meowsqueak
Chieftain
ÆnigmÆffect said:I tried this strat again on an old game (a 4000bc save that, the first time around, I won via culture), and strangely, it seemed the AI kept up with my expansion rate somewhat. And not getting early religions early probably would've hurt my culture later on (I just played a few turns to check the strat out).
You make an important point here - to test a strategy against another one needs to use the same map, starting position, difficulty, etc, and ideally one will need to play a significant part of the game to judge the result. Naturally, a different map or different traits or different starting position will decorrelate the results with previous tests. This leads to the second important point - one has to be flexible in strategy. One needs to learn how to identify the strengths and weaknesses of the situation and play accordingly. This is why I believe that although the strategies presented here are interesting and worth studying further, it's more satisfying to make decisions based on the situation rather than according to some dogma.
This is, of course, natural and I doubt anyone disagrees with me on this point - but it is important to remember that hundreds of years of scientific effort has clearly shown a hypothesis must be proven using repeatable and controlled experiments. It would take a lot of time and effort to do this properly.
As for me? I'd rather just kill some axemen
