Trade Winds
Warlord
- Joined
- Nov 21, 2013
- Messages
- 235
Well, I knew you wanted to do some more designing on this end, so this is why I stopped at the end of the Classical Age.Oh good I can relax, you didn't get past the medieval era yet phew!![]()
I think it would be great if we make it so that it can somehow fit with Fullerene's Rise of U.S.S.R sub mod. Anyway, I am aproaching some busy days in real life, and my little help here will slow down.This has renaissance and the start of imperial techs added!
Yes, they surpass my understanding.It is very odd with the arrows for techs, I see they are being drawn out of the 'back' of techs... or coming in from the front... it all presents a very muddled appearance!![]()
This is what I understood from your chart, where you commented wood gathering as:I noticed a few minor oddities, some from the code and some from the tech tree screen.
You have an expert lumberjack needed to research wood gathering, which will be impossible..
Needs:
Units-Lumbejack
But anyway, as you know, delete and mod at convenience.