. I built 5 war carts and two slingers, and wiped out everyone. First the Aztecs, then France, then Scythia. Now things are much more peaceful. :)
 
I opted to try to play a non-religious game recently (I opted not to found a religion) and it seems to be the only way I can feasibly play a "peaceful" game, as you described. If I try religious, I can never help but to take out all of the annoying missionaries entering my lands.

Honestly, no open borders should apply to missionaries as well, or, there should be two types of open borders, one for all units and one for religious units. Then this issue could be resolved quite easily.
 
I opted to try to play a non-religious game recently (I opted not to found a religion) and it seems to be the only way I can feasibly play a "peaceful" game, as you described. If I try religious, I can never help but to take out all of the annoying missionaries entering my lands.

Honestly, no open borders should apply to missionaries as well, or, there should be two types of open borders, one for all units and one for religious units. Then this issue could be resolved quite easily.
I agree. I hate how the AI civs will agree to stop converting your cities one turn, and try to convert a city a couple of turns later. This is something they did in Civ5 too. At least you can declare a religious war, the was no recourse in Civ5.
 
I agree. I hate how the AI civs will agree to stop converting your cities one turn, and try to convert a city a couple of turns later. This is something they did in Civ5 too. At least you can declare a religious war, the was no recourse in Civ5.
In civ 5, you could deny open orders, which weakens their missionaries.

You can't do that here.

If somebody spams me with missionaries even when they promise not to, I declare war, kill all the missionaries, but don't take any cities. Warmonger penalties are pretty small if you don't take cities.
 
If somebody spams me with missionaries even when they promise not to, I declare war, kill all the missionaries, but don't take any cities. Warmonger penalties are pretty small if you don't take cities.

That's the best approach especially on high difficulty as they will spam you just as you are trying to establish your religion, also barbarians delight in pillaging holy sites.
 
On a continents map, is there a good reason NOT to slaughter every other civ on your continent?
I play on Emperor, and no, there is no good reason not to take over the entire continent. I've actually stopped playing on Continents maps, for this reason.
 
I play on Emperor, and no, there is no good reason not to take over the entire continent. I've actually stopped playing on Continents maps, for this reason.
That's what I thought. If you don't play continents, what type of map do you play?
 
In civ 5, you could deny open orders, which weakens their missionaries.
True, but open borders between Civs were important for other reasons.
 
On a continents map, is there a good reason NOT to slaughter every other civ on your continent?

There is the fact that one has value in talking to someone when one requires foreign tourists.

One can gain verious small benefits with trading posts in various ways and having others to trade with does allow gold to flow (yes taking over all cities gives gold as well)
Various CS can be rather useful (yes destroying things is useful too)

To me the real reason is boredom dear boy, boredom. Following the path of dancers makes one dance the dance of boredom and game quit.
 
There is the fact that one has value in talking to someone when one requires foreign tourists.

One can gain verious small benefits with trading posts in various ways and having others to trade with does allow gold to flow (yes taking over all cities gives gold as well)
Various CS can be rather useful (yes destroying things is useful too)

To me the real reason is boredom dear boy, boredom. Following the path of dancers makes one dance the dance of boredom and game quit.
I can get foreign tourists from the other continent. :) And I can generate more money by capturing them rather than trading with them. And I never attack city states. They are too useful.
 
This is so annoying. I founded Protestantism in my game only for Brazil next door to convert ALL of my cities to Confucianism. We went to war over that, but he pretty much killed Protestantism, a religion that never got to take off. I declared a holy war and used that as an excuse for expanding my empire and putting Brazil in its place.
 
This is so annoying. I founded Protestantism in my game only for Brazil next door to convert ALL of my cities to Confucianism. We went to war over that, but he pretty much killed Protestantism, a religion that never got to take off. I declared a holy war and used that as an excuse for expanding my empire and putting Brazil in its place.
If you are going for a religious victory it adds more tension in that period (Classical to Medieval) before you get a temple up and running (for Apostles/Inquisitors).
However if you loose out the AI tends to leave you alone, religion is a cause for conflict in the early game.
 
Don't found your own religion, and you'll probably be best buddies with your neighbour(s), especially if you have a religious fanatic next to you. You still can and should build holy sites to gain faith (for great persons etc). But by avoiding your own religion there's no need to fight against your neighbours if you don't want to.
 
the other AI's always push you to war with their forward settling. its obnoxious. the beginning of every game is the same. start building up your empire. neighbor plops a city right in the middle of your civ nowhere near their own so you wipe them out. then everyone else hates you forever because you are now a warmonger so you wipe them out. then you spend a thousand years filling the continent with your own cities because you know if you don't some civ from other continent will nab ANYTHING you've left unsettled
 
the other AI's always push you to war with their forward settling. its obnoxious. the beginning of every game is the same. start building up your empire. neighbor plops a city right in the middle of your civ nowhere near their own so you wipe them out. then everyone else hates you forever because you are now a warmonger so you wipe them out. then you spend a thousand years filling the continent with your own cities because you know if you don't some civ from other continent will nab ANYTHING you've left unsettled
That's exactly what I'm doing now. And if ANY of the remaining 4 civs found a city anywhere on my continent, I will burn it...
 
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