World Piece 0.3 - 16 Dec, 2005
Included third party mods/code:
Stone-D's "SD Unit XP" python scripts, see included text file for details
Overview:
The World Piece (yes that's piece, not peace) mod is a gameplay adjustment mod for Civilization IV that is primarily aimed at extending the mid & late game eras. The number of turns per game has been increased slightly with the biggest changes being seen after the classical era. Gameplay during the ancient and classical eras should not feel much different than the original game as far as the pace of the game is concerned. This is not a general "slow down" mod, the changes that have been included are aimed at slowing down the mid & late game pace so you have time to use all of the units before they are obsolete. Future updates will work on enhancing the "warmonger" game by making combat more interesting through the addition of new units (mostly unique & "flavor" units) and other combat issues.
Existing Features:
Hidden in spoiler tags to keep the post size down, they aren't really spoilers.
Game Speed/Pace modifications:
* Game turns increased in the later eras (fewer years per turn, more turns)
* Gradual tech cost increases through the eras, more expensive in later eras
* Construction, growth and culture times increased by 10-20%
* Great person birth rate decreased by 20%
Turns per game type:
Epic - 900 Turns
- 40 years per turn for 50 turns (4000BC - 2000BC)
- 25 years per turn for 40 turns (2000BC - 1000BC)
- 10 years per turn for 120 turns (1000BC - 200AD)
- 5 years per turn for 290 turns (200AD - 1650AD)
- 1 year per turn for 400 turns (1650AD - 2050AD)
Normal - 555 Turns
- 40 years per turn for 75 turns (4000BC - 1000BC)
- 25 years per turn for 60 turns (1000BC - 500AD)
- 10 years per turn for 50 turns (500AD - 1000AD)
- 5 years per turn for 170 turns (1000AD - 1850AD)
- 1 year per turn for 200 turns (1850AD - 2050AD)
Quick - 360 Turns
- 50 years per turn for 60 turns (4000BC - 1000BC)
- 40 years per turn for 50 turns (1000BC - 1000AD)
- 25 years per turn for 20 turns (1000AD - 1500AD)
- 5 years per turn for 80 turns (1500AD - 1900AD)
- 1 year per turn for 150 turns (1900AD - 2050AD)
Combat Modifications:
* Stone-D's "SD-Unit XP" mod, grouped units will share XP earned
* XP Limit from killing animals increased to 10
* XP Limit from killing barbarians increased to 20
Unit Modifications:
* Great people research ability reduced for all types
* All military units are as much as 50% cheaper to build
* Unit upgrade costs reduced
* Scouts can no longer be built, they can only be gained from goody huts
* New "Native Warrior" unit only available from goody huts
* Hostile villages (goody huts) use new "Native Warrior" also
* Settlers require Argirculture, Hunting and Animal Husbandry techs to build
* Settlers are more expensive to build and move 1
* Colonists (upgraded settlers) available with the discovery of optics
* Colonists are cheaper to build and move 2
* Infantry no longer replaced by Mechanized Infantry
* Infantry has inate +10% city attack and +10% city defense
* Mechanized Infantry requires Oil and Iron or Aluminum to produce
AI Modifications:
* AI receives no extra settlers or workers in the beginning at any difficulty
* AI civs receive additional military units to start with (based on difficulty)
* AI civs have reduced civic upkeep so they can support larger armies
Terrain/Improvement Changes:
* Jungles provide a production boost (50% of forrest output) when cleared
* Clearing jungles & forrests takes twice as long
* Watermills no longer clear forrests & jungles when built
* Lumbermills can be built with machinery instead of replacable parts
* Roads receive an additional movement bonus with combustion
* All improved tiles with resources generate +1 commerce (e.g. Iron with a mine)
* Improvement buildings (e.g. Farms) reduced in scale, closer to city scale now
Update Information:
If you were using version 0.1 or 0.2 please delete the Mods\World Piece folder before installing version 0.3
Updates will probably invalidate any old savegames you may have had, but feel free to try first.
Included third party mods/code:
Stone-D's "SD Unit XP" python scripts, see included text file for details
Overview:
The World Piece (yes that's piece, not peace) mod is a gameplay adjustment mod for Civilization IV that is primarily aimed at extending the mid & late game eras. The number of turns per game has been increased slightly with the biggest changes being seen after the classical era. Gameplay during the ancient and classical eras should not feel much different than the original game as far as the pace of the game is concerned. This is not a general "slow down" mod, the changes that have been included are aimed at slowing down the mid & late game pace so you have time to use all of the units before they are obsolete. Future updates will work on enhancing the "warmonger" game by making combat more interesting through the addition of new units (mostly unique & "flavor" units) and other combat issues.
Existing Features:
Hidden in spoiler tags to keep the post size down, they aren't really spoilers.
Game Speed/Pace modifications:
Spoiler :
* Game turns increased in the later eras (fewer years per turn, more turns)
* Gradual tech cost increases through the eras, more expensive in later eras
* Construction, growth and culture times increased by 10-20%
* Great person birth rate decreased by 20%
Turns per game type:
Epic - 900 Turns
- 40 years per turn for 50 turns (4000BC - 2000BC)
- 25 years per turn for 40 turns (2000BC - 1000BC)
- 10 years per turn for 120 turns (1000BC - 200AD)
- 5 years per turn for 290 turns (200AD - 1650AD)
- 1 year per turn for 400 turns (1650AD - 2050AD)
Normal - 555 Turns
- 40 years per turn for 75 turns (4000BC - 1000BC)
- 25 years per turn for 60 turns (1000BC - 500AD)
- 10 years per turn for 50 turns (500AD - 1000AD)
- 5 years per turn for 170 turns (1000AD - 1850AD)
- 1 year per turn for 200 turns (1850AD - 2050AD)
Quick - 360 Turns
- 50 years per turn for 60 turns (4000BC - 1000BC)
- 40 years per turn for 50 turns (1000BC - 1000AD)
- 25 years per turn for 20 turns (1000AD - 1500AD)
- 5 years per turn for 80 turns (1500AD - 1900AD)
- 1 year per turn for 150 turns (1900AD - 2050AD)
Combat Modifications:
Spoiler :
* Stone-D's "SD-Unit XP" mod, grouped units will share XP earned
* XP Limit from killing animals increased to 10
* XP Limit from killing barbarians increased to 20
Unit Modifications:
Spoiler :
* Great people research ability reduced for all types
* All military units are as much as 50% cheaper to build
* Unit upgrade costs reduced
* Scouts can no longer be built, they can only be gained from goody huts
* New "Native Warrior" unit only available from goody huts
* Hostile villages (goody huts) use new "Native Warrior" also
* Settlers require Argirculture, Hunting and Animal Husbandry techs to build
* Settlers are more expensive to build and move 1
* Colonists (upgraded settlers) available with the discovery of optics
* Colonists are cheaper to build and move 2
* Infantry no longer replaced by Mechanized Infantry
* Infantry has inate +10% city attack and +10% city defense
* Mechanized Infantry requires Oil and Iron or Aluminum to produce
AI Modifications:
Spoiler :
* AI receives no extra settlers or workers in the beginning at any difficulty
* AI civs receive additional military units to start with (based on difficulty)
* AI civs have reduced civic upkeep so they can support larger armies
Terrain/Improvement Changes:
Spoiler :
* Jungles provide a production boost (50% of forrest output) when cleared
* Clearing jungles & forrests takes twice as long
* Watermills no longer clear forrests & jungles when built
* Lumbermills can be built with machinery instead of replacable parts
* Roads receive an additional movement bonus with combustion
* All improved tiles with resources generate +1 commerce (e.g. Iron with a mine)
* Improvement buildings (e.g. Farms) reduced in scale, closer to city scale now
Update Information:
If you were using version 0.1 or 0.2 please delete the Mods\World Piece folder before installing version 0.3
Updates will probably invalidate any old savegames you may have had, but feel free to try first.