Ok I just had a power cut and lost loads of feedback I wrote, so if the replies seem a bit short it is cause I am irritable!
About Yields:
I believe 50 yields is more than enough. Having dozens of yields doesn't add so much to game in my opinion if there is no real difference between their functionality.
The thing to remember is the game will be much longer, so we need to keep the player developing his infrastructure, to produce new yields and transport components between cities. so trade goods will need lots more lower goods in the later eras, also production of units and buildings will be more diverse.
In truth we could have all kinds of other goods, but I had to start drawing a line somewhere. I focussed on lifespan and also production utility or geographcal uniqueness (This mostly plays out in the Medieval to Imperial era) salt could be used to make a food type, but beyond that it doesn't really have any more life span.. and 'food speciality' I have kind of made the middle east herb/spice trade!
This is for an expansion of the M:C Squire Mechanic, in order to get the most elite people in a given era, requires you to have a more advanced food type. so herbs in classic(luxury food), spice from herbs (rich food) for the medieval era and tinned food (English! We invented the industrial revolution so everyone else can suck it!
) keeps spice alive and also reinvigorates the tin resource.
Cut stone and stone masonry was an art form as much as a construction technique, it requires immense labour and skill. A cave man can pick up a stone and have a tool, an architect cannot pick up a stone and have a Sistine Chapel! How many wonders of the world would exist without stone masons and cut stone? For that I feel it needs a representation in history beyond simply digging it out of the ground..
Precious Metals was to kind of fudge the utility of it, it could just be Gold, but Precious Metals includes Gold, Silver, Platinum, etc. Through the ages these have evolved beyond there use for adornment and are now commonplace in both utility and high technolgy applications, from cars, to skyscrapers, to space stations, even kettles!
Clay and pottery was flippin everywhere, potters throughout the ages have been flippin litter bugs! It's uses are many from the dawn of time to the modern era. Decoration, pots, bowls, vases, bricks, roof tiles, central heating and on into modern ceramic applications! If you are going to argue for salt as an important historical resource, then clay and it's uses trump it by a mile! (especially in terms of game application) It can even be used as an altenate way to get cut stone for building purposes (Brick works)
Then you must not own a chair, table, or wardrobe? or a desk? or a wooden spoon? or ever used a piece of cut wood for anything?
Wooden Goods represents everything from furniture, to bowls, to wagon wheels and earlier aircraft frames!
the car has completely transformed in it's hundered year life span, it is similar to comparing an abicus to a computer, because they both help you add stuff up. The difference between a steel skin car and a modern car are massive, in terms of price, technology, and materials used, construction processes, design... it is not possible to make a modern car out of an old car because half the parts would be missing!
Yeah I thought about this, But I wanted to keep them really distinct, so that every continent produces an abundance (relatively speaking) of only one or two things, so that it really encourages the player to colonise (it is still the name of the game) so that when you arrive in a 'New World' everything really does 'feel different' even the look and colouration of the town minimap, as the land is producing different stuff to 'Home'. we could do the bonus shuffling system, (and it probably will have some stuff in some form) the alternative for things like the modern era could be the invention of 'synthetics' and 'bio-engineering' that would allow you to get silk worms or 'silks' in buildings from oil or plastics, so the modern world sees the end of the geographical imperative. But if you really want to max out its production ya gonna need to trade or have production centres at source!
Ok nope that is pretty much everything I reckon!