@Gooblah: I MAY be okay with the map editing... there are still crazy issues but I can now open it and it's functional enough for me to do what I need to do.
Wish I could help you more with the compiling... it's been ages since I set it up. However, if you have VS2008, I have no clue why you are using Codeblocks, when VS2008 works flawlessly. I had to give up on codeblocks, it just wouldn't work for me.
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I think I need to take an organized approach, and I fear the attention to the mod is dying fast (as is the progress).
I simply cannot cover/work on all areas of the game. I am only getting busier and busier. So I am dividing some tasks among those interested.
Administration/Organization: Kevin
Information Updating 1: Kevin
Game Engine: Kevin
Coding Hand: Gooblah
Python 1: Kevin
Units: Kevin
Artwork 1: Kevin
Civics: Generalspecific
Techs: (ETM?)
Civs etc:
UHVs 1:
UHVs 2:
History/Events/Civilopedia:
Settler Maps:
War Maps:
Model Converter 1: Kevin
Model Converter 2:
FUTURE JOBS
XML fixerupper:
Information Updating 2:
Python 2?:
Artwork 2?:
WHY SHOULD YOU VOLUNTEER TO HELP ME?
Because, this being a very patient mod, there is literally pretty much no timeframe for any work you do. It will take another couple years. So you can take (pretty much) as long as you want in your assigned area. Because of that, you can afford to take time out of your busy lives and get the mod going. All I ask that you do is post in either forum from time to time about anything, just so I know you are around.
And of course you are welcome to make suggestions on everything, though more focus and organization will undoubtably help.
I'll also put this on the front page. And, because I will ruin myself if I do, I will not touch any areas outside those I assigned myself to work on, at least for now

I've taken up some of the more labour-intensive tasks anyways.
Explanations on a few of the jobs:
Settler Maps: you colour in maps using my excel template to determine where civs are interested in settling or historically did settle.
War Maps: you colour in maps using my excel template to determine what land civs will fight over once it is already taken by another civ. You can also use it to encourage wars, ie USA towards the middle east
History/Events: helping plan and actually making events and historical simulation
Model Converter: converting models from AOE3, etc. I can help you learn this
Information Updating: ie updating information on civs, techs, units, etc. etc. on CivJunction
UHVs: making the UHVs (python?). Many UHVs already exist in mods such as RFC. You can take some directly and others can probably easily be made by modifying existing ones
So, please volunteer!
Consider this a rallying cry for a mod team. However, this is a mod team without the obligations and deadlines of a typical one. If we can get all spots or most filled up, at least we will be making slow progress on all fronts. This will also let me put my focus on the things that need focus the most, ie game engine, troubleshooting, releasing the map, testing, just getting basic things to work.