Worth buying?

Well, the drop came after I had run out of places to expand, and it was more drastic than I would expect for maintenance costs alone - although that is probably it anyways. Time to build a bunch of boreholes!
 
It seems like this thread is already past this point, but SMAC is one of my personal top 10 favourite games of all time. Maybe top 5.
SMAX is much less well thought out compared to SMAC. The factions in SMAC all make sense (and despite what another poster said about spartans being not-so-well thought out, I personally find it easy to believe that there would be a "soldier's soldier" type leader, and that her bonuses reflect such a person). This is because they represent common ideologies/archetypes:
Lal: Democracy "The bureaucrat"
Santiago: Might is right "The General" (or colonel, whatever)
Yang: Collectivism (The Group over the individual, etc) "Chinese Communist"
Morgan: Financial Power "Fatcat"
University: Knowledge "academic"
Gaian: Coexistence/Tolerance "The Hippie"
Believers: Religion/God "Bible-Thumper"

As compared to:
Pirates: Plundering(?) "The pirate" (must be... almost 1000 pirates left in the world... and apparently ALL of them made it onto the unity)
Data Angels: Hacking. "The hacker" (See above)
Free Drones: Mediocrity/Freedom (?). "The talentless normals"
The Cult: Copying Gaians, then telling them they aren't "Gaian" Enough. This one is easily the stupidest. There already was a faction that was obsessed with planet. Also, according to the background, the leader of the cult was "found on planet" so why does my turn start with my pod crashing into planet? lol....
Cybernetic Consciousness: Knowledge... and putting shiny things in yourself. "the borg." This is supposed to be a sequel of sorts to the "space race" victory in civilisation, and there are no cybernetic type techs in those games. And none of the other factions have anything like that. And there favourite Policy is WAY down the tech line, because cybernetics is very far away tech wise. So how are they already cybernetic????? This faction would make sense in all sorts of sci-fi scenarios... but not this one. Also, they are clearly just University+, which kind of nullifies the point of playing University ever again...

The alien factions: Obviously, they are amazing. Play them if you want to win, no challenge at all.

Worst of all though, you can in fact play any of the new factions against the old, and expect to win. Why? Because in the original, it was a major bonus for the university to start with a second tech... and every new faction starts with at LEAST 2 techs, and the aliens even more.

Things SMAX got right: Artillery works now (it was completely broken in SMAC). I personally like the extra couple of techs it adds, as there are now multiple ways to get to str 6 attackers (which is more or less where human v human games stop. MAYBE fusion laser for str 8, but all in all air power and/or fusion power tends to finish human games, based on the handful I've played). A couple of secret projects (it's super cheap, but I love the cloud-base academy. But it is definitely super cheap).

The other stuff (fungal towers, spore launchers, etc) I could either take it or leave it, no cares either way.

One of the main problems with this game is challenge, though. I have made more than a dozen extra factions, (Ferengi, Borg, The Empire, The Rebel Alliance, etc), and most of them are over-powered (the ferengi get +2 economy!), and yet they still will get crushed by me on the highest difficulty, while I'm playing as one of the original 7 factions (which, as already stated, are weaker than any of their SMAX counterparts).

It seems like a negative overall list of pros and cons.... and yet I'd still recommend them both, since it probably is only 10-20 bucks for the set.
 
The new factions are not stronger than the original power houses.

Pirates are rather weak, Cult is worse. Data Angels, Free Drones and Consciousness are strong but not more so than Zak or Yang. In fact, I would say that Zak ist still the strongest faction even in Smax. (The Aliens don't count, they are so overpowered there is no point playing them.) I agree though that the new factions are not as cool as the old ones.

Smax has introduced some problems. The Cloudbase Academy is ludicrous. The new Alien life is bugged and badly balanced (Fungal towers don't work as hey should and spore launchers firing from IoDs is the height of stupidity). I wonder what Firaxis was smoking when they introduced battle ogres, making the pod lottery even worse than it was previously. Hard as that is to believe.

Mostly, they should have fixed more of the original's problems and adjusted game balance somewhat. The number of bugs in Smac is mind boggling. In particular, air combat is completely botched. Which sucks since it is the main mode of combat in Smax. (Of course, the superiority of air units is a rather bad flaw in its own right.)
 
I don't currently have SMAC installed.
I have been trying to remember something.

If you set a unit to go to a square, can you click on it later and have an arrow come up showing where the unit is going like Civ 3 and 4 do?

I seem to remember telling units to go to various places and then later not remembering where they were all going and didn't know how to find out.
 
Yes. I think. Don't know whether it's an arrow, but if you right click and select the square, it should show you the unit display, and at least the grid square it's trying to reach.
 
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