WOTM 09 First Spoiler

My thoughts exactly. I'm wondering why everyone seemed to go Fishing first though, with sheep available for the capital. I pondered fishing and changed my mind, thinking warriors would be more important than a fishing boat.

I'm slowly working my way through the turn log and will post a write up of Americas demise tomorrow I think.
 
“Where is the catch???” I have met all the leaders, and know roughly the lay of their lands. Nothing seems particularly unconventional or threatening on that front. I am leading or near the top in all significant categories, and comfortably ahead in technology. This looks like a trivial win to push home from here, but I cant help but thinking that the WOTM staff has a surprise in stored for us somewhere. This just seems to good to be true… Of course, I have yet to set eyes on the other continent, and it is entirely possible that there would be an unusually nasty surprise waiting over there if I ever planed to set foot on it. Since I don’t, then at this point, I cannot foresee where a problem could lie. Of course, I may well end up regretting those words in a thousand or so words… Time will tell…
Perhaps the catch is that no one expected to see an easy Prince level game from me? :devil:
 
What, no-one else got surprised by the 6 gunships that were gifted to Shaka in WorldBuilder by the WOTM staff?

Spoiler :

(Just kidding)
 
Perhaps the catch is that no one expected to see an easy Prince level game from me? :devil:

I guess that qualify as a catch.;)

Going for Domination and learn the fine process of milking(?)

Well we, me, my self and I settled on the spot and and leaned to fish. Built 2 work boats, a warrior and two settlers. Claimed copper first to cut off our area and then the Horses. Started building a few recon chariots, looked around and chose Peter as the victim. Declared in 865 BC and took his capital and the city by Elephants. I was holding back in order to pull off the CS sling and as I suspected my science went belly up and miss the sling due to having to delay the Oracle build. Missed by 8 turns; should not have learned alpha....oh well live and learn. Sued for peace in 6 century BC for a short break and went back and took his last two cities. In the interim we built most of the wonders but missed parthanon and ToA from early wonders as well as the Oracle. English have it.

By 500 AD we were a hindu builder civ, just planing to take out Zulu since they are not playing trade game. But a little later by 10the century AD as we are poised take out Zulu, China wanted to claim one of their cities that joined us and Dowed. No panic. upgrade the archer to LB and nearby axes to Maces and cleaned up all 7 units including 5 swords. Is Quin high on Gin? Egyption forces took all but 1 continental cities and now he wants to capitulate.

So far I have failed the milking part of my goals and CS sling. Need to get done with Zulu and start on England for stealing CS from me.
 
Read the pre-game discussions and decided to settle 1S. Woow, met Russians 3910BC – that’s the fastest I’ve ever met a neighbour!

Warrior went SE, then S past Russia, then circled NE, then home. Memphis founded on copper before Russians get there (whew). Founded another city for the horses, and then the warrior spirit of Ramses II shines forth as a warmonger...

Early builds: Worker (until Fishing, then interrupt for a work boat), Warrior, Workboat, Settler, Warrior, Settler.

Early techs: Fishing, AH (to find horses and evaluate whether War Chariots can be our military strength in time to fight off raging barbs), Mining, BW (for chopping and copper), Pottery (have learned the hard way that I need some early cottages), Writing , Alphabet (which allowed me to do lots of excellent trades).

Some milestones:
  • 1210BC before we saw our first barbarian, and it was attacking Mecca :)
  • 895BC we attack Moscow with 5 axemen and 4 war chariots and take it for loss of only 1 war chariot (a good omen)
  • 370BC Russia long gone, China down to 1 city
  • 160BC due to an unfortunate misunderstanding with the right mouse button, we are have and undesirable war with Saladin (fortunately didn't cost us much)
  • 140AD Built Oracle and got Civil Service (at last I've managed a slingshot!); the American cities are falling to our swordsmen and war chariots, and now we're on our way towards having macemen
  • 380AD we built the Temple of Solomon with the great prophet arising from the circle of Stonehenge, giving a much needed boost to tourism
  • 450AD a slightly understrength expeditionary force attacks the last Chinese city (their capital), and result is a debacle – we make peace and will try again later when we have better units; a better strength expeditionary force finishes off the last American city, and our main force declares war on Saladin, and finds his capital defended by only 2 archers and a spearman – it falls soon after despite their hasty building of a swordsman.

Turns out we weren't much bothered by the raging barbs during the early game, though after my Judaism spread to a Zulu city I was entertained to watch Shaka fighting off the hoards.
 
Carrying on my report...

War with America

Spoiler :

190 BC: Chariots descend upon New York, a newly founded city defended by 2 archers. 1 chariot lost. City falls in the same turn. Razed (I think it was pop 1 anyway). Elephants near Guangzhou improved by a camp. Not got construction yet.

160 BC: Galley finished in Thebes, start on a Trireme for defence against barbarian galleys or scouting the coast of America. Scout boards the Galley.

145 BC: Hinduism spreads in St. Petersburg

115 BC: Move in on Boston, 4 chariots lost! Need to wait for more reinforcements.

70 BC: Lose another chariot atacking Boston, but the city falls and is razed. Scout gets gold from one of the goody huts on the Islands near Memphis. America has built the City of Atlanta on a tiny Island west of Memphis. Looks like I will have to destroy or capture all America's cities except this one, get a ceasefire then send some troops over on the Galley to finish him off.

10 BC: Descend on the capital, Washington. This has cultural defence but I have lots of cannon fodder withdrawal chariots to throw at the city. I lose 5 and 2 chariots are victorious againist archers after I have softened them up a bit.

65 AD: Second wave of attacks against Washington. 4 more chariots lost, 3 more archers defeated.

80 AD: Washington falls (I keep it) and I sign a peace treaty, for Iron Working. I notice he has built another city South of Washington so he is down to just this one and Atlanta on the island. Washington converst to Judaism. I am the only Hindu now. Some of my newer cities have Judaism and are less developed than the ones that don't, I may convert to Judaism a bit later too for the organized religion bonus.



Peace Treaty in effect so America gets a bit of a breather while I prepare to finish them off...

Spoiler :

95 AD: Start another Galley in Thebes in preparation for my attack on Atlanta. Scout is exploring the larger Northern island with Tundra and not much else. Code of Laws completed, that should help the economy a bit when I can get courthouses built. Start sresearching Literature I could do with the Great Library in Moscow. My research slider is at about 30% and I am making a loss so extra science specialists could come in handy.

155 AD: I start building my first axeman. Washington gave me iron working for Peace and he has Iron near Philadelphia, his last city on the main continent, so I expect some spears to start appearing. The mine will be pillaged on the first turn of the attack though so I doubt he can mass a large force of spearmen.

200 AD: Cities are mainly building courthouses now to save the economy. But I could do with an extra boost, so I begin The Colossus in Thebes. Most of my cities are on the coast so the extra commerce would be great. If I don't get the wonder, the cash will come in handy too.

230 AD: Great Scientist born in Moscow. I lightbulb maths because I'm going to need catapults and elphants soon because cities are starting to be tough to capture with their cultural defeces.


Finishing off America...

Spoiler :

245 AD: Decalre War on Washington again. Capture a worker and pillage the iron mine near Philadeplhia. 1 spearman and an archer are defending his new capital. He has built another city, Chicago, but that is pop 1 and defended by just an axeman. Chariots get +100% though so even an injured chariot razes this city with ease. I suicide 3 chariots at Philadelphia against the spearman and archer defenders to to injure them, then the following 2 attacks finish the city off. America down to it's last city on the Island. Troops start heading for Thebes to get on the galleys to finish off America for good. I keep Philadephia for it's iron and fair production potential.

260 AD: Judaism spreads to Philly.

275 AD: A small force (3 chariots and an axe) arrives at Atlanta island. It is defended by 2 archers. I lose 2 chariots but the axe and final chariot take Atlanta, America is destroyed! In oorder to speed up courthouse builds in my newer cities which all have Judaism, I convert to this religion. Everyone except Elizabeth already have this as their religion. Elizabeth is going to be my next target anyway. I'll probably need catapults for that war though.


Should be one more update required to take me to 500AD.
 
I too went for the sheep instead of the fish and settled in place. I am playing on the middle class.

My initial build was warrior->warrior->worker->warrior->settler->worker->4 chariots

Tech path AH-> fish-> mine-> BW-> sail-> pottery-> writing-> math-> alphabet-> trades picked up masonry,IW,mysticism,hunting-> currency-> trades picked up archery,polytheism-> CoL-> trades picked up mono, priest-> construction-> currently researching monarchy

With my first two cities built barracks then 2 Combat 1 and 2 Flanking 1 chariots. My first two warriors fogbusted to the east and west so I didn't have to worry about barbs. My third warrior went out and explored and eventually died, but found Peter and Qin before dieing. Peter built the GW for me and I took my 4 chariots down to see him. He had two archers in his capital. My two flanking chariots performed their duties perfectly by beating up on the archers and then retreating, then the two Combat 1 chariots took the city. Peter had built one more city up to the NE that put all the elephant's and the wheat in the BFC. Once the chariots were healed, they headed up there and finished off Peter. I think it was 945BC when I finished him. My 5th city I settled on top of the copper. Then I had a long rebuilding period to get my economy under control. It's now 245 AD and I am finishing up #3 and 4 cat. My economy is back under control and as soon as the cats are finished I am attacking Qin. He has 4 cities; his capital, one to the north of his capital and directly east of the elephant farm, one due east of Peter's capital, and one down by Shaka. I have enough units now to roll over him and plan to take 3 of his cities, declare peace, take all the techs from him, wait the 10 turns and finish him off with the city down by Shaka. Whatever is left of my army I plan on beating back the Americans to take away their elephants and horses. My elephants won't come along in time for Qin, but I don't need them for him since he has no strategic resources.(if i remember correctly). Then I will use an elephant horde and cats to pummel Washington.

I have been trying to make friends with Salidin and Elizabeth, but they hate each other. Salidin made demands to stop trading with Elizabeth, but I refused. Shaka wanted a tech and I refused. So, it looks like I will finish off Qin, beat up on Washington, finish him off as soon as the economy allows, then head for Shaka. During this time try to get Salidin and Elizabeth into a war to hold them back until I can get to them. Oh, and Washington just built the Great Lighthouse for me.

Economy wise I'll finish up monarchy, switch over to OR and HE; then research MC. While I'm warring with Qin half my cities build cats and the other half build courthouses. Once that's done, I can start building elephants and forges. Hopefully I can hit Washington with CR2 cats and and Combat1 elephant's before he can start producing knights. I'm thinking of switching my capital to Peter's capital or Qin's city to the east of Peter's capital.

My holy city is the horse farm; I don't know what to do about that? Yuck!

Right now I am in the points lead; GNP 3rd; production, food, soldiers, population 1st; land 4th, and am having a very enjoyable first WOTM game!
 
Cities:
Settled on the spot + Memphis founded near horses.
+Moscow +Washington. At the end i captured 4 English cities and razed all other.

Army:
War chariot - ~75 build - ~50 lost
Some warriors and axemens.

Warfare:
Peter part 1
Washington
Qin Shi Huang
Peter part 2
Shaka
Saladin
Victoria
Elizabeth

Finish: 455 AD - Score: 30641

Too slow for good result,
but i submitted own G/WOTM game at last. :D
 
Final part of my update to 500 AD.

Spoiler :

275 AD: Forgot to mention I changed to Organized Religion this turn too to spped up courthouses in Jewish cities.

290 AD: Literature learned. Start on Construction for catapults and Nellies.

305 AD: First swordsman is built at Thebes.

320 AD: Shanghai finishes a Jewish missionary to spread the word to cities in need of a 25% building production boost.

335 AD: Colossus finished at Thebes. Does my economy a bit of good, but nothing too fantastic.

350 AD: I got a Great General and decided to make a Medic III chariot with leadership.

425 AD. Elizabeth has a small city on the south of the continent, away from her little peninsula over the river. She leaves a worker out in the open. I declare war and grab the worker. Canterbury is protected by 2 chariots. It has no cultural defence, and is pop 1.

440 AD: War chariots easily defeat the English chariots. Canterbury is razed. The war party heads west to where Elizabeth's main cities are.

445 AD: A shocking error. Elephantine, the city I founded to get the gems south of the stone/copper city, is razed by Elizabeth's exploring warrior which I had forgotten about completely. It had no defenders and only pop 1. Elizabeth must die!!! I will have to build another settler now to reclaim that site.

460 AD: The razing English warrior is quickly set upon by a War Chariot, and pays the price for his cheekiness.

500 AD: Elizabeth's next city isn't great either. It is settled on the south coast in the southeastern corner of her territory, on tundra for beavers. A war chariot is killed in the attack against the 2 archer defenders. But the city falls. I can't afford it, and there is a better site to claim the beavers to the north. So Nottingham is razed. Still fuming about the razing of Heliopolis.


So that's the story to 500AD. 3 opponents defeated and working on the 4th. I too was thinking "Where's the catch?". Still, a great start to my first WOTM game. I'd never played Egypt before and was impressed by their War Chariots. Construction is on the way and with it catapults and elephants. I am far ahead in score already, and my power is much better than everyone else. Having 3 AI capitals has certainly helped though. My economy is kept going by capturing cities frequently, at around 30% research level. I am still ahead in techs though probably due to the Oracle and lightbulbing Maths.

Everyone else taking part, enjoy the game and good luck!

EDIT - IL2T: 445 AD, wow, impressive!
 
Cities:
Settled on the spot + Memphis founded near horses.
+Moscow +Washington. At the end i captured 4 English cities and razed all other.

Army:
War chariot - ~75 build - ~50 lost
Some warriors and axemens.

Victoria

Hm, I had Liz instead of Victoria :P

You played only with 4 cities? Why not to slave/chope some units in Capitals? =)
 
Well to start I am noob, but I lurk these forums pretty well and I know a few of the tricks, just can't seem to get them down to an art! I am struggling on Noble right now, but it is getting OK if my start is decent, so I thought I'd try this WOTM as the starting location looked pretty good, even tho raging barbs is scary to me! Here we go with my story!
PS, how do I get to the 'event log' screen that I have seen screenshot here before? That would help me a lot as I am not a good recorder!

Settled 1s of start, I liked the extra production and thought 3 food would be plenty to get my capitol running great. I was happy at all the plains hills that the southern location revealed.

Researched AH > Fishing > mining > BW > Myst. Ignored early religions as I plan to own all the holy cities eventually and found confucanism anyway. Want to get a feel for my neighbors before choosing sides.

Built in Capitol Warior > Worker (chop) Worker (chop chop whip) Settler > Settler >Work boat First city 1N of horses and next settled on the forest to the east where the stone (and shortly copper) would be in range. None of my 2 newfound cities will be production monsters, but the capitol will do fine with all the hills and food to support it. Started hooking up resources starting with horses and then stone, and all the food. Not many trees left after all the chopping for workers settlers, but I hope the early start will prove helpful. Left a few spots for chopping wonders as needed. Other cities chopped workers and then started with chariots to begin my conquest! Capitol built Stonhenge as soon as myst researched, and then another workboat. Continued with chariots in all cities, not worried about barracks as the hardy ones will all soon get promotions by earning them!!!!

Back to beginning... I had started my warrior exploring and found all civs in good order, but not a single goody hut was popped, came close once tho! <in a Sean Connery voice> 'Do you have the beast in your sights? It should present no significant problems...' Then a quick scout rushes in and takes it right out from under my nose!!!
First war
Continuing, my warrior is finally caught in the open by a barb warrior, and even with my upgrades and full health, he handily kicks my tail! But I was already on my return trip to the motherlands, as most of the continent had been scouted already...my second warrior was busily scouting my victims and Peter was just much too adjacent to be complacent, so he must go. Had 4 chariots ready and 2 more on the way, so I dow'd on Peter and moved up next to Moscow. 2 archers but no workers in sight...Lost only 1 chariot taking the city! Kept it as my GP/science city. I knew the general location of St. Petersburg and had spotted a settler escorted by an archer heading E a few turns before I started the war, so even though I had a decent war machine going and had fully healed my stack and rcvd 2 new arrivals, I was a bit concerned about trying to get 2 more cities. I headed off SSW and found St. Pete with 1 archer and 2 warriors!!! Still no workers tho :mad: Took St. Pete with no losses, thank you for retreating Mr. war chariot!!! That 10-20% was working nicely for me! Kept St. Pete also, as it had 2 ivory, rice, and a happy recource. My stack was pretty good, I had 5 full chariots, so I left the wounded one in St. Pete to heal, (had moscow defended by a warrior!) and turned my stack east in search of the new russian city. Found it with 1 archer, 2 warriors, and a worker (only 1 worker :( ) Took it down and razed it with another retreat and no losses! Location was decent, but I didn't need the drain on my economy yet, and I had hoped to get 3-4 workers in the russian war, as St. Pete would need a lot of jungle removal eventually! The Russians are now dead so I am sitting pretty with 5 cities, 4 decently improved, 1 with almost no improvements and a lot of jungle... But as for city location, we are spread out pretty bad , forming a crooked 'T' which leaves me worried about barbs and maint. costs will be coming on hard! Got a few hundred coins to keep the teching going good, so back to scouting and building.
In the meantime and beyond...
Researched to Priesthood and then to ironworking (to clear jungle) and timed writing to finish just as I completed the oracle! Took CoL to get started with courts in my empire, and I wanted my own religion to spread because Washington, Shaka, and Qin were all without, and Saladin got Hindu and Liz had budda. Peter...oh well, no matter what he had! Founded Conf in my stone/copper city and sent the missionary to Capitol as happiness was beginning to be a concern. I had started Pyramids in my capitol around the same time as oracle was started in my horses city, so I diverted my workers to chop the last of the forests to speed this along as it would be a nice addition. When the oracle finished in the horses city, I built a few axes to defend around the homestead and started the great wall, suprised that it was not built yet and expecting to have my efforts turn to cash shortly, which proved true. My stone/copper city had been making workboats to hook up the seafood in my cities, so when that was done I started spamming missionaries, converting as soon as the free one got to my capitol. As it turns out, Washington and Qin both converted to my religion before I could get it spread to my own cities. The Great Prophet from Stonehenge made his special building and my economy was getting a little better as a result, but still a lot of micromanagement was required to keep science high and production steady. I finally built granaries and barracks in my capitol and Horses cities, and built granary in the Stones/copper city.
And the war continues...
As my chariots scouted some more, I found that Shaka had an enormous work force on his borders, and he was constantly annoyed at me! I dow'd on him and razed both of his expansion cities and stole 4 workers losing NOTHING! I was an idiot tho, and forgetting about all the barbs, I sent the workers fleeing across the open country towards my homeland with no escorts, just simply on 'go to' orders. I only lost 1 before turning them around and keeping them in Qin's city until I'd finished my war with Shaka and could get them home safe. I pillaged all around Shaka's capitol and probably could have taken it out, he had 4 archers up against my 6-7 promoted chariots, but since he was so far away I didn't think I could keep the city and if I razed it, my rivals would certainly move in and get that much more powerful, so I left zululand a shell of it's former glory, and took my shiny new workers home to chop some jungle! Only sore point in this war is that Shaka would not give up Horseback riding for peace!!! And I don't think he even has horses nearby! :mad: I give him peace for free.
War again you ask? Of course!
Saladin is now revoking our open borders agreement and on the return trip home from Zulu he converts to judaism and I notice he has 2 holy cities (4 total cities) and still hasn't hooked up iron or copper, both of which he has access to and techs for (I've since self-teched alphabet, so the trading frenzy began shortly before I dow'd with Shaka) I get my settlers home and position my chariots of doom at his borders with an eye on the unimproved resources of copper and iron. I waited for workers to spread to the scene and start mining, while allowing the war weariness to fade from my peoples minds. The barbs must have been hell for Saladin, because as I watched and tried to coordinate my attack, several barb archers and warriors popped out of the dark and it only took a bit of shuffling on my part to ensure that they all beelined for his cities he he he! This what was keeping his workers hidden so long, and when the waved finally subsided I dow'd on him focusing on his capitol, stealing 3 workers from the onset of the war and even catching an uninjured archer out of the city on a barb mission I guess?! His capitol had just 2 archers and 1 warrior, but one of the archers had about 5 promotions and the other was no rookie either, but after suiciding 2 chariots and having 2 retreat at .4 health, my last 2 chariots took the city down to just 1 warrior without any damage to themselves. I took the holy judaism city next turn with ease, and started the healing process while getting a tech (forget which) and cash for peace.

Build Build Build This city is a nice location, denies Saladin access to Iron, but is a barb magnet, and quite a distance from my capitol as well, adding a little tail to the bottom of my 'T' pattern of cities. My army of workers has almost finished chopping jungles and connecting resources, and I have a nice highway between my cities, so the move on my new city (which I renamed 'hybrid', for the economy I will run from it) and begin extending the roads and farming/cottaging hybrid. In the meantime, Pyramids completes and I chop the great library in Moscow (which came equipped with the great lighthouse!) and decide that St. Pete will also be a hybrid economy city, but it's growing very slow due to the lack of food.

The tally as it stands... Like I said, I am not a good recorder, but it is close to 425ad and I am first in score, culture, production, food, and close to the top in cash. Power is still really close to the top, but starting to get edged out by Liz and Washington. My closest rival (washington) is pleased with me, and so is the 3rd place rival (Liz) My score is almost double my closest rival, I am close to 800 and he has around 410 or so. Liz is a few points behind him, and the rest of the civs are in the low 300's and 200's. I am ahead on techs as well, but that is from almost constant warring for cash to keep the slider high, and since I believe the age of the chariot is finished I will need to think hard about where to go next with this game. I have CS now and don't remember where I went next, I think I am picking up some lower tech that the Ai's neglected and I really need. This is, by far, my best start ever on prince, as I have never even gotten a win on Noble!
 
Hm, I had Liz instead of Victoria :P
Correct.
You played only with 4 cities? Why not to slave/chope some units in Capitals? =)
I dont seen good production cities.

Found one more production city... or capture one more American city... It may been good decision.

Hm... I used mass chop and slave if possible.

I thought that i hadnt enough workers for rapid development additional cities before 1000 BC and would not pay back the invested hammers after.

IMHO Good conquest date must be in BC period. :)
 
well, it is. achieved conquest victory by 10 BC. not that much into the BC period, but BC at least ^^

very poor score tho. i somehow just rushed my war charriots over the map, razing all cities but three and neglected civilization building. resulted in an extremely low score of 15978.

guess that's what you get when playing a wotm in the morning before work :D the whole game took me a little more than one hour Oo initially i planned to vasalize some civs early on to get some building going to get a better score so i used the oracle to get feudalism. but this war charriot rush went so well, i completely forgot about doing that. well, and none of the civs wanting to capitulate added to that ;)

some stats:

AH -> mining -> BW (switch to slavery) -> fishing -> mysticism -> meditation -> priesthood -> writing -> monarchy -> feudalism (oracle)

2 cities found (capital on spot and 2nd 1N of horses), 17 razed, 3 captured
a grand total of 2 barracks and the oracle built, then nothing but:
57 war charriots built/chopped/whipped, 38 lost :eek:

body count:
54 archers, 24 warriors, 6 charriots, 1 axe
 
well, it is. achieved conquest victory by 10 BC. not that much into the BC period, but BC at least ^^

very poor score tho. i somehow just rushed my war charriots over the map, razing all cities but three and neglected civilization building. resulted in an extremely low score of 15978.

guess that's what you get when playing a wotm in the morning before work :D the whole game took me a little more than one hour Oo initially i planned to vasalize some civs early on to get some building going to get a better score so i used the oracle to get feudalism. but this war charriot rush went so well, i completely forgot about doing that. well, and none of the civs wanting to capitulate added to that ;)

some stats:

AH -> mining -> BW (switch to slavery) -> fishing -> mysticism -> meditation -> priesthood -> writing -> monarchy -> feudalism (oracle)

2 cities found (capital on spot and 2nd 1N of horses), 17 razed, 3 captured
a grand total of 2 barracks and the oracle built, then nothing but:
57 war charriots built/chopped/whipped, 38 lost :eek:

body count:
54 archers, 24 warriors, 6 charriots, 1 axe

I take it you took out Shaka before he could build Impis then? I left him till last for that reason. Impressive result.
 
OK, so it's my first raging barbs game, and my first warlords game. 2nd GoTM I plan to submit. So, here goes.

I played some test starts with these settings. And figured you can end up with some strange coastlines. Also you end up either being isolated and having loads of barbs around you, or crowded out, needing to axe rush at least one other civ.

So, with this in mind, I planned to go fishing, mining, bronsworking.
AH would be nice, but it's a gamble if you don't have horses.

So, at 500AD, here are the scores on the doors.

Ramesses 642.
saladin 505
washington 501
shaka 417
Liz 388
quin 367
peter 288

I'm actually doing much better than I expected.
I have 6 cities, and still haven't got round to getting the horses.

Initial build was warrior -> workboat-> into barracks until grown to 3 -> worker whip overflow into workboat

At 2410bc I was in a dilema over getting the iron/stone site, or the horses. I eventualy settled 1w of the iron. A crappy site for a city, but it seemed the best idea at the time.

After settling, I figured out why I shouldn't have gone 1W, the stone was out of reach until i got a border pop.
Ended up building an oblisk here, then stone henge.

By 850BC moscow had falled to 6 axes, and St Petes was close behind.

I thought I was doing well, but I've read others had taken much more with axes much sooner. Oh well. I guess I need practice at the axe rush. I gues I'm to paranoid about loosing and leaving boosted defenders in a city.

So, thebes then started on teh pyramids, and memphis on the oracle.
I got the oracle on turn 135, with getting CoL teh turn before, but I had screwed up and not got maths so I couldn't take CS. Doh.
I ended up taking liberalism, maybe not the best one to go for.

the pyramids were build in thebes arond t130
Did a stupid switch of civics way before I was ready to, then switched back.

teched to literature in T163, I was planning to do music and drama but figured my economy was crashing, so I went for maths and currency, and build the lighthouse and a couple of courthouses.

Some wherein that I poped a GP and took theology.

I also settled on the fur island to the north, and N-NW of the jungle jems. I probably need to work on pushing the culture output now, and spam some relegion. I'm still a little worried about military though. Most cities have a axe and archer, but I want to take over at least one more AI capitol, or finish peter off for got.

Anyhoo, it's late, and that's my report so far.


So that's about it.
I think I'm going for a cultural win cos I've not tried that before. Maybe skip the new world completely. So, I'm building temples whenever I can. I have another GP due to pop in memphis in 5 turns, and moscow is going to be a GP farm I think. Loads of food. I'll probably pop one in moscow about 10 turns after that I think.

Tech wise, I want to pick up forges to get more GE points in thebes and pop a GE if I can, then let moscow crank out artists.
 
I settled one south and went for the horses before the copper. Built loads of chariots and took out Peter early. Had brief wars with Zululand and China but didn't wipe either of them out. After war with Peter, spent some time consolidating economy and clearing jungle. At 500 AD, have 5 cities:
- Capital
- Horses
- Copper
- Moscow
- St Petersburg
 
Hi all,

I placed a city on the island to the north and it is not on the coast. I then roaded the resources and improved them. It turns out that the city is not connected to my trade network. I find this strange since I thought it was enough with roads to the coast. Can anyone confirm that roads to the coast is not enough?
 
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