Worker and Modern Infantry

Wi1d

Chieftain
Joined
Jan 12, 2003
Messages
26
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U.S.
Workers are an important part of a well oiled war machine so why not guard them. Used modern infantry by Balou w/ modern worker.
 

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that actually looks pretty cool
 
Oops! The forgotten <a href="http://www.civfanatics.net/uploads3/EscortedWorker.zip">file</a>
 
although thanks for reminding me of the HTML link tag ;)
 
Look at the Date on the post above yours. Feb 08, 2003, 04:35 PM. Now look at the Date of your post. June 12, 2004, 06:12 PM Thats a One year, Four Months, Two hours, and Thirty-seven minutes apart. And a major NO NO
Don't Bump old threads!
 
:confused: HI I'm new here and there some GREAT stoff here, but....

How do i get this to work. Where must i store it in??? In ...Civilization III\Art\units\worker or some other place? Can someone give me advice??
 
ed1977 said:
:confused: HI I'm new here and there some GREAT stoff here, but....

How do i get this to work. Where must i store it in??? In ...Civilization III\Art\units\worker or some other place? Can someone give me advice??

it's a 3 step process:

1) add the unit into the biq file through the editor. go to the 'units' tab and then hit 'add'. it's here that you can give the unit its attack/defense/movement stats. you can also dictate if a certain tech is necessary to build this unit. be thorough in examining all of the options about the units in the editor. make sure to flag the unit with worker actions such as irrigate, build road, etc. be sure to highlight the civs that you want to build this unit, too. you'll also want to type the following into the Civilopedia entry space: PRTO_Escorted_Worker.

2) open the PediaIcons.txt file. there are two entries in the PediaIcons file that you need to put in. cycle down about half way and you'll see where PediaIcons.txt is telling the game to look for the Civilopdia pictures (small & large). i think it goes something like this:

PRTO_Escorted_Worker
art/civilopedia/units/escortedworker-large.pcx
art/civilopedia/units/escortedworker-small.pcx

you'll need to make sure that those pcx files that you're telling the game to look for are named just that: escortedworker-large & escortedworker-small. you can find out for certain by looking in the Escorted Worker folder (this is where the small and large pcx files should be). if they aren't in there, simply tell the game to look for the regular worker pcx pics instead.

after you've finished that, cycle down to the very end of the PediaIcons.txt file. this is where you'll find the ANIMNAME_PRTO entries. under the last entry, type in:

ANIMNAME_PRTO_Escorted_Worker
Escorted Worker

save the PediaIcons file and close out of it.

3) now, open up the Civilopedia.txt file. cycle down to where you see the Units. underneath the last entry, type the following:

PRTO_Escorted_Worker
^
^
^

you can add in a custom description if you want. look at how the other Civilopedia entries are done and copy that format. save your Civilopedia.txt file and exit out of it.

that's it! you should be able to use the Escorted Worker in-game now.
 
Another huge, 1 year bump...lol.
I don't believe Civ3 was out 2 years ago.
 
Well i havnt noticed this unit untill now but it look awesome. I really hate that civ 4 is out everyone is leaving us. lol. i might be getting civ 4 tooo but i have thing on the go now for civ 3 that need to be finished first.
 
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