Carazycool
Warlord
it seems that when using a worker to build improvements, the number of turns that it says are remaining to complete the improvement has a problem. I don't know if this should be considered a "bug" or what, but it is annoying.
if you bring a worker onto a tile and want to build a farm, you may be told that this will take 6 turns (or however many). Great. This number is accurate. 5 turns later, when the farm will be completed the following turn, you will be told that there is one turn remaining. this is also accurate.
the problem is that 1 turn later, if you scroll over the worker, it will still say 'one turn remaining.' so there is no way to tell apart a worker who will finish an improvement on that very turn or a worker who will finish an improvement the next turn.
this isn't a huge problem but i find it annoying. i like to micromanage my workers and its good to know when exactly the worker will be ready for another task. if the worker will finish an improvement on that same turn, it should say "0 turns remaining."
Have other people noticed this?
if you bring a worker onto a tile and want to build a farm, you may be told that this will take 6 turns (or however many). Great. This number is accurate. 5 turns later, when the farm will be completed the following turn, you will be told that there is one turn remaining. this is also accurate.
the problem is that 1 turn later, if you scroll over the worker, it will still say 'one turn remaining.' so there is no way to tell apart a worker who will finish an improvement on that very turn or a worker who will finish an improvement the next turn.
this isn't a huge problem but i find it annoying. i like to micromanage my workers and its good to know when exactly the worker will be ready for another task. if the worker will finish an improvement on that same turn, it should say "0 turns remaining."
Have other people noticed this?