Smokeybear
Emperor
Ok, so I'll admit I've mostly just played the game for fun up to this point, and not gotten all that much into the technical 'maximizing your win speed' aspect... but I guess it's never too late to learn some of the finer points.
I play on King, and while I usually beat the AI, I'm curious about how to best 'work' the tech trees, to speed up your progression through them. I always try to sign RA's as often and early as possible, to get a leg up that way, and to keep them from going to competing civs, of course.
I remember back when the game was young, you could often ignore whole sections of the tech trees for an extremely long time, if not for the whole game. But some patches later, it's gotten to the point where you pretty much have to keep bringing all of the branches along fairly evenly, or you quickly end up in situations where you can't go any farther towards the techs you're 'lining for, until you bring up ALL of the tail-end-charlie techs too. Not until the Modern era, can you really start to totally ignore any branches until endgame (well, maybe Industrial, if you're going for Diplo win).
So, with that reality in mind, and assuming you are building up your science as efficiently and quickly as you can for the strat you've chosen, what is the best method of choosing techs so that you can move up the trees as rapidly as possible?
Is it better to research each era's techs more-or-less evenly, so that they are all pretty much done by the time you break into the next era? Does the cost of tech research stay cheaper, or more expensive, if you play it that way? Or is it better to beeline through a more critical tech tree until you break into the next era, leaving as many techs behind and unresearched as you can, up to the point of that breakthrough? Does that strategy make all of the still-unresearched techs cheaper?
For the most part, I've been playing it conservative, bringing techs up fairly evenly, and I'm often one of the last civs to pop into the next era, at least in the early going, until my civ really gets rolling and expanding. Have I been teching inefficiently? Spending more research points than I needed to, due to not rushing to each new era as fast as possible??
I play on King, and while I usually beat the AI, I'm curious about how to best 'work' the tech trees, to speed up your progression through them. I always try to sign RA's as often and early as possible, to get a leg up that way, and to keep them from going to competing civs, of course.
I remember back when the game was young, you could often ignore whole sections of the tech trees for an extremely long time, if not for the whole game. But some patches later, it's gotten to the point where you pretty much have to keep bringing all of the branches along fairly evenly, or you quickly end up in situations where you can't go any farther towards the techs you're 'lining for, until you bring up ALL of the tail-end-charlie techs too. Not until the Modern era, can you really start to totally ignore any branches until endgame (well, maybe Industrial, if you're going for Diplo win).
So, with that reality in mind, and assuming you are building up your science as efficiently and quickly as you can for the strat you've chosen, what is the best method of choosing techs so that you can move up the trees as rapidly as possible?
Is it better to research each era's techs more-or-less evenly, so that they are all pretty much done by the time you break into the next era? Does the cost of tech research stay cheaper, or more expensive, if you play it that way? Or is it better to beeline through a more critical tech tree until you break into the next era, leaving as many techs behind and unresearched as you can, up to the point of that breakthrough? Does that strategy make all of the still-unresearched techs cheaper?
For the most part, I've been playing it conservative, bringing techs up fairly evenly, and I'm often one of the last civs to pop into the next era, at least in the early going, until my civ really gets rolling and expanding. Have I been teching inefficiently? Spending more research points than I needed to, due to not rushing to each new era as fast as possible??