or How the Vikings forgot their unruly past and became world statesmen (kinda)
Where We left Ragnar
In 500AD, the Viking empire was exultant at having wiped out their near neighbours, the Russians.
See early years post here
However, this had left us rather behind on tech, and slightly pressed financially. This required a rethink, which at the time I considered to be a temporary phase, though it became my entire strategy.
A very useful meeting
Almost at once, while trying to map out the lands to the east, we found the Spanish coastline. But Isabella was not the useful meeting. No. Roosevelt was busy attacking her, and meeting him turned out to be just one of the things that fell very nicely into place in this game.
He immediately struck me as a tech trading partner, as he was slightly less advanced than the ones Id already met, and lacked some of my tech, but possessed various others I didnt have. We started off in a small way by trading him HorseRiding for 3 tech, but we came back later
Tech Chasing in the middle years
Having sorted our economy a bit with the introduction of courthouses, we spent much of the middle game researching like crazy setting up some Gt People factories once we got libraries in lots of micro-management to get research and Gt People rates high as possible always chasing the leading pack.
But each time we got a new tech (and I was careful to pick advanced techs rather than filling in more ancient ones) I was able to trade it to Roosevelt, me old chum, in exchange for several of his tech.
We did this with HorseRiding (as I said), then Civil Service and Paper.
When I got Education I found that several werent there yet, and I traded it to Asoka too. Only Caesar held out. He was a tech leader throughout, and I often wondered if I would ever catch him.
Virtue of a Necessity
During this middle stage I decided that there was no purpose to be gained in Vikingly pursuits, like conquest and pillage. Wed had our brash early years. Now we should try to make our impact on the world in some other way. I decided on a diplomatic route, somewhere in these years. It is, I think, the earliest I had decided to go for a diplomatic victory and certainly the only time I have achieved one having been working towards it for so long.
Great People
This is something else new in my games. Of course, Ive had great people before, but this time I was really pushing for them and managed to get a total of 9 2 prophets, 2 artists and 5 scientists. Not world-beating, I know, but a definite improvement. These all helped with light-bulbing tech.
Friends and Enemies
Since I knew I was heading for a diplomatic victory, I kept a close eye on my dealings with my friends who were Roosevelt, Asoka and Caesar. I made sure not to upset them too much by trading with the others, and I adjusted civics from time to time to impress them (though not at the expense of affecting my research). I also kept a careful eye on the gruesome twosome Isabella and Huayna Capac. Though I never went to war with them, I often expected them to declare on me. My military was never big enough, and so I kept producing a steady stream in the hope it would deter anyone who fancied their chances.
I also accepted a defensive pact with Roosevelt, which hopefully kept others off our backs though it did, of course, dent our relationships with Asoka and Caesar.
The push for the UN
From about 1700 onwards I was closing in on Mass Media, desperate to get there before Caesar, who had always got every tech I was researching about 4 turns before me.
I went Physics, Electricity, Radio, Mass Media. Each time I traded them off in exchange for tech or wads of cash. Not Mass Media, of course. That I wanted for myself.
I started thinking ahead to the UN elections. I decided Huayna would be my rival, assuming I built it, as he had the largest population. This was generally good news, as he wasnt well liked, except by Isabella.
Roosevelt threw a small spanner in the works by scrapping our defensive pact and declaring on Isabella. My main concern was not the loss of the pact, but that he might increase his population enough to become my UN rival. He was popular, unlike Huayna, and could cause me massive problems.
By the way, he also invited me into his war, which caused me some mental anguish over my decision. I wanted to keep everyone close friends, so refusing his offer wasnt good news, but on balance I felt that an angry Isabella might actually damage me more permanently if I declared on her.
As the time grew close, there was another semi-shock. Someone beat us to Mass Media, and it wasnt Caesar! It was Huayna! I was hot on his heels though.
Building the UN
We got Mass Media in 1843. I wish Id thought of it earlier, but a Gt Engineer would have been very handy at this point. By the time I did think of it, there was no hope of getting one in time.
Nidaros was my biggest builder, but the UN would have taken over 100 turns. Not good!
Some quick and risky trading. I sold my beloved Mass Media to Asoka for Assembly Line. Then I switched to Uni Suff and bought a forge in Nidaros.
Turning research off to swell the gold vaults, we bought a factory in Nidaros, and started the UN.
It was still going to take 60 turns, but our gold was growing at over 500 per turn.
I watched each turn as the gold increased and the amount needed to buy the UN decreased as we built more of it. Would they meet in the middle before Huayna completed?
In 1873 we realised that it had worked!! We bought the UN !!
Final Years
Well, wed got the UN. Now we needed to use it wisely. No, really! This was important. Caesar had just completed his Apollo Program and if we didnt get our diplomacy right, wed see him heading off on a vapour trail
With some small relief, we saw that Huayna was our competitor for the secretariat.
We won this vote easily, with 560 out of 863 votes and 345 needed. The votes went exactly where expected with Asoka, Roosevelt and Caesar behind me, and only Isabella behind Huayna.
How to get the win? Well, if they all voted like they did there, wed get it, as the target is 535 to win.
However, they might not be as willing this time. I checked around. Asoka (who wed signed a defensive pact with recently) was +11, Caesar was +7 and Roosevelt +6.
I decided that cancelling our pact with Asoka should improve our standing with the others, while taking a 1 hit on Asokas +11 wouldnt hurt too much. I was also going to switch civics to Mercantilism to impress Roosevelt, but couldnt do this before the first vote came up as we had only just set our civics and had to wait.
The Vote
I decided I had to see how the vote went rather than choosing one of the lesser resolutions. That would have no point. It looked good, as Asoka was still +11 despite the cancellation of our def pact. Roosevelt had gone up to +8 and Caesar on +9. They all liked Huayna much less.
Well, we won it and on the first vote too !!
We got 568 out of 876 with 543 required.
The votes went:
Huayna votes for Huayna (205)
We vote for ourselves (108)
Roosevelt votes for us. ( 185)
Asoka votes for us. ( 104)
Caesar votes for us. ( 171)
Isabella abstained. (104)
So all my supporters came up trumps, while Huaynas sole one deserted him. Satisfying.
Afternote
The Viking nature was so changed in this game. The early violence was carried out with swordsmen. On checking back after the end, I realised that I only built 2 Berserkers and didnt use either of them in combat !