WOTM 10 Final Spoiler

Gyathaar

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WOTM 10 Final Spoiler



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  1. Completed & submitted your game.

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  1. Please don't post screenshots, or discuss, locations of late-game resources (uranium, aluminium).
 
I ended up losing a Time Loss to Ramesses II. I only ever had two cities and that was not enough to overpower the Egyptian industriousness that saw them first to every wonder. The fact that I did not fight a single battle in the whole game probably had something to do with it as well.

Despite that, this was a great setup for a game of the month and was a lot of fun.
 
Domination Victory 16th century

I made the mistake to discover everything but iron working. So when I finally saw the iron on our mother island I doubt I chose the right way for a fast domination victory.

I had two cities in England and conquered St. Petersburg very early to work the copper on the northern coastline. This was the only "pre - Christ" war I had.

Then I built axemen and other useful stuff and dowed on Stalin again by the year 1000 AD. Very late I guess. But from that moment it went very fluent. Second victim was the mongol boy and then I went further anti-clockwise without a break if I remember correctly. Only in the last turns I dowed on Mehmed too and attacked him at the same time I fought Saladin.

Nobody ever dowed on me. I guess I was lucky on that. But I had to give some techs to Monte and other aggressive guys to keep them calm in my early war phase.

So far... I think next time I will try a cultural victory to bring in some variety
 
Diplomatic Defeat

Strange defeat isnt it? Well, I probably couldve pull out a SS victory if I didnt ask Mana Musa to declare war on all other existing civ. He crushed all other civ and vassalize them, giving him a Diplomatic victory.
 
Domination win 1358 AD 140 K pts
could of been better but I plowed through the end and had some stumbles at the start.

At 500 AD I had taken out Khan, Stalen, Toku and had started Mehmed.
After vassalizing the ottamens a jumped over shaka (as he was a friend) to take out Korea, Carthage and Spain. Shaka closed boarders at the end of this so I finished him off next before finishing with removing Persia and rome of the map. I beelined to Grenadeers and was the only civ to have them for the last 300 years though several civs were 1 tech away from them the entire time. Not much else to say about the end game as I just chugged out units and overwhelmed the opposition.
 
I lost space race to egypt. I managed to hold my own with my initial 4 cities (1 north of island) by working factions against each other... but I couldn't keep any of the other cities I took due to culture. I also had no chance because they were all building spaceship parts and I wasn't even close.
 
Relatively slow with my domination win I would have thought, but it took a while to get going. I stuck with the two cities on the island but had no chance to poach a mainland spot. I had loads of cash from trading techs to backward civs so, having set up my infrastructure, I built a load of axes and upgraded to maces as soon as I could.

Next decision was who to attack. Tempting was Stalin to the north, but surrounded by Shaka and Kubla Khan (aggressive with big armies), as well as a number of others who were a bit annoyed with me, I declined. Instead I went for top point scorer Ramesses II, whose cities seemed relatively poorly defended and so wasn't too hard to knock over.

I befriended Monty as much as possible despite never adopting a religion to secure my western border. I had got Chemistry by the time I finished off the Egyptians (trying to hold off on Liberalism for it but Saladin beat me by 2 or 3 turns). I then attacked and killed in order, with Grenadiers and then the mighty Redcoats (which I had forgotten about!), Saladin, Isabella (who had declared on me earlier), Cyrus, Shaka (cos Monty asked me too), Hannibal and finally Stalin (who I didn't get all the way through before I hit the domination limit). My forces were increasingly overwhelming and didn't find too much trouble.

Was a bit hairy at times as the Mongols were in a pact with the Persians I think, and Monty vassalised Hannibal mid-war, so I had to defend from the west a fair bit (panic stations!). But I fended them off (just about) - in fact, I took an Aztec city to show him who was boss.

But a fun game and the kind I like to play normally (although perhaps not from an island start!).
 
What an up and down game! I thought I was out several times, but always came back.

Started with plan of going for space victory. I didn't develop much military in the early game and focused on tech. Built stonehenge, pyramids, great library, colossus, and other early wonders (missed the Oracle, though). I wanted to settle a city off island initially, but by the time I had produced a workboat, worker, settler, and galley (and chopped all my forests) there wasn't a decent place left on the coast, so I settled 3 cities on the Islands (Ireland was never more than a placeholder, tho).

I more or less beelined alphabet with some side trips for sailing etc., and when I got it I found that Egypt already had it, but no matter I used it for a long time without having to trade it away. After getting catapults I started building an army because I didn't think I would ever build a spaceship with only 2 productive cities.

My first war was against Egypt, who was in first place. I joined Saladin and Monty against him, landed my force and took his only costal city. A turn after that Saladin declared peace with Egypt and Monty declared war on me with a big army just outside the city I took. This set the pace for the rest of the game. I gifted the city to a poor third party and retreated back to the islands.

After this I was on the defensive for a while. 5 civs DOW'd me at about the same time. I fended off a few landing forces and eventually built an army big enough to capture a city from Stalin. I bought off Montezuma, Asoka, Shaka, and Mehmed. While I was fighting Stalin, Japan DOW'd me, so I made peace with Stalin and went after Japan. This took a while. When I was almost finished with Japan, Montezuma and Mongols DOW'd me in the same turn. I thought I would loose all my land holdings at this point, but I held them off and took their cities. I was almost finished with them when Caesar and Brennus declared on me and I thought I would lose everything again (all these people had higher power rating than me, but I had higher tech).

By the time I finally had peace again and was ready to build a rocket, I had conquered all the lands once held by Japan, Mansa, Vikings, Egypt, Monte, and Caesar and Asoka were vassalized. Stalin was wiped out by Shaka and his lands were empty. So I went for domination and finished off Shaka and Mehmed. Got Dom in 1954 with a score of 14K. Not my fastest or best by a long shot, but satisfying after thinking the end was nigh so many times. Also satisfying to rate a higher performance than the 'real' Winston Churchill in the score chart.

Interesting things in this game:
1. Several people who were score leaders got completely wiped out by other AI, most notably Ramses and Mansa.
2. Wars did not get fought along religion lines in this game. Mansa was wiped out by the Mongols and Montezuma and they were all three hindu.
3. Shaka fought every single one of his neighbours and was constantly at war with somebody. He had one of the larger empires in terms of land area, but by the time I rolled through with tanks he was defending his cities with cavalry and riflemen.
 
I sent in my submission via e-mail because the submission form was spitting out an FTP login error.

I finished in 1619 with a Domination victory, only 82k or so. I was very, very rusty while playing this map (it's my first game since I took a break from Civilization), and when I realized that I wasn't going to kick ass on speed, I gave up on trying to milk out a high score. I'll milk the next GOTM or WOTM, however, and see how I stack up. :]

I fumbled several times, losing a middle-sized stack when Mehmed and Ragnar and Kublai all declared war against me at once, and losing a city when Kublai jacked Kyoto by declaring on me the turn after I'd captured it and moved my stack away from the city. That unlucky fumble cost me the vassalage of a Friendly Mansa Munsa and put off my domination victory by at least 30 turns. :[

In general, the ill-designed vassalage logic was what gave me the most trouble. While I never lost a war and I finished all wars with at least one nation conquered, I had to waste a lot of time battling off Shaka's forces, even though I never saw one of Shaka's cities.

Every rival I conquered except for Augustus offered themselves to Shaka as a vassal, and he would always accept their offer, which would start a war between him and I. Inevitably, I had to fight him as well as my target, and I'm certain that he wouldn't have declared on me if he had the choice. This constant interference slowed my domination victory to a crawl, and I imagine I could've scraped off many turns if he would've stayed out of my business.

On the flipside, Shaka's constant warring left him crippled technologically.

If I were playing at my best, and if Shaka had declined to join at least one of my wars, I could've aimed for a much, much faster speed (and a higher score!) I suspect that we'll see many victories in the 1300s and a handful of them falling between 1100AD and 1200AD.

Because the AI tends to stack up against the player on this map, I'll be surprised if we see more than a few that break the 1000AD barrier.

I enjoyed this game. Once I hit Redcoats, I teched to cannons and then just finished the game while pumping cash and culture. Since redcoats have a default +25% vs gunpowder, they can kill grenadiers once they take pinch. They're a pretty awesome UU.

I'm looking forward to higher scores and the next WOTM!

Edit: Question for the others. Was the Stock Exchange as vital to your victory as it was to mine? I think the extra 15% gold was fantastic, especially since I had so many shrines.
 
Edit: Question for the others. Was the Stock Exchange as vital to your victory as it was to mine? I think the extra 15% gold was fantastic, especially since I had so many shrines.

Eh, what is a stock exchange?? The british people in my game never teched so far to make use of something else but units. And I can hardly imagine how to use it for milking some more points??? :confused:
 
Eh, what is a stock exchange?? The british people in my game never teched so far to make use of something else but units. And I can hardly imagine how to use it for milking some more points??? :confused:

Haha. Figures. I was too far up the tech tree to be competitive. Oh well. :lol:
 
2050ad time loss to the Aztecs.

Tedium. I never got a good foothold off the island. I think I could have made a run at culture, but I ran for the UN instead. I missed it by 6 turns. I doubt that I could have found enough votes anyway.
 
Totally screwed my game. Plan was for a Cow Conquest on 2049 AD. I killed everyone by about 400AD cept Hannibal who I left with one city. Was a bit difficult balancing the domination limit as close as possible and I had to sacrifice 3 cities at around 500AD to plan for 2050. Looked perfect as it stablilised at 50.96% Domination (51% = win) and sat there for a thousand years. Totally overlooked the only possibility that could, and did, screw me. London went Legendary at 2014 :cry: Thus a very low scoring utterly pointless domination instead and loss of 35 critical turns that would have doubled my cow score.

Civ4ScreenShot0506.jpg


I was robbed of the cow in the past when I got it but rules and wording were changed so that even if you have highest base score you cant get it if you lose. :deadhorse: Another couple GotM/WotM I've gone for it and was surely bound to get, but due to time wasnt able to complete the games in time. Finally a month with enough free time (holiday for me) and I screw it again!

The Cow has become my holy grail :P
:cowboy:
 
2050ad time loss to the Aztecs.

Tedium. I never got a good foothold off the island. I think I could have made a run at culture, but I ran for the UN instead. I missed it by 6 turns. I doubt that I could have found enough votes anyway.

Sounds identical to my game. Can't believe someone else actually sat through the slow torture of reaching the Time Loss date.

I did get United Nations, but it was no use to me because no matter what I did, I could never get enough of the AIs to like me enough to vote for me. There were just too many little ones to ever be able to keep them all happy.
 
@ AU_Armageddon: maybe with the low dom limit, you 9400 will hold up anyway for the cow! Good luck on that.

@ Zoolooman: Wow! :eek: You really have changed since since your alien abduction! :lol:

dV
 
Space --1764 score 66985

Plan was to go for space from the start.

With that in mind I build a bunch of wonders--pyramids/GLib, took colosseus as it is cheap and I had a reasonable number of sea tiles.

Got started late on the expansion but with superior units. The AI built lots of units and hooked up metal pretty quick. Ramesses took feud from the oracle.
Had some culture issues which forced me to take on Russia and Mongols simultaneously but it was just pretty much a steady march and I occupied the top half of the map.

Since we were on monarch, I figured early on that my only later trading partner was going to be Mansa so I did everything to help him and keep good relations. Fortunately he won his early war and was a strong trading partner.

The AI fought a lot amongst themselves but nobody jumped me early (although I did build some defense).

I make a huge blunder later on. I forget that SOL gives a spec to every city on the continent only and I build it in London:mad:

Early on I had an odd situation: I thought I had a chance to get a beachead peacefully as Stalin had built a city 2NW of York with no culture. I found conf in York and build a monastary as well. I end up flipping a Mali city in Ireland but the Russian city remains 100% Russian despite having 0 culture itself. Can anyone enlighten me on this? Can you flip a city on a different continent?
 
Can you flip a city on a different continent?

There are a handful of properties that make a city almost unflippable.

1. If it's a holy city.

2. If it's across water.

3. If it's the capital, has a Forbidden Palace, or Versailles.

I say almost unflippable, because I've seen all of these city types flip--eventually.
 
Space - 1940ad - 18K

Surprised I won and surprised the game went as well as it did. I usually play Prince and am just starting to test the waters in Monarch so I had a lot of fear going in. Whether it was the combination of 17 civs or the HoF mod, I did unusually well. Maybe because it was Monarch I took much more caution in the early game and got myself into a decent position.

I stayed friendly with most Civs and only had a civ declare on me once in the entire game - I paid a few tributes but mostly kept my army big enough to be a deterrent and was as friendly as possible. I never took a religion and didn't build any early or mid-game wonders.

I think I captured more of the map in this game than in any Civ IV game I've ever played - this is then of course my highest score of any civ game I've ever played too!

My final map:
Spoiler :
wotm10_endmap.jpg
 
Domination 1478

I got slowed down when a bunch of AI's declared on me around 300AD. I took Moscow from Stalin, lost it to Mehmed, took it back and lost it to Monte after moving my stack away. The same thing happened with Novgorad and Mehmed and Isabella. All from a risky attack on Istanbul which failed and took down 3/4 of my attack stack. I lost a lot of turns fighting in Russia instead of expanding and lost Liberalism to Ramesses (around 750AD) since I had to focus all my cities on production from 500BC to 500AD.

I didn't have any allies and decided to switch from diplomatic to domination. After about 800AD, my power was high enough that random AIs stopped declaring war on me. Genghis, Tokugawa, and Mansa all had huge stacks which slowed my conquest. I reached Steel in about 1200AD and the combination of grenadiers and cannons started to quickly destroy the AIs.
 
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