TruePurple
Civ wanna B
- Joined
- May 18, 2005
- Messages
- 1,367
Settings on this game, most things standard , Emperor difficulty, map size biggest. Conquest game.
I Have managed to keep up in techs in this game via lucky barbarian village visits.(scout beat AI to a camp twice, one time it was right outside AI's village, the other time it would have grabbed the village the next turn) Pink has two techs on me, I'm tied tech wise with orange.
Got lots of wine, and all but one village connected. Close to getting Furs once one village finishes its temple and expands my domain to the furs. Also close to connecting iron to my network of villages. I have settlers being built in several cities. My next target is the silk a little below my wine city. And/or the iron to the left of my wine village. Barbarians have given me grief from that area preventing my expansion around that city and forced me to divert resources to destroying barbarian units so my workers can safely get back to work.(took my spearman out of my cap so that it could protect a archer and attack the barb, civs in that city didn't like that much though) Fortunately pink has been sending a stream of warriors to that location which has held them back.
I've lost a worker a archer and a scout or two to barbarian attacks.
Problem is both AI's I have contact with have about twice as many villages as me. (can't remember the exact number, I know via diplomacy) and the villages I do have are kinda small. But the real kicker is on this save its only a turn or two before the AI's take my wonder and my cap is forced to waste shields.
I had the same problem on my last game, the AI keeping a definite tech advantage and grabbing all the wonders. I can't imagine how I am to catch up in tech and grab any wonders with such a village number disadvantage.
Do you guys think I should abandon this game and start over? Or do I still have a chance? Why is it that the AI expands so much faster then me, am I doing something wrong? Or is that just part and parcel with emperor setting?
Can anyone recommend a good build order? I typically build a worker or two off the bat, often the time it takes for the worker and the time before the city expands is the same. They work on improving the best available square then the best square (when I get domain expansion) then building roads to my next choice for city planting. Depends on my food/shield ratio for available squares.
Otherwise I might build a spearman first. I am rather torn between building spearman or warriors. Spearman is twice as tough and actually a good defender. But warrior keeps my city just as happy and is finished earlier so I can get on with expansion.
I'm also torn between building granary first for faster growth then spinning off settlers or going for the settlers first. Typically I go for the settlers and other improvements, ignoring granary vainly and foolishly hoping to actually grab the pyramid improvement before the AI. Plus the granery takes so long to build. It would help to know exactly how city size effects growth rate. Would someone please explain it?
I Have managed to keep up in techs in this game via lucky barbarian village visits.(scout beat AI to a camp twice, one time it was right outside AI's village, the other time it would have grabbed the village the next turn) Pink has two techs on me, I'm tied tech wise with orange.
Got lots of wine, and all but one village connected. Close to getting Furs once one village finishes its temple and expands my domain to the furs. Also close to connecting iron to my network of villages. I have settlers being built in several cities. My next target is the silk a little below my wine city. And/or the iron to the left of my wine village. Barbarians have given me grief from that area preventing my expansion around that city and forced me to divert resources to destroying barbarian units so my workers can safely get back to work.(took my spearman out of my cap so that it could protect a archer and attack the barb, civs in that city didn't like that much though) Fortunately pink has been sending a stream of warriors to that location which has held them back.
I've lost a worker a archer and a scout or two to barbarian attacks.
Problem is both AI's I have contact with have about twice as many villages as me. (can't remember the exact number, I know via diplomacy) and the villages I do have are kinda small. But the real kicker is on this save its only a turn or two before the AI's take my wonder and my cap is forced to waste shields.
I had the same problem on my last game, the AI keeping a definite tech advantage and grabbing all the wonders. I can't imagine how I am to catch up in tech and grab any wonders with such a village number disadvantage.
Do you guys think I should abandon this game and start over? Or do I still have a chance? Why is it that the AI expands so much faster then me, am I doing something wrong? Or is that just part and parcel with emperor setting?
Can anyone recommend a good build order? I typically build a worker or two off the bat, often the time it takes for the worker and the time before the city expands is the same. They work on improving the best available square then the best square (when I get domain expansion) then building roads to my next choice for city planting. Depends on my food/shield ratio for available squares.
Otherwise I might build a spearman first. I am rather torn between building spearman or warriors. Spearman is twice as tough and actually a good defender. But warrior keeps my city just as happy and is finished earlier so I can get on with expansion.
I'm also torn between building granary first for faster growth then spinning off settlers or going for the settlers first. Typically I go for the settlers and other improvements, ignoring granary vainly and foolishly hoping to actually grab the pyramid improvement before the AI. Plus the granery takes so long to build. It would help to know exactly how city size effects growth rate. Would someone please explain it?