Past Redemption
Chieftain
Heya forums! I know this is my first post, but I've been lurking for many, many months at this point (Since directly after G&K release.)
Anyways, the point is taht I've recently begun looking into some modding, and specifically on custom civilizations for while. While I eventually want to make a world-conversion modpack, I have to learn what I can use the system for, you know? Now, I have just finished work on an Armenian civilization (although I'm unable to release due to a total lack of art assets and me being too busy/unskilled to make them myself) and I'm looking to expand into more. Specifically, I like making designing so that the civ plays in a distinct fashion, rather then a blanket bonus a la Russia or something akin to that. I'm a designer at heart, so I enjoy the challenge of making something both interesting and fun to play.
For example, my current iteration of Armenia, which I find extremely fun although a bit on the strong side is:
Leo II
UA: "Faith's Provisions": You may construct land units with faith. Defensive and scientific structures give an additional +1 faith. Your cities receive a free defensive building.
UU: Fedayee: A weaker and cheaper replacement for Great War Infantry (25% less hammers, 20% lower combat strength). It come with the Ambush promotion, which gives it +75% Combat Strength when attacking units in rough terrain, as well as the Fanatic promotion, which allows it to fight at full strength after taking damage. It also ignores terrain costs in friendly terrain.
UB: Khachkar: A replacement for the shrine. +2 faith and +15% religious pressure.
I can't even tell you how much research and time went into just the design side of this, since I went in knowing next to nothing about Armenia outside of them being a Christian state in the middle east. By the end of my research I decided to make them an insular country that was even more faith focused than most other cultures, specifically on retaining their own faith, something that has been a defining aspect of Armenian culture, as has education (Armenia obtained a 100% literacy rate faster than the U.S.
.)
So my questions for you forum-goers are twofold. First, do you like that iteration of Armenia and would it be worth my time to develop the art assets to make it a reality? (Ignore for the moment the balance, I'm still playing it in practice. I'm mostly concerned with overtaking fast religion civs and leveraging mosques/pagodas with the UA into a totally broken midgame. So far it's been fairly powerful, and I've considered increasing their faith costs. Although most problematic is how easily the religion gain from khachkar overtakes dedicated religious civs, specifically celts.)
Second, what are some recommendations for other civs? I enjoy doing the research, so don't feel you need to help me too much, but I'm mostly looking for civs that fill niche's are still a bit open. Note, I have a soft-spot for italian civs thanks to my endless Venice/Siciliy/Genoa spam in Medieval total war II.
some ideas I'm already throwing around:
-Sealand (although the Uniques prove a massive problem, their current UA is one I'm happy with- +90 to resting point with city states, but can never control another city)
-Inuits
-Sicily
I appreciate any input, and I apologize for the massive wall of text. If you've made it this far, you're a true hero
Anyways, the point is taht I've recently begun looking into some modding, and specifically on custom civilizations for while. While I eventually want to make a world-conversion modpack, I have to learn what I can use the system for, you know? Now, I have just finished work on an Armenian civilization (although I'm unable to release due to a total lack of art assets and me being too busy/unskilled to make them myself) and I'm looking to expand into more. Specifically, I like making designing so that the civ plays in a distinct fashion, rather then a blanket bonus a la Russia or something akin to that. I'm a designer at heart, so I enjoy the challenge of making something both interesting and fun to play.
For example, my current iteration of Armenia, which I find extremely fun although a bit on the strong side is:
Leo II
UA: "Faith's Provisions": You may construct land units with faith. Defensive and scientific structures give an additional +1 faith. Your cities receive a free defensive building.
UU: Fedayee: A weaker and cheaper replacement for Great War Infantry (25% less hammers, 20% lower combat strength). It come with the Ambush promotion, which gives it +75% Combat Strength when attacking units in rough terrain, as well as the Fanatic promotion, which allows it to fight at full strength after taking damage. It also ignores terrain costs in friendly terrain.
UB: Khachkar: A replacement for the shrine. +2 faith and +15% religious pressure.
I can't even tell you how much research and time went into just the design side of this, since I went in knowing next to nothing about Armenia outside of them being a Christian state in the middle east. By the end of my research I decided to make them an insular country that was even more faith focused than most other cultures, specifically on retaining their own faith, something that has been a defining aspect of Armenian culture, as has education (Armenia obtained a 100% literacy rate faster than the U.S.

So my questions for you forum-goers are twofold. First, do you like that iteration of Armenia and would it be worth my time to develop the art assets to make it a reality? (Ignore for the moment the balance, I'm still playing it in practice. I'm mostly concerned with overtaking fast religion civs and leveraging mosques/pagodas with the UA into a totally broken midgame. So far it's been fairly powerful, and I've considered increasing their faith costs. Although most problematic is how easily the religion gain from khachkar overtakes dedicated religious civs, specifically celts.)
Second, what are some recommendations for other civs? I enjoy doing the research, so don't feel you need to help me too much, but I'm mostly looking for civs that fill niche's are still a bit open. Note, I have a soft-spot for italian civs thanks to my endless Venice/Siciliy/Genoa spam in Medieval total war II.
some ideas I'm already throwing around:
-Sealand (although the Uniques prove a massive problem, their current UA is one I'm happy with- +90 to resting point with city states, but can never control another city)
-Inuits
-Sicily
I appreciate any input, and I apologize for the massive wall of text. If you've made it this far, you're a true hero
