World Age, Rainfall, Temeprature - Have no effect on map?

barbspartyhard

Chieftain
Joined
Jan 12, 2011
Messages
1
Does anyone know if these three settings actually change the map in any way? If so, then how?

Also, is any difference caused by the different resource settings? they all seem the same to me
 
If its the way it was in previous Civs

Age..Young=more mountains, Old=more flat
Temperature...Hot=More Jungles+Deserts, Cold=More Tundra
Rainfall...Wet=more Jungles+Forests+Grasslands+Marshes?, Dry=more Deserts+Plains
 
It feels a lot like the effect is much more muted.

I have been trying to get mountainous/dry games going but large patches of fertile grasslands full of rivers still appear all over maps.

What you get is more desert and mountains near your start locations, and it seems like more flatlands can be converted to hills and most hills have at least one mountain with them.

it's pretty unrewarding.
 
if you download the civ sdk, you can start up world builder and quickly see what happens generating random maps with different settings.

regarding the resource settings:

strategic balance adds mandatory oil, horses, and iron to every start location, and removes some luxuries. as far as i can tell other than these three strategics it doesn't increase the amount of resources.
legendary start ensures every civs starting location has a high "score" and extra luxuries (maybe 2 of one type?)

abundant is the only one that increases the actual amounts you'll see. it increases the amounts per deposit and allows them appear closer to together.
 
Back
Top Bottom