just noticed the bigest design flaw in civ3:
when the comp wants to compare your army with the army of another civ he just counts the units (even the workers!) and compers them. so when you have 200 workers your far better then someone with 100 modern armors or nukes or whatever.
i found this bug in my latest game where i was playing the reverse pope strat and didn´t sell any techs anymore at the end of the industrial age. about 1800 i had about 50 modern armors, 50 mech infs and some flying ****. well i wanted to get some russian towns, not capture all of them. i attacked, kicked 6 towns in 1 round(they had rifelman and knights) and wanted to get peace again. they told me i would have to pay a huge sum!
i looked at the military screen and my advisor told me my military was far weaker then theirs
so here comes my spie and looks what they have. they had about 200 units, mostly infantry and knights, rest even worse.
when the comp wants to compare your army with the army of another civ he just counts the units (even the workers!) and compers them. so when you have 200 workers your far better then someone with 100 modern armors or nukes or whatever.
i found this bug in my latest game where i was playing the reverse pope strat and didn´t sell any techs anymore at the end of the industrial age. about 1800 i had about 50 modern armors, 50 mech infs and some flying ****. well i wanted to get some russian towns, not capture all of them. i attacked, kicked 6 towns in 1 round(they had rifelman and knights) and wanted to get peace again. they told me i would have to pay a huge sum!
i looked at the military screen and my advisor told me my military was far weaker then theirs
so here comes my spie and looks what they have. they had about 200 units, mostly infantry and knights, rest even worse.