Shyrramar
Warlord
I hated the slaver-units in CTP. They caused all too much trouble, as you must always concentrate on hunting them - time that I could have used to play the game. I am definitely against any slaver units. Or any other of those invicible units CTP had - they were one of the reasons I stopped playing it.
And what comes to the combat system, atleast in CTP is sucked big time. The idea was good, but they were too powerful. (I don't remember the unit names anymore) three of those Space Fighters in a stack could get beaten by some infantry with a few artilleries in the back. It was very unbalanced. It could of course be revised to work.
@Phil: The percent system isn't such a good idea. I don't want to simply mine a percent of tiles, I want to mine specific tiles or specific cities. It should be thought thoroughly.
And what comes to the combat system, atleast in CTP is sucked big time. The idea was good, but they were too powerful. (I don't remember the unit names anymore) three of those Space Fighters in a stack could get beaten by some infantry with a few artilleries in the back. It was very unbalanced. It could of course be revised to work.
@Phil: The percent system isn't such a good idea. I don't want to simply mine a percent of tiles, I want to mine specific tiles or specific cities. It should be thought thoroughly.
, I'll explain how I would envisage a hybrid PW/Worker system working.
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