civ editor11
Ruler
I'm still glad to help but I have finals coming up in a few weeks and EOC testing next week so I may be a little busy till summer
Hi,
believe it or not it hasn't actually been forgotten (in a sense). I just logged in to officially announce that this has been moved to Europa Universalis IV. I have thought through this really, really carefully and that is best.
Here are some of the main reasons:
-100% doable without difficulties, tangible deadlines; steady progress
-no C++
-my history knowledge, especially in Africa and the Americas, is exponentially better than what I can offer in a Civ4 project, and exponentially better than it was 5 years ago
-nearly infinite potential for detail
-more compatible game mechanics, way more of my goals of the best possible history game are achievable
-portable to future renditions of the game for the foreseeable future
It's not a plan but has been in progress for a while- a massive amount of work has actually already gone into it, at least towards giving the absolute maximum amount of detail and immersive realism in Africa and the Americas, and later Asia, middle east, Europe etc. Unlike this project, it is active and it will be an outlet for my neurotic love of history. Note that the timeline is more restricted- 1350-1900. Some day that may extend backward a bit, but this is totally acceptable for me because historical information at the detail level I have in mind does not exist before then in anywhere but Europe and Asia.
I apologize for any inconvenience towards anyone who only has Civ4. (I never paid for EU4 until I officially decided to start developing the project, at which point I made the investment). I am trying to shift from the historically dumbed-down RTS genre towards something that can hold a lot of detail.
For more information on the mod anyone can PM me.
Hi,
believe it or not it hasn't actually been forgotten (in a sense). I just logged in to officially announce that this has been moved to Europa Universalis IV. I have thought through this really, really carefully and that is best.
Here are some of the main reasons:
-100% doable without difficulties, tangible deadlines; steady progress
-no C++
-my history knowledge, especially in Africa and the Americas, is exponentially better than what I can offer in a Civ4 project, and exponentially better than it was 5 years ago
-nearly infinite potential for detail
-more compatible game mechanics, way more of my goals of the best possible history game are achievable
-portable to future renditions of the game for the foreseeable future
It's not a plan but has been in progress for a while- a massive amount of work has actually already gone into it, at least towards giving the absolute maximum amount of detail and immersive realism in Africa and the Americas, and later Asia, middle east, Europe etc. Unlike this project, it is active and it will be an outlet for my neurotic love of history. Note that the timeline is more restricted- 1350-1900. Some day that may extend backward a bit, but this is totally acceptable for me because historical information at the detail level I have in mind does not exist before then in anywhere but Europe and Asia.
I apologize for any inconvenience towards anyone who only has Civ4. (I never paid for EU4 until I officially decided to start developing the project, at which point I made the investment). I am trying to shift from the all-appeasing gameplay-focused genre towards something that can hold a lot of detail.
For more information on the mod anyone can PM me.