Worker Improvement Strategy

KevinTMC

Utopian
Joined
Oct 31, 2005
Messages
122
Location
Georgia, USA
Hi, my name is Kevin, and I'm a Worker Micromanagaholic.

All: Hi, Kevin.

I would love to hear from other such players regarding how you are handling the new choices for worker improvements. It is great that there are now many more things to do beyond the generally accepted "mine grassland/irrigate plains" monotony of Civ III (which was hard to make myself do, actually, since all those mines on all that fertile territory displeased me in its ugliness); but new options mean new learning curves.

Specifically, any insights on the following?

1) Is it better to build cottages on some types of terrain than on others? (In particular, any reason to put them on grasslands over plains or vice versa?)

2) How much attention should I pay to those blue circles? I'm especially wary when the blue circle pops up on a wooded square that the city is currently working (seems to me that making a change to one of those might sometimes hurt rather than help).

3) Wooded hills...just leave them alone?

4) Does it make sense to go hog-wild building farms, cottages, and mines in the early going, and then replace some of these with later technologies down the road; or are there cases when I should plan farther ahead and leave squares undeveloped until later improvements become possible?

5) Any reason why one wouldn't want to build roads and rails in every square possible? (I suppose there probably isn't...but I found this part of the game tedious in previous versions and hoped it would be more fun this time. One thing I learned from another series of games that Sid Meier gave the world, Railroad Tycoon, is that it's fun to plan and build an efficient network of roads and rails.)

6) Any improvements that players here have found they disfavor, and would advise being wary of?

7) Is there a way to have the game display the "fat cross" city radii on the map in Civ IV? I remember this feature was in a previous version--I believe they added it in one of the later patches of Civ II--and I used it a lot back then.

I'm sure I could come up with a bunch of other questions...but that'll do for now. The game is calling me back to give Isabella and her puny-but-advanced empire a good smacking.

-- Kevin​

P.S. Oh, that last bit reminds me of something. Can we get technology as spoils of war in this version?
 
Have you taken a look at the most excellent thread (by Stuporstar?) about terrain improvements in the 'Single Player Articles' sub-forum?
 
Minsc said:
Have you taken a look at the most excellent thread (by Stuporstar?) about terrain improvements in the 'Single Player Articles' sub-forum?

Aha! Note to self: Always check for sub-fora.

Stuporstar's super post helps address a lot of the above; but I think a few interesting topics still potentially remain for discussion.

I'm amazed at the things people around here come up with, from the Sulla walkthrough on down. Maybe for the next edition of Civ the folks at Firaxis should not only involve forum folks in the testing and play-balancing, but officially farm out the documentation to them as well!

-- Kevin​
 
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