tom2050
Deity
- Joined
- Oct 12, 2005
- Messages
- 5,516
Conquest of Might and Magic III
- Development Thread
Status:
-------
Civilizations - 100%
Leaderheads - 75%
Overall Graphics - 90%
Resources - 100%
Advances - 99%
Improvements and wonders - 99%
Governments - 100%
Units - 98%
Civilopedia - 80%
Maps - 30%
Terrain - 92%
Epic Game - 99%
Initial Scenario - 15% (Restoration of Erathia will come with inital release, other scenarios will continue to follow)
Other (Includes all misc things) - 80%
----------------
Posts showing current creatures:
View The HERO List here (with unit pics and previews)... the post is updated regularly.
Neutrals
Castle
Conflux
Dungeon
Fortress
Inferno
Necropolis
Rampart
Stronghold
Tower
This is debugged while being created. So right now there are ZERO errors, and when released, I expect there to be ZERO errors. I can't stand errors, they are annoying, so I make a point to get rid of them all!
ORIGINAL POST when thread was created (with some edits):
----------------------------------------------------------
Welcome! One of my all-time beloved great games Heroes of Might and Magic III. I have decided to do a Civ III conversion of this epic great.
For those who are familiar with HOMMIII, it is obvious that many of the gameplay elements are impossible to implement into CivIII. I have in mind the best way to incorporate Heroes gameplay into the CivIII world, and look forward to jumping into it! Much needs to be done though, so I have my work ahead of me!
Things to do:
- create new terrain graphics based off of the Heroes game. EDIT: Terrain is very close to complete.
- creating new City View Background screens to show your city grow as you build creature structures. EDIT: Not possible to do, idea was scratched.
- incorporate the sounds and music of the game (if 3DO doesn't mind)
- possibly create new unit graphics for those that are not available. EDIT: Will include many recolourations as well as convertions.
- will likely be released as a completed modpack, as well as scenarios based off of the game (Restoration of Erathia, Armageddon's Blade, or Shadow of Death anyone?)
- Civ's will include the originals: Conflux, Castle, Dungeon, Fortress, Inferno, Necropolis, Rampart, Stronghold, and Tower.
- Scenarios will have preplaced units (that guard passes as in the original game), whereas Epic games do not have the ability to do this.
- probably much more, although I have only started work.
- Resources such as Wood, Ore, Crystal, Gems, Mercury, and Sulfur will be required for units/creature structures. EDIT: Over 150 Resources will be available to the player (Bonus, Strategic, Luxury).
- Magic played a big part in the HOMM universe, but there is likely no real way of implementing this into CivIII. EDIT: Magic has been incorporated into every aspect of this mod thanks to HoMM3 (80+ spells included all with Civ3 unit graphics), and thanks to the help I have received from the community.
Since the basis of Heroes was the battles between Heroes and their armies, Armies will be included in this mod, but will (unfortunately) not be able to be overly powerful, due to AI shortcomings in using them. EDIT: Armies (Heroes) will be unique to each Civ, and each civ must select between Might and Magic (but can change during gameplay); also AI will have the same Army capabilities as the human player in how many they will have.
Comments and Suggestions are more than welcome, as any ideas are greatly appeciated as I gather my 'need to do list' for when I begin.
Tom
- Development Thread
Status:
-------
Civilizations - 100%
Leaderheads - 75%
Overall Graphics - 90%
Resources - 100%
Advances - 99%
Improvements and wonders - 99%
Governments - 100%
Units - 98%
Civilopedia - 80%
Maps - 30%
Terrain - 92%
Epic Game - 99%
Initial Scenario - 15% (Restoration of Erathia will come with inital release, other scenarios will continue to follow)
Other (Includes all misc things) - 80%
----------------
Posts showing current creatures:
View The HERO List here (with unit pics and previews)... the post is updated regularly.
Neutrals
Castle
Conflux
Dungeon
Fortress
Inferno
Necropolis
Rampart
Stronghold
Tower
This is debugged while being created. So right now there are ZERO errors, and when released, I expect there to be ZERO errors. I can't stand errors, they are annoying, so I make a point to get rid of them all!

ORIGINAL POST when thread was created (with some edits):
----------------------------------------------------------
Welcome! One of my all-time beloved great games Heroes of Might and Magic III. I have decided to do a Civ III conversion of this epic great.
For those who are familiar with HOMMIII, it is obvious that many of the gameplay elements are impossible to implement into CivIII. I have in mind the best way to incorporate Heroes gameplay into the CivIII world, and look forward to jumping into it! Much needs to be done though, so I have my work ahead of me!
Things to do:
- create new terrain graphics based off of the Heroes game. EDIT: Terrain is very close to complete.
- creating new City View Background screens to show your city grow as you build creature structures. EDIT: Not possible to do, idea was scratched.
- incorporate the sounds and music of the game (if 3DO doesn't mind)
- possibly create new unit graphics for those that are not available. EDIT: Will include many recolourations as well as convertions.
- will likely be released as a completed modpack, as well as scenarios based off of the game (Restoration of Erathia, Armageddon's Blade, or Shadow of Death anyone?)
- Civ's will include the originals: Conflux, Castle, Dungeon, Fortress, Inferno, Necropolis, Rampart, Stronghold, and Tower.
- Scenarios will have preplaced units (that guard passes as in the original game), whereas Epic games do not have the ability to do this.
- probably much more, although I have only started work.
- Resources such as Wood, Ore, Crystal, Gems, Mercury, and Sulfur will be required for units/creature structures. EDIT: Over 150 Resources will be available to the player (Bonus, Strategic, Luxury).
- Magic played a big part in the HOMM universe, but there is likely no real way of implementing this into CivIII. EDIT: Magic has been incorporated into every aspect of this mod thanks to HoMM3 (80+ spells included all with Civ3 unit graphics), and thanks to the help I have received from the community.
Since the basis of Heroes was the battles between Heroes and their armies, Armies will be included in this mod, but will (unfortunately) not be able to be overly powerful, due to AI shortcomings in using them. EDIT: Armies (Heroes) will be unique to each Civ, and each civ must select between Might and Magic (but can change during gameplay); also AI will have the same Army capabilities as the human player in how many they will have.
Comments and Suggestions are more than welcome, as any ideas are greatly appeciated as I gather my 'need to do list' for when I begin.
Tom