Well, I think it's better i write this down before I start forgetting the details.
The Planning
I hadn't played any GOTM ever since GOTM2, though I sometimes check some of the previous played threads. Fortunately, Sisiutil's current ACL game was also featuring Ottoman and I had just read his pregame introduction of MII where I learnt some basic features. But I haven't played any arid map before. So, the first thing I did was to follow the pre-game discussion, and started playing some testing games with the game settings. Then it was pretty obvious to me that Erkon's suggestion most fit my style. The chariot will provide good early protection against any animals and up to axeman on this mainly flat map settings. It also provides possibility for an early rush if the neighbor is close enough. Of course, you have to have horse nearby, so it's a gambit. Other than that, test games told me that the barbs could be really crazy, if you don't have a overpowering army, you'd be in trouble. So, GW is an option, but I thought it would depend on what resource I could immediately have access to. If I could get horse and/or copper, barb won't do much damage. And consider we won't have a super production capital, spending a lot hammers on GW maybe just as equal as some military units which could be multi-purpose, well just my thoughts.
Well, my original plan was to dominate the homeland asap, and then tech to astro and invade. This would be the easiest way for me to complete the game.
So, after debating a little bit, I finally loaded my 3rd GOTM with mixed feeling.
The Beginning: before 1000BC
According to my pregame plan based on Erkon's blueprint, I should start to build a work boat right away. But where was the work boat option? doh! no fishing!
OK, plan B right now! What a game plan! Well, i decided i'd still go for AH first, and started to build a worker. Warrior went northwest-wards.
Got AH and met Mansa at 3600BC. And then I saw the horse to the north. It wasn't a great site, but I really need it. I started research Fishing, then Mining, then, BW. No copper nearby.
Well, at least I could get some mounted units and the whip! 
I began building an warrior after the worker. Worker started to farm one of the floodplain and build some road towards north. (couldn't do anything else yet.
) After the pop grew to 2, i switched to work boat before finishing the warrior. work boat finished in 2880BC and fish net started working on 2800BC and my food began to grow like crazy. I finished a warrior and began another, but switched to settler when pop reached 4. Finished the settler on 2320BC and the warrior the next turn, and whip a granary the turn after. Founded Edirne on 2200BC with immediate access to the horse, and started building granary there. Finished Stonehenge at 1200BC, just a preference.
My first Chariot was built at 1760BC, and started killing barb right away. And both cities started to pop Chariots. And i slowly move my stream of Chariots to the south towards Mansa's land. I first survyed Mansa's land and found he's already got Skirmishes up in the capital. Too bad, no free meals. However, I did found his 2nd and 3rd cities were poorly defended with a couple of warriors at either city. But Mansa was sending a skirmisher to his 2nd city.
The War: 975BC - 350AD
It was then or never, I had 2 Chariots in range and a 3rd around the his capital. So, when I declared, it teleport my 3rd Chariots right to the attacking range and move one of my standby Chariot one block north to yield to the coming Skirmisher. Then, the war started, I killed the 2 warrior in no time with no loss. And, then killed the skirmisher in the open with no loss! There was a third MM's warrior around in the forrest to the east, but instead of trying to take the city back. That warrior went north. Didn't I mention that I had a stream of Chariots coming down?
Once I got another full strength Chariot, (either coming from south or recovered from the battle), I sent him to survey the 3rd city and see if MM got a skirmisher there. The answer was no. Just 2 warrior, so, I attacked and killed one of them. 3 turns later, I capture MM's 3rd city. And by now I have decided not to pursue peace until either I destroy MM or I couldn't afford the war because of the warweariness. I sent all my Chariots into MM's territory to seige the city and my military expenses exploded.
And I found MM built a fourth city with pontential copper access. This city had to be destoryed! I assembled 5 to 6 Chariots and I got my first war loss there. But the city was burned to ground, and I made sure MM won't have any mounted units, spear man, axeman, and/or swordman showed up unless he got longbow.
So, I spent some some time teched around and managed to build Oracle at 425BC before I finally focused on Construction, and got it in 275BC, and by 350AD, Mansa's capital fell to an army of Catapults.
Techs
My tech progress by 500AD, very messy.
(3600 BC) Animal Husbandry
(3400 BC) Fishing
(3160 BC) Mining
(2720 BC) Bronze Working
(2440 BC) Pottery
(2080 BC) Writing
(1840 BC) Masonry
(1720 BC) Mysticism
(1440 BC) Polytheism
(1320 BC) Priesthood
(800 BC) Code of Laws
(725 BC) Sailing
(675 BC) Meditation
(500 BC) Mathematics
(400 BC) Philosophy
(275 BC) Construction
(125 BC) Iron Working
(225 AD) Calendar
(325 AD) Monotheism
(375 AD) Theology
The Planning
I hadn't played any GOTM ever since GOTM2, though I sometimes check some of the previous played threads. Fortunately, Sisiutil's current ACL game was also featuring Ottoman and I had just read his pregame introduction of MII where I learnt some basic features. But I haven't played any arid map before. So, the first thing I did was to follow the pre-game discussion, and started playing some testing games with the game settings. Then it was pretty obvious to me that Erkon's suggestion most fit my style. The chariot will provide good early protection against any animals and up to axeman on this mainly flat map settings. It also provides possibility for an early rush if the neighbor is close enough. Of course, you have to have horse nearby, so it's a gambit. Other than that, test games told me that the barbs could be really crazy, if you don't have a overpowering army, you'd be in trouble. So, GW is an option, but I thought it would depend on what resource I could immediately have access to. If I could get horse and/or copper, barb won't do much damage. And consider we won't have a super production capital, spending a lot hammers on GW maybe just as equal as some military units which could be multi-purpose, well just my thoughts.
Well, my original plan was to dominate the homeland asap, and then tech to astro and invade. This would be the easiest way for me to complete the game.

So, after debating a little bit, I finally loaded my 3rd GOTM with mixed feeling.
The Beginning: before 1000BC
According to my pregame plan based on Erkon's blueprint, I should start to build a work boat right away. But where was the work boat option? doh! no fishing!

Got AH and met Mansa at 3600BC. And then I saw the horse to the north. It wasn't a great site, but I really need it. I started research Fishing, then Mining, then, BW. No copper nearby.


I began building an warrior after the worker. Worker started to farm one of the floodplain and build some road towards north. (couldn't do anything else yet.

My first Chariot was built at 1760BC, and started killing barb right away. And both cities started to pop Chariots. And i slowly move my stream of Chariots to the south towards Mansa's land. I first survyed Mansa's land and found he's already got Skirmishes up in the capital. Too bad, no free meals. However, I did found his 2nd and 3rd cities were poorly defended with a couple of warriors at either city. But Mansa was sending a skirmisher to his 2nd city.
The War: 975BC - 350AD
It was then or never, I had 2 Chariots in range and a 3rd around the his capital. So, when I declared, it teleport my 3rd Chariots right to the attacking range and move one of my standby Chariot one block north to yield to the coming Skirmisher. Then, the war started, I killed the 2 warrior in no time with no loss. And, then killed the skirmisher in the open with no loss! There was a third MM's warrior around in the forrest to the east, but instead of trying to take the city back. That warrior went north. Didn't I mention that I had a stream of Chariots coming down?

Once I got another full strength Chariot, (either coming from south or recovered from the battle), I sent him to survey the 3rd city and see if MM got a skirmisher there. The answer was no. Just 2 warrior, so, I attacked and killed one of them. 3 turns later, I capture MM's 3rd city. And by now I have decided not to pursue peace until either I destroy MM or I couldn't afford the war because of the warweariness. I sent all my Chariots into MM's territory to seige the city and my military expenses exploded.

So, I spent some some time teched around and managed to build Oracle at 425BC before I finally focused on Construction, and got it in 275BC, and by 350AD, Mansa's capital fell to an army of Catapults.
Techs
My tech progress by 500AD, very messy.
(3600 BC) Animal Husbandry
(3400 BC) Fishing
(3160 BC) Mining
(2720 BC) Bronze Working
(2440 BC) Pottery
(2080 BC) Writing
(1840 BC) Masonry
(1720 BC) Mysticism
(1440 BC) Polytheism
(1320 BC) Priesthood
(800 BC) Code of Laws
(725 BC) Sailing
(675 BC) Meditation
(500 BC) Mathematics
(400 BC) Philosophy
(275 BC) Construction
(125 BC) Iron Working
(225 AD) Calendar
(325 AD) Monotheism
(375 AD) Theology