WOTM 09 First Spoiler

Hi all,

I placed a city on the island to the north and it is not on the coast. I then roaded the resources and improved them. It turns out that the city is not connected to my trade network. I find this strange since I thought it was enough with roads to the coast. Can anyone confirm that roads to the coast is not enough?

I too encountered this in the past and roads to the coast does not count. The city have to be touching water to make the connection. It sort of make sense since we can't build any coastal improvements if not next to water.
 
[civ3mac] [c4w] Contender

My gameplay isn't strong enough yet to win on all map types. So, I was somewhat alarmed when I noticed I was nestled away on a winding peninsula. I set about to prep for a war v. Peter w/ axemen.

Arund 400 BC, I declared war on Russia, capturing Moscow (415 BC) and St. Petersburg (145 BC). In 55 BC, I settled on peace w/ Peter, receiving Archery.

I was able to grab two wonders. In 80 AD, I built The Oracle (grabbed CoL for my free tech). In 350 AD, Thebes built The Pyramids.

Although I discovered Confucianism, I selected Judaism as my state religion because England & America were Jewish, and the top 2 civs at the time. Kept my western borders safe.

Screenshots are of 500 AD.

egypt1_500ad.jpg


egypt2_500ad.jpg
 
If I liked fish in RL as much I do in CIV, I guess my cholesterol rates would be better.:yumyum: I settled in place, researched fishing (to be followed by mining/BW), and built a warrior while researching. When it was done, I built 3 WBs in a row! Only after that came a worker, followed by yet another WB (for Memphis) then settler.

Memphis founded atop copper in 1870BC, completed SH in 1000BC. Heliopolis was founded in 1360BC, on plains hill east of the horses, shared clams with Thebes, and built most of early troops. Thebes completed the Pyramids in 610BC (I'd rather build them in Giza like in RL, but that would take too long ;) ), and Oracle in 310BC, for MC. Colossus in 55BC completed the list of wonders I built in the BC period.

I sent a galley/warrior to pop a couple of huts a WB had located. I got a map and HBR. A good trading tech, but I never produced a horse archer, who needs them with war chariots?

I built half a dozen of them, declaring on Peter in 295BC. Four of them fell in battle before capturing Moscow in 205BC. Oddly enough, he had only another city, buried somewhere in the jungle. He must have been too busy building wonders: Great Wall, Great Lighthouse and Temple of Artemis! It was a real treat, I was so delighted I gave him peace immediately. Time to regroup, rebuild and turn to Qin, declaring in 455AD.

By the cut-off date for this spoiler, I decided I was too late for a competitive domination or conquest win, even though I had a huge military lead, with macemen, cats and trebuchets on their way. OTOH, I was well equipped for a research-based diplomatic victory. Too bad I got more prophets then I wanted, so tech path was somewhat astray, lightbulbed a few religious techs on my way to CS.

Current plans include the annexation of China and Zulu, keeping Saladin annoyed but 2nd in pop, and being friends with Washington and Liz. Let's see how it goes in the final spoiler.

The old world - is it really worth finding a new one? :)
Spoiler :
Civ4ScreenShot0019.JPG
 
Well, peaceful so far... ;)

Looks like I might be one of the few to have gone for cultural so far (from the beginning). I founded in place, planning to use the sea food resources and forested hills to crank out wonders, a couple of early settlers to secure two good cottage / wonder spam sites for my other two :culture: capitals, while beelining techs (with any Great Prophets I popped from the wonders) to found the world's religions.

By 0AD, it's going fairly well to plan - having founded 4 of the world's 5 religions so far, grabbed 3 decent sites for my planned :culture: capital spots, and with 3 wonders built in Thebes: Oracle (for Theology and GP points), the Parthenon and Sistene Chapel.

The 3rd spot was interesting - since my plan is to avoid wasting resources in a war, it's a crowded spot, but a great cottage spam location, and my planned :culture: pressure should create plenty of space:

View attachment 153747

MY favourite part so far? Formeting mistrust and friction between the other civs by carefully spreading one of each my four different religions to my rivals:

View attachment 153754

Going to send Hinduism to Washington next...

(The plan is to trigger some wars and slow down general tech trading between the AIs so I can contine to nab the remaining religions and wonders, sell my discoveries and / or switch :science: to :culture: later without falling behind too quickly in teching...)
 
Wish i thought of that Munro, I too had a similar start to you, let me try to recall...

built on start square to reach fish, built WB and researched fishing, sent my warrior south west then east, and my WB went west (had few turns until fishing so used it to explore), build in memphis after WB was warrior followed by barracks until size 3 then settler (had fish so delayed worker). Discovered moscow and notice my lack of land if i let russia grow, so this meant war immediately. After fishing went AH for sheep and horse, built stone city first because of stone and good production capital for wonders, then another settler, worker, then stonehenge for free special buildings in every city. So research was pushed towards religions to build wonders, i think it was mining for capitals hills, mysticism, poly.

Ok from here i'll shrink the detail, built barracks and war chariots in cities 2 and 3, and headed to moscow, gained open borders with peter to go in and see units in capital, a couple of archers. Sent in 3 WC's and it was mine, followed by 2 other russian cities south, kept one for elephants, other was further south so i raised it to save my economy. He has another city somewhere i hadnt found by 500AD. Other than about 6 or 7 WC's my cities built a few wonders, i eventually had 2 in each city and a religous capital in each.

I must say after taking russia and building 3 quick wonders i was torn between conquest or cultural, but after getting a religous capital in each my decision was made, for culture i headed.
 
It is 1214 in my game but I just qualified to read the spoiler a few turns ago because it took me that long to meet Shaka. :blush:

I'm going the culture route. It is what I'm best at... best being relative of course. :lol:

I settled in place. I hate to settle on a resource but everywhere I thought of moving seemed to be giving up something more important so I just shrugged and hit the button.

Memphis was founded in 2170 BC next to the copper. I put it there to block off my land and get the stone and just got really lucky when the copper popped.

Heliopolis was founded in 1210 BC - a bit late but there seemed to be lots to build and I got distracted with all the pretty wonders. :)

Stopping here because I didn't keep notes and I don't remember exactly what happened before and after the spoiler cutoff. I expect to last long enough to win a cultural victory but that isn't altogether certain so time to hit submit on this and get back to the game. :)
 
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