Workers in Pack - or alone ?

I usually group workers.

Welcome to the Forums CouNterOrdeR. :beer:
 
You're wrong on the first part. By moving the worker directly to the resource, you waste one worker-turn. Think about it this way. In a space of two turns, the worker has 4 movement points, that can be used either to move or build. Doing it your way, he uses 2 to move on turn 1 and 1 to build on turn 2. That second movement point on turn 2 doesn't go into the resource improvement. It's lost. Doing it my way, you use 1 movement point to move and one to build on each turn. The resource improvement is finished in the same amount of time either way, but my way also gives you a head start on the road. Remember that the road in this scenario is being built on the tile adjacent to the resource, not the resource tile.

It depends if the resource tile is on a flatland or on a hill. If it's a farm on a flatland, you're right.

Moving there directly:
Turn 1 - move, move
turn 2 - build

Road:
turn 1 - move, road
turn 2 - move, build

However, if the resource is on a hill (or a forest), it's the opposite.
directly
turn 1 - move, move
turn 2 - build
road:
turn 1 - move, road
turn 2 - move (2 movement points used)
turn 3 - build

Thinking it over, next time I'm playing, I'll have to try out the move/road plan.
 
It depends if the resource tile is on a flatland or on a hill. If it's a farm on a flatland, you're right.

However, if the resource is on a hill (or a forest), it's the opposite.

It was already stated in the original post.
It's not the opposite. It's just using the 1st turn to do part of something rather than nothing. And it doesn't have to be road, it can be 1/12 cottaging as well, for example.
 
It depends if the resource tile is on a flatland or on a hill. If it's a farm on a flatland, you're right.

Moving there directly:
Turn 1 - move, move
turn 2 - build

Road:
turn 1 - move, road
turn 2 - move, build

However, if the resource is on a hill (or a forest), it's the opposite.
directly
turn 1 - move, move
turn 2 - build
road:
turn 1 - move, road
turn 2 - move (2 movement points used)
turn 3 - build

Thinking it over, next time I'm playing, I'll have to try out the move/road plan.

My bad if I failed to specify that the resource is also on flatland. You're right that it matters, but that was supposed to be part of the scenario.
 
I usually group workers when I will be doing multiple worker turns of the same action. For example, when I research railroads I will have groups of 3 workers each building railroads (Epic requires 3 worker turns to build a railroad on a grassland/plains tile) rather than moving 3 individual workers. Otherwise, I keep the workers separate.
 
I look at it as finding a balance between micro-management and fun.

When I'm fighting a war I'll probably put my workers in larger groups, because I'm focused on other aspects.
 
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