What I'm saying is that anytime someone has "tried" to holkan rush me it doesn't work, they don't even go through with it.
By the time they have holkans I have axes, it's as simple as that, I may only have one or two axes for there six or eight holkans but one or two axes is enough to keep a holkan rush from happening in the first place.
I think you guys are just slow and instead of getting better at it you want to nerf a unit instead so you can keep playing with the certain build orders you find optimal.. even though they're obviously less then optimal since you can't even handle a handful of str4 holkans.
If there is a holkan player next to you and they are running around your borders and you can tell they are gonna rush grab archery if your that afraid they are gonna use some gold to upgrade a warrior and start pillaging.
Also, like you said if they are talking about the one in twenty games where you start basically touching borders at the start.. which I've only had happen a handful of times then... so what, grab archers do what you can, if you die you die, the map generator screwed you, that is all.
I just rushed someone that started with a scout with my starting warrior earlier.. does that mean we should nerf warriors cuz he died in the first five turns?
Maybe leaders shouldn't be allowed to start with warriors? or everyone should get either a warrior or scout?.. Sorry, I don't think so, he just got a bad roll.