WOTM 04 - Final Spoiler

Gyathaar

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WOTM 04 - Final Spoiler



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Nice map, I hope next GOTM will provide more challenge ;)

Continuation from previous spoiler

Wars:
470 AD - 684 AD: Incan Empire, left one small city on continent and two on the western island.
716 AD - 845 AD: Carthagian Empire, he capitulates with two islands cities on western island.
855 AD - 950 AD: Indian Empire, he capitulates with one island city on main continent.

During the last centuries I started counting tiles and realised that a domination victory was achievable. So, I increased the culture slider to fill in some gaps in the land, built culture in close-to-expand cities, switched to food in close-to-grow cities and settled a couple of new cities. The final score increased with 30k during the final ten turns. The final/base score ratio decreased from 77 to 76 during these turns.

Units, Buildings, Research and Great People
Spoiler :

Units built in Rome (in alphabethic order):
Archer
Caravel
Catapult x 42
Chariot x 3
Horse Archer
Preatorian x 28
Settler x 3
Trireme x 3
War Elephant
Warrior x 3
Work Boat x 5
Worker x 2

Building in Rome:
Barracks
Heroic Epic
Library

Research:
3400 BC - BW
3070 BC - The Wheel
2290 BC - IW
2035 BC - Pottery
1570 BC - Writing
1030 BC - Alphabet
1015 BC - Mysticism, Agriculture, Hunting (all from trade)
1000 BC - AH, Masonry, Polytheism, Sailing, Archery (all from trade)
990 BC - Priesthood, Monotheism (all from trade) - tech parity
680 BC - Literature
650 BC - Meditation (peace with Mali)
370 BC - Mathematics (trade?)
180 BC - Code of Laws
170 BC - Monarchy (trade)
30 AD - Currency (trade)
70 AD - Construction
150 AD - Horseback Riding (peace with Washington)
290 AD - Philosophy (Great Scientist?)
300 AD - Music (trade)
330 AD - Calendar (trade)
340 AD - Metal Casting (trade)
684 AD - Drama (peace with Incans)
764 AD - Feudalism
845 AD - Compass, Machinery (peace with Hannibal)
910 AD - Engineering
915 AD - Optics (trade)

Research notes:
I traded Philosphy to Hannibal for Music and cash. I then planned to trade Music and Philosophy to Asoka for Civil Service. During the turn in between, Haniball and Asoka traded with each other, so I could not get CS. I gambled and lost.
I should have researched feudalism much earlier. If I had razed one or two more cities, and prioritized research different, the victory date would have been much earlier. On the other hand, I could have kept even more cities and stopped research all together.
I think I could have gained significantly from getting vasals, but I didn't have any clear strategy (domination or conquest) until very late in the game.
I lost more than 1000 gold on researching techs half way and then trade for them.

Great People:
780 BC - Great General - Instructor
260 AD - Great General - Super Healer
280 AD - Great Scientist - Philosophy
716 AD - Great Scientist
796 AD - Great General
905 AD - Great Scientist


I liked this map, because the start was very favourable but mid/end game was tricky. The distance involved meant that it took 25 turns for units produced in Rome to reach the front. It's very demanding to predict what units are needed in 25 turns. I ended up with producing mainly catapults and a few mounted units. Newly captured cities close to the front produced a lot of useful units though, which is rather new to me.

Again, thanks to the W/GOTM team for providing maps for us :D
 
Grrr, Erkon, you beat me by four turns... :mad:

But i got a better score. :p

Entry class: Contender
Game status: Domination Victory for Rome
Game date: 995 AD
Base score: 3609
Final score: 286556

A really fun map, a great Christmas present! Many thanks to the GOTM staff! ;)


When doing some after-analysis two things strike me:

1. A good player can finish a domination much earlier than what I did. I had several unnecessary delays. I suspect we will see some awesome scores.
2. This game can probably be played and won as a one-city challenge. Research up to IW, maybe even construction and literature (for cats and Heroic Epic). Then build only units and raze, raze, raze...

I might even go back and give the occ a try. :)




Continuing on my first spoiler found here desribing my game up to 290 AD.

With Brennus gone and Mansa made a vassal I now shifted my attention to Washington. The Americans had built the Pyramids on the far side of their empire and I really wanted those to give the extra boost to my specialist economy from running representation.

War on America (370 AD - 588 AD)
Spoiler :
I repat the tactics from the war against Mansa Musa, going for the heart of the enemy lands directly. Washington (the capital) is the second city to fall. But Washington (the leader) is not ready to capitulate yet. I need to capture a further five cities including the Pyramids site before Washington bows down. My armies end up doing a big U-shaped tour through the American empire, ending up due S of the first point of attack.

Research
Only one, Drama from the capitulation treaty in 588 AD. I had research at 0% while building courthouses in most cities and the Forbidden Palace in Djenne (bad, bad choice: no forests to chop, no pop-rush since using caste system. Took forever :( )


A brief period of peace...
Spoiler :
... but still too long. I had no idea how the rest of the continent looked, but Asoka was the only one stupid enough to have open borders with me. While I healed my units and gathered them on the border I mapped out his lands with a couple of mounted units. Pretty soon it became obvious that I could crush him anytime I wanted. Had I sent a single chariot there during the American war I would have known and moved immediately on Asoka. Instead I wasted a bunch of turns unnecessarily.

Research
Machinery 644 AD
Asoka is slightly less advanced than I, while HC and Hannibal are one or two techs ahead.


War on India (692 - 855 AD)
Spoiler :
Same tactics again, going straight for the capital. This time it is the third city to fall. I am fighting macemen and longbowmen with prets, elephants and catapults. For the first time so far I encounter an enemy stack that advances on one of my newly captured cities. All AI units save escorted settlers and a few stray units have been waiting inside cities. This massive stack consists of three maces and one catapult. My Elephants eat them for breakfast. :)
Capture 9 cities in total before Asoka capitulates.

Research
Theology 756 - trade
Engineering 820 - the extra road movement is great, but the trebuchets arrive too late to make any difference
Paper 830 - trade or scientist?


War on Carthage (875 - 960 AD)
Spoiler :
So it has finally come, the time for the clash of the mighty Roman and the Carthagian empires. It could have been a titanic struggle, but alas, Rome is unstoppable.

Again almost no fights in the open. Capture 10 cities and raze one, eliminating Hannibal. In 17 turns. Definitely the fastest of my wars.

Research
Guilds 890 AD - I upgrade a couple of horse archers to Knights
Banking 945 - From great merchant. Great, I switch to Mercantilism. Wow, only four turns of anarchy. And I am so close to the domination limit. I certainly don't need to be in anarchy now. Idiotic decision.
Compass 955 - trade from one of my vassals. They are quite pleased with me now, especially Mansa Musa who worships me since we now share buddism as a state religion.


War on the Incans (980-995 AD)
Spoiler :
I am very close to the domination limit and have several ways to get the last pieces of land. Started building settlers too late, otherwise there is lots of unoccupied land to claim. I manage to build one city before passing the limit, with tens of other settlers in production. The most recently captured cities are full of artists for pressing out the borders. But the cultural pressure from Huyanas cities limits the expansion in one direction. So, I declare on HC in 980 AD. In 990 the first city falls and that is enough for giving me the final needed land squares for a very nice and high scoring domination victory in 995 AD.
Civ4ScreenShot0064.JPG
 
Following on from the last post, nothing much happened for the next 1000 years.:sleep:

Gradually, I rebuilt my economy consolidating the cities I already had, only adding a couple to use unworked tiles. With CoL in 692 AD, I build my Forbidden Palace in Gergovia which was a good production city and furthest from Rome.

With Chemistry, Steel and Biology, I managed finally to get some techs before the AI. I traded these and closed the educational gap. I appeared to be researching faster than anyone else now so I decided to try for a SS victory.

Rome completed my Apollo program in 1549 AD before anyone else. I though I would complete the ship breaking my record for year and score. I hadn’t bargained on the Hannibal/HC partnership DoW in 1563. (HC was Hannibal's vassal)

Although they did not take any cities, I was defensively weak and they caused a lot of infrastructure damage by pillaging mines and clams around Rome. It seemed like a lot of time to get peace – actually it was only 17 turns.

By the time I’d rebuilt, I’d fallen behind in techs again and others were building their ships. I used the Internet in 1662 to catch up. In the end, India got there first in1680 AD. I still had three parts to complete.

Still, this is the closest I’ve come to victory on Emperor level so although I’m disappointed, I’m also quite proud :cool:

Entry class: Contender
Game status: Spaceship Loss to India
Game date: 1680 AD
Base score: 3506
Final score: 5607
 
Diplomatic Victory 1420AD

Early game: http://forums.civfanatics.com/showpost.php?p=4899917&postcount=5

I beeline to Mass Media trading with Mansa Musa (a tech monster) and Asoka (holding his own). Washington is an ally but falling behind in the tech race. I fought two meaningless wars with Carthage whenever Asola would ask me to come to his aid. I did capture a Carthagian city (previously barbarian) in the middle of America which I gave to the Americans.

Techs to Mass Media
Spoiler :

470AD Paper
480AD Drama (trade)
524AD Feudalism, Music (trade)
660AD Education
676AD Philosophy, Guilds (trade)
772AD Engineering (trade)
804AD Liberalism - Astronomy
830AD Banking (trade)
840AD Economics, Divine Right (trade)
850AD Printing Press (use a G.S.)
950AD Scientific Method
1050 Nationalism (trade)
1070 Physics (use a G.S.)
1110 Gunpowder (trade)
1150 Electricity (use two G.S.s)
1155 Constitution (trade)
1215 Chemistry, Corporation, Replaceable Parts (trade)
1284 Communism, Rifling (trade)
1292 Radio
1322 Mass Media (usa a G.A.)
1324 Democracy (trade)
1332 Biology (trade)


In 1322, I have finished Mass Media. Unfortunately, I don't have an engineer to build the U.N., any cities with high production, or the votes to be elected Secretary General. Mansa and Washington love me (+18 ratings with common religion) and Asoka is at +9. Hannibal was going to be my opponent in the election. He had captured a few Indian cities in earlier wars but Washington had somehow grown to be larger than Hannibal. When Mansa researched Biology, I knew my plan had some serious problems. Mansa quickly became the largest civ, followed by Washington, Hannibal, Asoka, me, and H.C.

Great People
Spoiler :

I was trying to generate G.S.s to get past Electricity with one G.E. to build most of the U.N. I had kept 7 forests near Neopolis to chop most of the remaining hammers. I never got a G.E. despite generating 5 great people with a 25% to 33% chance of being a G.E. I had a 85% chance of getting at least one G.E. It was a risk not devoting one city to G.E. points but it would have never caught up with the other cities I had running two scientists and an engineer

100AD G.S. Antiun -> Academy Bibracte
440AD G.S. Bibracte -> Academy Vienne
845AD G.S. Bibracte -> Printing Press
935AD G.M. Rome -> Trade Mission (I traded for enough gold with techs to pay for my research to Mass Media. The trade mission upgraded city raider Praetorians to Rifles and helped pay for the U.N.)
990AD G.S. Antium -> Physics
1070AD G.S. Physics -> Electricity
1090AD G.S. Bibracte -> Electricity
1284AD G.G. -> Instructor, Rome
1286AD G.A. Rome -> Mass Media
1336AD G.S. Vienne -> Golden Age
1346AD G.G. -> Academy, Rome
1368AD G.A. Bibracte -> Golden Age


The new plan:

As I approached Mass Media, I started building an army of grenadiers, rifles and trebuchets. Hannibal is falling behind Washington in population and my plan was to win with Washington, Asoka, and Mansa's votes. All three love me and hate Hannibal and H.C. I plan to attack H.C., take his lands, and immediately lose all the ex-Peruvian cities to Hannibal to boost his population. I can't directly trade with Hannibal without losing Asoka's votes but I can lose a war.

I've never tried giving away cities to win before so its a first try. I declare on H.C. in 1270 and send the start of my S.O.D. to take his colonies on the southern island. I quickly sweep through those cities (H.C. has cavalry but not rifles), promote some of my units, and get my first G.G. (I may have the latest date for first G.G.). H.C. discovers Chemistry and I have to fight some sea battles before landing my stack with reinforcements from Rome near Cuzco. I joined another war with Hannibal at Asoka's request to get to +10 while taking the colonies. After taking Cuzco and Macchu Pichu, I run into Hannibal's stack of rifles and knights. (Don't you have some Indian cities you should be taking?) I trade Nationalism for a temporary peace treaty since my stack is small and tired. 10 turns later, H.C. is reduced to 2 cities and becomes Hannibal's vassal, restarting war with Hannibal.

The wheels fall off the bus
I revolted to Universal Sufferage, Emancipation, and State Property in 1338 and with the help of a golden age I finally complete the U.N. in 1392. I am at war with Hannibal and he should be the largest civ after I lose the ex-Peruvian cities to him. Asoka is already at war with Hannibal and I bribe Washington into declaring as well. Hannibal won't take undefended cities! He keeps attacking my stack of rifles instead. I finally send my stack on a death march to the northern shore to board galleons. Three units boarded a galleon near the southern shore but the rest of my stack is destroyed. Hannibal finally starts taking the Peruvian cites. He razes Macchu Pichu, the second largest city and I sue for peace to give the other cities before he screws up again. He will take Cuzco but none of the island colony cities.

Before I surrendered Cuzco, the first U.N. election was held and Asoka votes for Mansa despite our much better relationship and he becomes Secretary General. After surrendering Cuzco, the first vote is for victory and I get a kick in the stomach. Asoka now decides to vote for me and I am 20 votes short of victory. If I had just held the Peruvian cities the game would be over. Adding insult to injury, Hannibal is rapidly losing votes despite the new cities. I suddenly realize that he is massively whipping his cities to fend off invasions by America and India. Aaah, the new AI is messing with my plans.

Final techs
1370 Steel (trade)
1399 Artillery (trade) Thank you Asoka
1400 Military Tradition (trade)
1415 Steam Power (trade)
1417 Rocketry

The final war
I bribed America and India to stop their wars when I realized the whipping problem. Then I thought, whatever, and redeclare war on Carthage. I land my new stack of doom (3 rifles, 2 artillery, and a grenadier) near Cuzco. India with declare war for free and I bribe America into the war again. I farm the southern island, take a few cities, win the next election for Secretary General and begin the final push. I take most of the ex-Peruvian cities and the Americans capture Kerkuoane. This is enough to push me over the threshold for a 1420 diplomatic victory.

Without the great engineer, I'm too late to win the fastest award if someone else is trying. It was a good game and I learned a lot about the diplomatic end game. I still choose allies too early in diplo games but I'll learn. The stupid, fake war with Carthage cost me about 20 turns but the engineer was a killer.

Mansa Musa is running away with the tech game, his workers are building oil wells and Assembly Line is the only Industrial tech he doesn't have. If I didn't win a diplomatic victory, he was going to launch in the mid-1500's.
 
Well continue from my previous post.
http://forums.civfanatics.com/showpost.php?p=4911597&postcount=29

Interesting thin,
I got next GS 564AD and took paper from it.
Traded it around and got maps for it, as result
I got around the globe the same year.

I wander how in other games AI got around in BC time? IN my game they never open borders to each other to do that.

580AD I declared on Masta.
Research wize i went after Nationalism.
885AD Mata become my vassal.
Revolted to it 890 AD and drafted some Maces.
940 declared on Washington.

On side note, I went after Liberalism then and as result on my own undecisivness lost it by 5 turns.

Got GM inted of expected GS and was waiting for GS insted of ry=un dificit research.

1075AD Washinton capitulated.
1135AD Capac got liberalism, darn him.
Drafted some muskets.
1185 Declare on Asoka and he capitulated 1292AD.

Discover chemistry, upgraded all my maces(I did not build a single one, but all surviving drafted maces now had a lot of EX.) and praets and declared on
Hanibal 1324AD.

He capitulated 1342AD, was really a short war, with my cavalry and greens walking over him.

Domination limit achieved in 1356.

I really never bother about score, had 2 unused GE at that moment.

about that time my cities become to crunch Greate People, as most of them accumulate enogth to beat my capital.

Tech wize I was researching fisics at that time.
 
After initially being daunted by the marathon speed (assuming it would take ages to complete) I've had a thoroughly enjoyable game. I didn't post an early spoiler, so here's a summary of my game.

Initial techs were Bronze >> Agriculture (for corn) >> Hunting (towards Archery for defenders, but when I realised my second city would provide copper I decided to skip Archery) >> Wheel (for roads) >> Iron Working.

Initial builds were Workboat >> Workboat (interrupted when city got to size 2 to build 2 workers, with second being chop-assisted) >> Warrior >> Settler >> Warrior.

The early ages:

  • My exploring warrior found Mansu’s empire, and found an undefended worker building a road in a forest. Having read about the advantages of taking a neighbour's worker early on I uncharacteristically declared war and took the worker. Unfortunately I’d forgotten he has skirmishers instead of archers, and he sent a skirmisher to kill my warrior and take back the worker.
  • 2605BC - unpleasant surprise finding how close to our empire a celtic city has appeared. Then again, when we have Praetorians these represent easy pickings…
  • 2260BC - lost the 2nd warrior explorer to a barb archer, but have 3 cities, access to copper, and starting to feel good.
  • 1255BC – we have taken Vienne from the Celts with our first Praetorian and 2 Axemen, with no losses. Now an epic battle for Bibracte, the Celtic capital, pits 8 Praetorians and an Axeman vs 8 defending Archers. In a great display of Roman ferocity, the first round of battle left 1 defending archer with 0.5 strength, for the loss of just 2 Praetorians! The Roman Empire is destined for greatness!
  • 1135BC – Tolosa also captured from Celts, with no losses, and the march of the Praetorians looks unstoppable
  • 1120BC – the Celts had nothing to trade, so we crushed their last city Georgovia (was size 1 still so it was razed), again with no loss of Praetorians.
  • Peace for a time, except for the conquest of Zapotec, a small barbarian city with furs (much needed happiness) and horses. 10 Praetorians range westward to threaten Mali. Economy tanked – just positive on cash with 0% science, but got some cottages maturing which should get us out of the woods soon.

War with Mali

  • 880BC – declared war on Mali and attacked nearest city. 2 skirmishers no match for Praetorians – took it with no losses, and behold, William the Conqueror appears in Rome!
  • 720AD – battle to raze Malinese city of Djenne near their capital – 9 elite Praetorians including William the Conqueror’s Praetorian Guard, vs 4 fortified Skirmishers. Victory!
  • 650BC – battle to raze Malinese city of Walata – William the Conqueror dies; Rome will hold great games to celebrate his deeds.

Go west

  • 150BC – having realised how vast the continent is, and having surplus Praetorians, decided to unleash the dogs of war and have the Praetorians range west again to raze and loot everything possible until they become obsolete. Started with the weak but re-expanding Malinese.
  • 70BC decisive battle vs Malinese as 16 Praetorians take on 8 defenders in Timbuktu (Skirmishers and Axemen). Victory, with the loss of just 4 elite Praetorians, whose mighty spirits are soaring to the halls of their forefathers.
  • 90AD we attack the Americans, who are foolishly unprepared. Two cities razed and two taken for no losses. Bigger battle for Washington, with 2 Praetorians lost, but their Axemen, Swordsmen and Archers are no match for us. Economy in trouble again (maybe I shouldn’t be keeping cities? Decided to keep good ones in this area and build a Forbidden Palace there).
  • Nasty shock when an opponent gets Macemen before us and we realise how good they are against Praetorians, but fortunately we can use Elephants to defend our stacks from them while our catapults weaken their cities.

Victory

  • 1000AD – after 1000 years of near continual warfare, initially with Praetorians, catapults and war elephants, and later with Macemen and Trebuchents, the continent is entirely ours. The Incans and Indians each have a few cities on the island, which we can’t reach until Carthage culture re-expands or we get Astronomy.
  • 1274AD – our Galleons delivered the elite of our forces to the island, who made quick work of the remaining rebels.
  • Conquest victory for 144,368 points, which is my best score ever! Achieved by the strength of Praetorians, used from an early date, pillaging everything possible to boost gold supply, and by razing rather than keeping many cities.
  • Some lessons learned which would have allowed a faster victory – keep even fewer cities (I ended up with 23, and the growing cost of city maintenance nearly stalled my economy a couple of times), don’t attack a city until odds are overwhelming (had a couple of attacks where I lost the entire assault force, where if I’d waited a few more turns for more reinforcements I would have succeeded first time), could have built fewer buildings in cities allowing more military units sooner.
  • A very enjoyable game, and took around 35 hours playing time which is about my norm, despite looking at the beginning like it would be a much longer game than usual.
 
Contender, Conquest Victory

In my opinion this WotM was a good example that not only the diffculty level determines how challengig is a game. The influence of the map has at least the same importance. In this game the map helps the human player a lot. It was a very good starting position: You can start on a Plains Hill - with an additional Hammer - and there are three Clams inside the City Squares. Also the UU of the Romans - the Praetorians - is one of the best - if you have Iron. I remember the first GotM where we played also the Romans. But in this game the Romans started on an island with only one AI opponent. So the benefit of the Praetorians was a little bit limited.

Also helpful on this map was the positioning of the AI opponents: Only one - Brennus - was close enough to become a threat. But a close AI is not only a threat. It is also a chance to get cheap Workers.

Last but not least Marathon gives an additional motivation because it allows very high scores.

Unfortunately not all was running well: I was not able to build The Hanging Gardens in the last turn - the wonder was built in Carthago very early (508AD) - and Mansa Musa adopted Emancipation. So I was constrained to research Democracy - I never did it before - and to accept a six turn anarchy. These two negative events cost me around 30000 points and prevented a better result.

Also it seems that my gameplay was not perfect. At 1000AD I have had only a 192k score.

Final result is a Conquest Victory in 1378AD with a score of 434201.
 
Wow, hendrikszoon - that's an amazing amount of milking - 200K or so. I'm a little surprised it worked out that well. I played for an early dom victory because I was convinced that going up the Sci ladder to Bio would take so long that it would lose out to early domination. I was way off in that assessment. Of course, there was also the fact that with this speed, I didn't want to mm a big empire.

Curious how early you attacked and how many cities you kept from your early conquests? In other words, how did you decide to balance Sci, Econ and conquest early on.
 
I had made every other civ a vassal state except for Brennus who was eliminated early and Asoka, who finished the game as my only rival. When Washington capitulated my land was in the high 50% range and went up to 60 and a tenth or so after the new cities expanded. For the remainder of the game my land coverage only went up a few 1/10ths of a percent. It seems that on Warlords, even more than vanilla, culture is very persistent and it takes forever to flip established tiles.

One thing that helped my game was that Hannibal capitulated very quickly. Washington, then Asoka, and then I declared war on him. I took Carthage and a few nearby cities. Washington made peace quickly after I declared, but Hannibal still had the other two of us attacking. I was concerned about accepting capitulation since Asoka was the most powerful civ, but apparently since he was pleased with me, he instantly made peace when Hannibal capitulated. This gave me a vassal with initially 50% of my land area and 35% of my population and allowed me to quickly move onto Capac.

I went into this game not planning to build wonders, but rather capture them since Marathon speed makes units so much cheaper than buildings, but I ended up building the Oracle, Great Library, Parthenon, Colossus, and the Pyramids. The Pyramids were being build in a minor city for the cash, but when I realized I had a shot to actually finish them I chopped about 3 forests and quickly wrapped them up. I went with a mixed economy of some cottage cities (cities 3 and 4 principally), sea tiles with Colossus, and Representation/Caste System/Mercantilism. The use of specialists resulted in 4 GS and 2 GA all of which were used on the push to Mass Media.

In Bibracte I spent forever building the Globe Theater and it was completely unnecessary, mainly because of the specialists I ran and also using the city to pop out Settlers. By the time Globe was finished I had tons of happiness resources and the population had not grown enough. Similarly I wasted a bunch of effort on Oxford that had an effective life span of a handful of turns. I had much better success than past games in deciding when there was not enough of a future for a long range item, but I definitely have a lot of room to improve.
 
Doc TK said:
Curious how early you attacked and how many cities you kept from your early conquests? In other words, how did you decide to balance Sci, Econ and conquest early on.
I didn't start my Conquest Wars - I differenziate between Worker Wars, Strategic Wars and Conquest Wars - very early. The only exception was the Gallic War (540BC - 470BC). But in this War I captured only two cities and destroyed all the other. And also the capture of two cities was a mistake. It would have been better to destroy them all.

Before State Property the capture of enemy cities would crunch my economy. So I start always my conquest campaign when I not so far away from Communism. In this game I got Communism at 788AD. The first big War - with the capture of a lot of cities - was the Carthagian/Incan War (652AD - 870AD), followed by the Indian War (930AD - 995AD) and the American War (1040AD - 1105AD). It was possible to start with city capturing before State Property because I have had some Gold and got some Gold from conquering cities and destroying Cottages, Hamlets, etc. Also it is not so important to get Biology very fast. A 30% research is sufficient.

The last War was the Malinese War (1362AD - 1376AD). In this War I take over all Malinese cities in the last turn of the WAr which was also the last turn of my game.
 
I tried several types of victories but ended up with a diplomatic loss since I got diddled by Washington...

I started the game as one would expect from Rome. I amassed an army of Roman Praetorians to destroy whatever comes in sight. I met Brennus and made him go bye bye pretty quickly. Then I overextended with the bad positioning of the capital and had to temper my warring and stabilise my country.

By the time I had my research up I had to fight many barbarians and was delayed with war even further. I ended up with Mansa close to my towns and decided to go for later expansion. After the war with Brennus and with Mansa as a close and happy neighbour I was further irritated with Huyna and Hannibal who continuously tried to trick me into war with Asoka and Washington.

Huyna and Hannibal lost a lot of ground to Asoka and Washington which gave me more problems with teching. I was hard-pressed to keep up with the tech-race to keep making the powerful units, but I fell behind and decided to play the cute and friendly player they should all love. I switched my warplans for technology research and traded many resources around and technologies in my favour. Finally, mid to late game I had 2 pleased civs and 1 friendly (Asoka) who even wanted a Defensive Pact with me! This was the opportunity to try a Diplomatic Victory.

After teching like crazy I beelined to the UN and quickly built it, having a slight technology advantage in the other sectors.... but to my horror, all the civs that were happy with me voted for Washington! Grrrrrrrr..... Mansa and Asoka were less happy with him, but I think they voted for him because of his military might. Whatever I tried, it just wouldn't please the two and they would only vote for Washington. I made Washington change Government types but it just wouldn't work.

Because I noticed a slight technology gain over the rest I decided to switch my victory tactics yet again and went on to create my spaceship. Eventhough Mansa and Washington created their first spaceship parts rather quickly, I was not discouraged because I had a headstart over the high end techs and was creating the high-hammer parts first. The small casings were made speedily by Mansa, but that was nothing to worry about. Even his Golden Age did not bring my hopes down.... but something else did.

Huyna Capac thought he could wage a war with me and dropped 3 transports near my capital. I fought him off well enough and bought my allies into war hoping that the war would give me some more favour for yet another attempt at a diplomatic victory. Only.... it didn't and I had made a bad mistake asking Washington into the fight. That was the end of me because none of the three was any happier with me and Huyna capitulated to none other than Washington. Eventhough he had a Vassal and Asoka and Mansa would be less favourable to him, they still voted for the man and because Huyna who had always abstained, was now obliged to vote for Washington he won the diplomatic victory....

In hindsight I was too focused on my techrace to make better units and I just had to ask the others into the war. I should also have kept Huyna a bit more unannoyed and pay less attention to the favour of the others because I had switched my options to the spacerace anyhow but in my thoughts I just had to keep that diplomacy open but that was just what was my undoing. I could have easily made the spacerace work, I just know it.


Btw. I'm going to get me a new pen and paper. I forgot to switch on the autolog feature and because I thought it was on at default I didn't take notes.
 
My very first Civ4 game. And a disastrous one actually. Soo different to Civ3. Lessons learnt:
1. Combined arms are essential. I took huge losses before realising this. Especially using airsupport proved to be paramount to lower the losses.
2. Need to be more restrictive when expanding, I had a couple of down periods when the economy was really on the brink of collapsing. CoL is so important and Courthouses essential as far as I understand it now.
3. Overbuilding in my cities, forgot to specialize and ended up as I used to at the start of Civ3. Building a lot of everything everywhere.
4. Need to get better at tech research, it was still running at about 20 turns per tech at the end. I guess that is way too slow. What rate is it normally possible to run at at the end?

Ended up with domination in 1507AD, 125k. I guess it could pass as a first attempt... ;)
 
Also it seems that my gameplay was not perfect. At 1000AD I have had only a 192k score.

Slower expansion, but much more advanced research compared to my game. You got Communism already 788 AD while I still had 4 turns left to Education in 995 AD. :eek:

Nice strategy with State Property. How much does this shave off from the total maintenance in a big empire like this?

Great game and great score there, congrats!
 
My plan was to take advantage of the Creative trait to grab as much territory early on as possible, hopefully find some Iron there, and then, in a stunning display of original thinking, using Praetorians to kill people.

I settled in place, of course. I first built a Work Boat, then a Warrior, and then a Settler. I didn’t start on a worker until 2830 BC, by which time I’d been met by the Brennus and Mansa Musa. Antium went near Clams Copper Silk, and its culture quickly expanded to block off the Golden Peninsula from my enemies. Excellent! The Plan called for additional cities to be built further west. However the Celts expanded before I could get any further in that direction, thereby volunteering for Step 2 of the Plan: Getting Killed. My third city ended up with Gold Gold Cows.

Early research: Bronze Working – The Wheel – Agriculture – Animal Husbandry – Pottery

EARLY WARFARE

Spoiler :

By 1810 BC Rome and Antium had Barracks while Cumae was still quite small. My army consisted of 2 Warriors and 2 Axemen. Brennus was unhappy about the slow pace of the Plan up to this point. He decided to hasten his demise by declaring war! He lacked metal, and his attack force of a few Archers was quickly dispatched. Roman Axemen captured Vienne in 1480 BC, ending the first Celtic War.

Around this point I dispatched one of my initial Warriors to march west and determine the exact whereabouts of Mansa Musa. This lone Warrior evaded a number of barbarian cities in the great wilds between the Celts and Mali, and from there went on to meet every other civ except Asoka. He finally reached the other end of the continent in 710 BC, circumnavigating the world for Rome! The full import of the resulting bonus movement for naval units was not appreciated until I traded for the technology known as “Sailing” a hundred years later.

Meanwhile back in the Roman Empire, I’d been researching Iron Working throughout the Celtic War and discovered it in 1420 BC. My new research targets became Writing and Alphabet.

I had also been building more Axemen. When I saw that Brennus was close to hooking up some Copper, I declared war in 1330 BC while still waiting for Praetorians to come into play. This was smart, I think, but otherwise my prosecution of the war was both unlucky and unwise. Brennus’s two cities were too strong for my modest number of Axemen to take, so I waited for my first Praetorian before attacking Bibracte. It lost a battle where the odds were in its favor, so of course I stubbornly kept going and killed off most of my Axemen without taking the city. That’ll show ‘em! The second assault also began with the defeat of a Praetorian despite favorable odds, but this time I kept my remaining Axemen out of it. The third assault, led by two Praetorians, also resulted in the death of the Praetorians and an uncaptured city. It wasn’t until 720 BC, and my fourth attempt, that Bibracte finally fell.

By now war weariness was an issue and in 630 BC I made peace, leaving Brennus one city. This was the same time I discovered Alphabet and began tech trading with the rest of the world, picking up a number of techs, and beginning research of Metal Casting. In 530 BC I resumed war with Brennus and my Praetorians, led by Gaius Marius, finally captured Tolosa and eliminated him in 520 BC.


A CHANGE OF PLAN

Spoiler :

At this stage it was clear that the Plan was, if not a failure, then far from a resounding success. True, the Celts were dead, but at a much greater cost than expected. My economy was only limping along. The other civs ranged from far away to really far away, and were getting uncomfortably close to techs like Feudalism. And the Stats screen told me that Asoka had a whopping 30% of population and territory. I just couldn’t see myself, a middling warmonger at best, pulling off a militaristic win given all this.

It was time for a new Plan: Space Race.

The Roman Empire was in the Dark Ages from 500 BC to 150 AD. Even at 0% research I was losing money, and I disbanded some units. But not all of them. A core group of Praetorians wandered my western borders, capturing and razing Barbarian cities for cash and providing enough cash to keep things afloat. I actually expanded a bit, perhaps unwisely, during this period. I couldn’t bring myself to raze Circassian, a large Barb city with seafood and, more importantly, Ivory, near Mansa’s borders. And the lure of Silver and Stone prompted me to build Neapolis in 310 BC.

Things were grim, but there was one saving grace: I completed the Pyramids in Rome in 130 BC, and founded the Roman Republic soon after. This boosted the research rate of my Librarian-Scientists, which were to be the heart of my research for many, many turns to come. I finally completed Metal Casting in 150 AD, and was actually able to trade it for some worthwhile techs, like Code of Laws. Shortly thereafter my first Great Scientist was generated and she lightbulbed Philosophy. Taoism was established in Vienne, and never really amounted to much, but the tech was useful for much additional trading, including stuff like Code of Laws. Soon I had courthouses everywhere and my economy was semi-functional again. I moved my palace to Vienne in 360 AD. It ended up being my only really good science city. Bibracte was developed into a very nice Great Person generator.

I built a couple more cities to secure Horses, Fur, and Deer. Much, much later I would capture a Barbarian city on the southern island to gain Sheep, Crabs, and a decent production center. Other than this modest expansion my game from here on out was all about technology, diplomacy, and space ship production.


THE HOME STRETCH

Spoiler :

I spent the next 1,000 years or so bee-ling to the most expensive/useful techs I could research and then trading them for everything I’d missed. Mansa and Asoka were more advanced than me throughout most of this period, but were always willing to trade when I had something to offer. At least until I started asking for space race techs. I could usually cut deals with Huyana even though he disliked me. Hannibal hated me. Washington was the only smart one, really. He liked me and was quite advanced until falling behind near the end, but decided early on that I was “too advanced” to trade with.

Rome was a production powerhouse, especially after I built the Ironworks there. Tolosa and Neapolis were not far behind by the late stages of the game. I ran State Property after 1390 AD and made extensive use of Watermills and Workshops in these two cities.

Since my production was strong and my science output kind of weak I made Computers a priority. I developed that in 1431 AD and built lots of Labs. Next I went for Rocketry, and started building the Apollo Program while researching toward Fiber Optics and Fusion. I’d managed to catch up to Mansa Musa and Asoka in tech but couldn’t pass them—the Indians beat me to Fusion by several turns for instance.


I finished the Apollo Program, developed Fusion, and completed the Three Gorges Dam between 1519 and 1525 AD, then started a Golden Age. My Space Race was off to a booming start. I completed research of my last Space Race tech (Ecology) in 1575 AD and set my economy fully to cash. This allowed me to fully upgrade my military to Mech Inf and whatnot, with a modest boost to my score. I also popped out the Pentagon just because I could. My ship launched in 1597 AD, giving me a base score of 3440 and a final score of 37,838. Which would be magnificent on regular speed but on Marathon? I’ve no idea.

As for my opponents, well Mansa Musa and Asoka both had spaceships that were pretty far along. If they’d been throwing everything into the Space Race like I had, one of them would have won well before my ship was finished. Asoka finished the Apollo Program in 1490 AD! But of course the AI lacks a killer instinct. And I’d helped confuse things by bribing Asoka and Washington to attack Huyana and Hannibal during the 1300 and 1400s. This eventually led to vassalizations, which I don’t think Mansa Musa was taking into account when he attacked the Incas in 1511 AD, leading to war with his best friend, Washington. India was at war with America and with Mali at various times during the Space Race period as well. Throw in the fact that the AI seems to prioritize food and commerce way more than it should, to the detriment of production capacity, and I never really felt threatened.
 
Vynd,

It seems that you had the same problem as I had this game. The early warfare did not work well for the economy and I switched to technology racing as well. Sadly I made the mistake of building the United Nations, which was my undoing, but otherwise I would have finished my spaceship a little bit later than you... around 1630AD or so. I think the reason why I'm a bit later is that I might have had a few cities less or something along those lines.

Washington was also the smart one in my game, not trading technologies with me because I was becoming too advanced. Mansa and Asoka are just all too happy to trade away their techs. I was unable to separate Washington from the others though.

Interesting that you ran State Property in your game. Maybe it would have made an impact in my game too with the Capital being poorly placed. I did make the Forbidden Palace on the other side of my empire, but I'm starting to believe that it's just not good enough.
 
Vynd,

Interesting that you ran State Property in your game. Maybe it would have made an impact in my game too with the Capital being poorly placed. I did make the Forbidden Palace on the other side of my empire, but I'm starting to believe that it's just not good enough.

State Property is great! I neglected it when I first started playing, but reading the forums here taught me just how powerful it really is, and now I almost always run it when it is available. Unless your empire is very small, eliminating distance costs saves you far more money than the extra trade routes from Free Market can generate. The food bonus to workshops and watermills can really come in handy too.

In a game like this one, where my empire had 11 cities including some that were quite far from my palace, the economic impact was especially huge. Once I switched to State Property I was able to run 100% science (with some cash brought in via tech trading) until I'd researched every Space Race tech. And workshops and watermills helped me build my parts quickly.
 
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