Yeah I am 32bit, it is 90x210 not 120.
i have the pakker somewhere, I will do that.
I definately need to read your git guides, we (when I say we i mostly mean flitz) use github for FTTW now as well for all our code. So I really need to get to grips with it, all I can really do at the minute is DL everything into a folder..
I like everything that is in M:C for a World Mod, I don't know what specifically is different about the two? M:C fits better though in theory cause it is still a world mod, not a planetary mod..
If scenarios are buggy in col, that could be a serious issue as my plans for a first mod version include using a World Map...
The other weird thing that happened is that some how the AI started founding cities, even though no turns have gone by... So now when i start a game the 'Playable factions' already have a city built... which I never did, and the computer should not have had a chance to do.. so now I have to go back and rstart the starting point for all those civs..
i have the pakker somewhere, I will do that.
I definately need to read your git guides, we (when I say we i mostly mean flitz) use github for FTTW now as well for all our code. So I really need to get to grips with it, all I can really do at the minute is DL everything into a folder..
I like everything that is in M:C for a World Mod, I don't know what specifically is different about the two? M:C fits better though in theory cause it is still a world mod, not a planetary mod..
If scenarios are buggy in col, that could be a serious issue as my plans for a first mod version include using a World Map...
The other weird thing that happened is that some how the AI started founding cities, even though no turns have gone by... So now when i start a game the 'Playable factions' already have a city built... which I never did, and the computer should not have had a chance to do.. so now I have to go back and rstart the starting point for all those civs..