WOTM 10 Final Spoiler

For now I'll just say that this is the best military game I've played(I think I did even better than my Zulu conquest).

I won a domination victory in 1703AD with 59,455 points...if I'd gotten a couple lucky rolls in 1700AD, I would have taken Carthage that turn as well, gaining another 2k points.

Regardless...it is my highest scoring game and my second fastest win in the G/WOTM series. I'll post more details about it soon.
Looks like your allegedly more productive empire than mine (see first spoiler) served you pretty well :goodjob: ... but not quite as well as mine served me :p

Domination victory in 1634 AD for 3886 base and 69,663 final scores. My fastest win and second highest score (converse of your result).

More details later, but from the mid-game spoiler, overran Khan and then proceeded counter-clockwise (anti-clockwise in the UK?) around the water, but at the end went for Mehmed as well.

So Thrallia, it looks like I'll add slightly to my score lead, and chip away a little at your speed lead, and pehaps extend my meager combo lead a bit. But perhaps we will both move up in the field as a whole. ;)

Of course, blastiodstalker posted 140K points, so we still can't get more than 50 points from this one for the global score chart! :(

It is getting scary how similar some of our results have been! :eek:

dV
 
This was a bit of a silly spaceship attempt. In the early game all resources were focused on getting a settler to that spot due north to claim the gold and gems (about 3 turns ahead of Mehmed). Having Stone, we promptly whipped and chopped Stonehenge, and from there it was thousands of years of defensive wars against, well, who didn't attack me? Ghandi. Alex. Cyrus. Shaka. Everyone else took a shot at capturing York and I couldn't say how many 1000's of hammers worth of dead AI lie at the gates.
Needless to say the gold and gems weren't always hooked up, but eventually some order was established. St. Petersburg flipped causing Mansa to attack- we took it back along with another city on the coast and made peace. We eliminated Stalin and hunkered down to build our 5 universities and Oxford in London. We succeeded in that just in time- mainland cities kept culture flipping, and then overwhelming AI numbers meant we couldn't hold others and were reduced to just 3 towns in the midgame. Oh well, I guess you don't need 5 universities to keep Oxford:rolleyes:

Anyhow, that occurred right before Redcoats made the scene. We were able to retake our holdings and eventually eliminate first Kublai, then Japan. That was it for our conquest (if not our wars)- we peaked at 12 towns, finished with 11 for a spaceship win in 1896. Not a moment too soon either- Ramses was eliminating all our friends with tanks and would have started tearing us apart in the next 20 turns.
I set a record for settled Merchants this game-3 in London. With a stock exchange and etc. it could produce about 80gpt at 80% science- about as good as a shrine, without the religion. The +3 food helped alot too with all the health problems on this map.
Other than that my game wasn't too remarkable. I did very much enjoy the odd map- thanks to the staff! :)
 
I think the key to a faster domination win in this game was being agressive early, picking an opponent to take on who does not have cooper or iron and who does not have sea access or whose sea acess (Khan in my case) is the first city to take out. Once you get two civs conquesered you are in pretty good shape to pick on the smaller other civs. Once you have five down you can take anyone down, simply by attrition and out producing them.

I liked this game because the number of civs and bieng the only civ on an island forces some change in stratigy.
 
Looks like your allegedly more productive empire than mine (see first spoiler) served you pretty well :goodjob: ... but not quite as well as mine served me :p

Domination victory in 1634 AD for 3886 base and 69,663 final scores. My fastest win and second highest score (converse of your result).

More details later, but from the mid-game spoiler, overran Khan and then proceeded counter-clockwise (anti-clockwise in the UK?) around the water, but at the end went for Mehmed as well.

So Thrallia, it looks like I'll add slightly to my score lead, and chip away a little at your speed lead, and pehaps extend my meager combo lead a bit. But perhaps we will both move up in the field as a whole. ;)

Of course, blastiodstalker posted 140K points, so we still can't get more than 50 points from this one for the global score chart! :(

It is getting scary how similar some of our results have been! :eek:

dV

Yes, I actually figured out after the fact that I didn't have a more productive empire, as I didn't actually finish off Khan until around 850AD :blush:
 
This was my first {ever} WarLords game, and of course, that makes it my first WOTM ! I have been playing Civ IV for about three months now.

At the time I finished my first spoiler, it was not clear at all how I should proceed. The main issues I had in that period (BC up until 500 AD) carried over and cast the theme of the rest of my game. They were primarily:

1. Capturing cities presents two problems
a. Enemy culture
b. If I proceed further, my flanks and rear areas become juicy targets.

2. I didn’t have enough resources for health (or happiness) to grow much larger

3. I had DOW’ed several civs early on, just to get favorable diplo pointers with M&M and a couple of other civs; however, while I was successful …
a. I forgot how many friends each civ has: I got negative diplo with many civs
b. I forgot that subsequent wars with those same enemies would result in quicker and more war weariness (WW)
c. I got absolutely nothing out of my first 3-4 wars (almost nothing, maybe a couple of Great General points of experience)

I DOW’ed Japan, because Tofu had a corner and I thought I might be able to cover my flanks a little that way. I debated whether to fake left and attack right, or vice versa and that cost me a lot of turns. I DOW’ed Mehmed (to my east) also, thinking I should have gone that way in stead of after Tokugawa.

I had been the first to Liberalism, and I chose GUNPOWDER. A very unusual choice for me, as I normally would want the most expensive tech. However, I decided that in this warmongering mode, and with so many civs angry with me, I would acquire as many weapons as soon as I could (I.e., I was now on the doorstep of Grenadiers with Chemistry). That latter idea is also new to me, and I debated it while posting the first spoiler.

I had only one true friend, M&M. I probably kept the other civs from ganging up on him as a score leader, since I was pretty powerful all along and his best (only, maybe sometimes) friend too. I tried to maintain, and develop friendly relations with Ramesses, and did somewhat. He was not well-liked either, though. As an early score leader, the other civs (maybe five at one time as I recall) DOW’ed him at the same time. And, although I did a lot for him, and maintained a plus +5 to +7 with him, he would never trade with me. Finally, he did one trade with me around 845 AD. He would come through only once more circa 1274AD. He was in trouble, and my second-bestest friend was not long for this world.

One of my major problems was solved when M&M DOW’ed Mehmed on my east, and established colonies there. Both a problem and a solution, Mehmed (hated me) became M&M’s vassal state. So, as long as Mansa could keep his dog on a leash, I would be okay, and I was feeling comfy because M&M was near the top of strength and score all the late middle and endgame game, and anyone would pretty much have to come through him from either direction to get at me. However, Mehmed hated me and had open border with all of my main enemies, so it was not exactly a cake walk for a noob like me.

But, with the back door more or less closed, I warred and warred counterclockwise, sending all of my troops through M&M’s territory to their battlefields.

London was my mainstay, especially early on. I had built the Nat’l Epic (GP point increase) and Heroic Epic (military production) there. I put 100% of my Great Generals in London, first as a military academy, and then to instruct and increase experience. I think I have eight GG’s by the end of the game.

I also used religion in a new way for me. I built the temples (for happiness) and the monasteries to build a few missionaries. I then took my missionaries with my SoD (Stack of Doom, i.e., my main invading army) and if I captured a city (as opposed to making the decision to raze it) then I introduced one or two religions to make the borders expand much quicker (say 3-5 turns instead of maybe 15). Probably not a wise investment, but it seemed to serve me well. I was in Free Religion most of the AD years, and never adopted any religion, (heathen that I am).

Try as I could, I was not able to keep up with M&M techwise, especially now that he had that vassal state teching and trading with him exclusively. But, I stayed close, and luckily that was enough. Most of my ‘victims’ were behind me in technology (easy pickins’) and when they were my equal, I overwhelmed them with Trebs and toward the end, cannons. My last tech was Physics, and I had Infantry & Cannons as my primary military units. I build about three Frigates (two upgraded from Triremes to Caravels to Frigates) and two Galleons (one upgraded from Galley). That was my whole navy. Only had one naval “scare” when I was at war with a civ with Frigates before I got Astronomy. Two of my three caravels caught the {lone} Frigate off shore and let him have it …. Lost one Caravel of course, but did away with the menacing Frigate in the process.

CIVICS

At the end I was still in Hereditary Rule until I got Fascism and adopted Police State (PS) to solve my WW problems – I built Mt. Rushmore and had been busy constructing jails everywhere for a while.. And the PS boost to military construction was welcome.

I stayed in Bureacracy (never adopted Nationhood), stayed in Slavery until I was forced to Emancipation (whipped my cities the whole game until then; many were at sizes 3, 4 or 5 and had unhappy faces from pop rushes under slavery that extended out as much at 80-90 turns or even more on occasion.

I was in Free Market and Free Religion.

FRIENDS

M&M was my only true trading partner, although I salvaged a couple of techs from Ramesses with careful nuturing. I also tried to salvage a relationship with the Romans from early on; I had them up to about +6 or +7, when unfortunately, one of my nearly defeated enemies became their vassal state, and Augustus Ceasar DOW’ed me when the vassal became his, because I was at war with the vassal, I guess. I proceeded to sack Rome… hee hee hee.

Near the very end, I was leading in score (most of the last part of the game I was second in score to M&M), Shaka was alive and around 1700 score, Mehmed II had survived as Mansa’s vassal state (1400’s score), and Hannibal was the last on my list – the victim that put me near the domination limit. Now I had to decide if just waiting it out until my newly acquired cities’ borders expanded would put me over the top the “safe” way--- no, not me, I attacked Shaka. He was ‘showing’ a stack of a dozen cavalry and a cannon or two. They were within range of my farthest advanced SoD, so I took them out completely. A couple of turns later I had taken and/or razed three of his cities. My reserves and new recruits were coming up steadily from behind, fresh and some of them fully promoted thanks to the great military instructors I had in London. I was initially throwing a small stack here and there to block Shaka’s cavalary from re-taking his cities (or any of my others) and then I was able to reassemble my groups and regroup. After that I had him on the run and was about to head for his last four or five cities group when the Domination victory occurred.

FAVORITE THINGS

Since this was my first WarLords, I have to say I love the Trebs. The Great Generals were of course, all they were touted to be, and perhaps more. Does anyone have any experience attaching them to units? I just put all of mine into London (since I didn’t know any better… seemed to be a good idea at the time !). The funniest thing that happened to me was on the way to rifling, when I finally got there, there were no Riflemen!? Despite even the recent mentions in the first spoiler, I had forgotten that England has the Redcoats!! Did you ever forget anything so obvious? I did. Gotta’ love those Redcoats (even though I realize that they are not unique to WarLords).

The second funniest thing was that I did not have Railroad at the end, and I had “unemployed” and “under-employed” workers everywhere. But, because M&M had colonies in little spots all over, he was “railroading” nearly my entire empire for me!! (to connect to his satellite cities through my ‘open borders’ with him). M&M was so funny: A few times when I attacked a civ in a new war, I would do a doubletake at my stack and there would be a couple of M&M’s Riflemen and a Settler!! As soon as I razed any city, M&M would, on at least a couple of occasions, not let the turn pass until he had settled a new city in the now empty area around the ruins ! Funny thing, it worked out for him, so to speak. On the other hand, if I had kept the city, the enemy culture would have been unbearable for me and the city would have revolted and possibly even flipped back—either way I only razed cities that I could see no long term potential to make a contribution to my empire.

WHAT I LEARNED

Probably the silliest thing I did was to enter into so many early wars in an effort to secure diplo points with Mansa and others. Backfired, as those points are short-lived and my “You Declared War on My Friend” stuck until the end of the game it seemed. Everyone except M&M was seriously red with me throughout and I never knew when some nameless, winless confict would break out in my rear ranks away from my main army where it would be very annoying even from the lesser advanced civs since even they have been sitting there building war units for quite a while.

I had a terrible time developing a war plan and implementing it. I changed my mind about which way to expand more than once until I finally got a “corner” of the world to put my back to and start advancing.

My favorite promotions for Infantry (gunpowder and many other units, too) was C3 (three stars) and then march (heals while moving).

I continue to learn the importance of a good navy, even if it’s small, as in this game. London and England in general, had so many juicy offshore fishing boat targets.

THANKS

Thanks to everyone who answered my questions and gave input and have helped steer me in the right directions with CIV IV and WLords.

SCORE

While I certainly didn’t win any awards, I was very happy to achieve a Domination Victory in 1768 AD, with a base score of 4,198, and adjusted score of 41,005 (48,241 as AC). For an early GOTM/WOTM attempt for me, and my first WarLords game of any kind ever, I didn’t suck too badly. I was happy that I have once again greatly reduced my noobie goofs and mistakes, including the fact that I have been able to bring my many mouseslips under control and had hardly any in this game, and no critical ones. I think I was generally knowledgeable about the rules (RTDB = Read The Darn Book), so that I didn’t try to move men into impossible situations etc., which is a first for me.

I hope everyone enjoyed the WOTM 10 as much as I did. Now it’s off to start the GOTM – a shot at immortality as I understand it with the Persian immortals on Immortal level (Hey, I suppose I am still a Chieftan level player !).

Best to all,
Adama
Military Leader of the last remnant of the Human Race
 
The only time I tend to attach a Great General is to get a super-medic.

The General gives access to a Medic III promotion that increases the healing rate another 15 or 20%

I therefore tend to put it on a Spear/Chariot/Archer unit as early as I can, and carry him around with my stack for the rest of the game. Make sure when you attach him though that there is only 1 unit on the tile...his 20 exp points are divided up amongst every unit on the tile, so if there is more than one, you'll add a meager 10 or less exp points to each unit.
 
The only time I tend to attach a Great General is to get a super-medic.

The General gives access to a Medic III promotion that increases the healing rate another 15 or 20%

I therefore tend to put it on a Spear/Chariot/Archer unit as early as I can, and carry him around with my stack for the rest of the game. Make sure when you attach him though that there is only 1 unit on the tile...his 20 exp points are divided up amongst every unit on the tile, so if there is more than one, you'll add a meager 10 or less exp points to each unit.

Thanks. I'll be back for more WarLords WOTM in the future. I thoroughly enjoyed this game. There is a lot to learn yet for me.

I really like your Medic III WarLord. I'll definitely give it a try one month.

P.S. I really like your Homer Simpson, A. Einstein, Hubbard, etc. quotes on the Human Condition, er, ah, I meant "stupidity." The Simpson's are a great source of philosophy in general - I must have seen each episode at least twice ... :goodjob:

Adama
 
With 17 aggressive AIs ranged against the isolated English, I decided the obvious victory to pick was: Diplomatic Victory! (Of course this was the "most of the people who liked the other guy are now dead" kind of diplomatic victory.)
I walked the same path. Not obvious for me, but instead the only one I was able to travel. And many times during the game, I thought I wouldn't be able to win. :blush:

Nothing terribly fabulous to report, except I did thankfully remember the obvious trick for getting your vassals to vote for you even when they're still a bit grumpy about your having conquered them: declare war on your election opponent. They are now at war with him and allied with you...
Interesting. From my own experience, my vassals always vote for me, regardless of their feelings about me or my war/peace state towards my rival in the vote. :confused:

(Oh and irritatingly, I could have won the election 6 or so turns earlier except the vote results came the turn before I razed a city to get the required number of votes down low enough...)
Wouldn't it be safer to keep the city, adding to your own vote count? I can imagine raze is ok if the city is under threat of being recaptured, though.

@ dV & Thrallia: :goodjob: Good to know my teammates in SGOTM5 have their swords sharpened for the upcoming battles, while I have to hide myself behind the bullet-proof windows of my UN office! :lol:
 
I've always had my vassals vote for me as well. I think it is required that they do so, because only a couple times have I had my vassals actually like me enough to have voted for me anyway(they declare war on me, thus giving me no negatives for the war after I vassal them)
 
Interesting. From my own experience, my vassals always vote for me, regardless of their feelings about me or my war/peace state towards my rival in the vote. :confused:

Oh, fair enough. I just assumed I'd need them at war with my opponent, and so declared war on Cyrus before the first vote. (So I never saw if they'd have voted for me anyway.) Well, I needed to knock Cyrus down a bit to bring the voting target down anyway.

Wouldn't it be safer to keep the city, adding to your own vote count? I can imagine raze is ok if the city is under threat of being recaptured, though.

Yes, but it would have given me a domination victory first. I seem to recall I was about 0.6% under the limit. I gifted Asoka a city that was about to tip me over at one point.

I just thought it seemed like a stupidly fun idea to win 'diplomatic' with aggressive AIs -- and I'm a slow enough conqueror and poor enough player that I don't expect to be competing for medals anyway.
 
Wow! What a wild game.

1936 Cultural Win

Only two real wars, both early, with Stalin and Shaka. They tore up my stuff, but never took a city. For the most part, I only had the three island cities, and think if I could have managed five earlier I might have done better. When I finally got the 5th, I built a theater, then Globe Theater. Also, at the end I finally got a second great artist. It seemed I could be running 98% GA and 2% anything else... and I'd get the wrong one.

It seemed like everyone was fighting but me! I made good defensive pacts to keep the angry AI off me....

Fun game, guys! Kudos!
 
It seemed like everyone was fighting but me! I made good defensive pacts to keep the angry AI off me....

Maybe you can win the award for the fastest cultural victory. I really have to give that victory condition a try, but in this game I didn´t have the nuts. Congrats for managing it... :goodjob:
 
Maybe you can win the award for the fastest cultural victory. I really have to give that victory condition a try, but in this game I didn´t have the nuts. Congrats for managing it... :goodjob:

Nah, Vynd got it in 1881 or there abouts. I'm probably up for another wooden spoon for my collection! :blush: I just thought. Hmmm... Alone on an island with marble and stone. That just screamed wonder building. I figured I could get a strong navy and keep people off me, but it worked out that the d-pacts worked much better.

Stalin attacked me later in the game, and I think every AI, literally, also declared on him. Thanks for helping me win, Cyrus! :lol:

Truthfully, I almost resigned when Shaka attacked early on. He put a bunch of cav on the island before I noticed what he was doing, but I fended him off because he split them up to pillage... and I picked them off one by one. Then I sank one of his galleons with more troops, and he backed off. :eek:
 
Spaceship loss to Egypt in 2022AD.:(

From the first post, my plan had been to use a strong navy to attack coastal cities to establish a foothold for each war, using London as the hub and sending my armies out like the spokes of a wheel...rather than marching round the world. - I thought using the Red Coats for their defensive capabilities would support this strategy.

Also from the first post, I was at war with Monte...

So, I brought Ramesses and Mansu in on my side to attack Monte. - (And the Romans joined in too) - Monte fell. Rome had captured the capital city, I had captured everything else.

Unfortunately Russia attacked Mansu part way through the Aztec war and Mansu vassalised to Ramesses. (The significance of this didn't occur to me until later.)

Anyway on with the plan. With Monte out - I've got almost all the SW. - I decided to attack Brennus who was tucked in the south west corner with only 3 cities just to complete my control of that part of the wheel.

War with Brennus was going well. 1 city captured, 1 about to fall when Ragnar attacked me and brought in his friend Khan.

I went from attacking Brennus to defending everything I had achieved so far.

Then Tokugawa also joined the assault on England....

But with all this going on I was actually doing alright until my former Aztec cities flipped to Egypt leaving me only 2 cities on the continent.

Ragnar captured my port and Brennus re-captured his third city. - I was driven back to my island home.

A few more continental wars and Egypt was gaining vassals every time. - This wasn't looking good. My 2 cities couldn't keep up with Ramesses so he out teched me.

Need to attack Ramesses....I'll build Ironclads, Redcoats and Cannon for the assault.

But before I had enought troops Shaka DOWed on me.- OK I'll use the same strategy on Shaka. - I was technologically superior and had an Ironclad fleet ready for bombardment duty. - Started the attack on Shaka....Waves of Zulu military threw themselves at my Redcoats (and a few turns later, Machine guns) - The fleet had reduced the city defence to zero but I found I couldn't land enough troops from my 2 Galleons to prevent them all being wiped out before the re-enforcements turned up. (Note to me: build more galleons/ transports next time) - This shows my lack of Military experience.

With time running out I had to stop Ramesses...But before I could do anything the Russians DOWed on me.

Russian bombers started taking out my island resources. - I spent the rest of the game defending the island and re-building my Oil rig whilst Egypt ran away with a Spaceship win. :mad: - Frustrating as I knew I had to stop Ramesses and just couldn't find the way to do it.

All told - A very enjoyable game even if it was a loss. - My strategy almost worked...Should have done something to stop the vassal power thing and maintain relations better....although I dont know what.
 
So all up, it sounds like the trick for getting a good score with this one was to get onto the mainland early, before it was all swamped with overlapping culture. (And then to just keep rolling...)
 
4000 BC: Erkon watches the skies and the stars deliver a clear mission: Kill'em! Kill'em all!! :aargh: :aargh: :aargh:
Spoiler :

3760 BC Churchill(England) declares war on Ramesses II(Egypt)
3760 BC Erkon: Ramesses II - you must die, swine!
3640 BC Churchill(England) declares war on Ragnar(Vikings)
3640 BC Erkon: Ragnar, we'll see who has unprotected cities!
3610 BC Erkon: Start with BW, build WB, grow London to 3
3520 BC Churchill(England) declares war on Brennus(Celtia)
3520 BC Erkon: Brennus, take your stone circle and shove it up!
3520 BC Tech learned: Bronze Working
3490 BC Churchill(England) declares war on Montezuma(Aztec)
3490 BC Erkon: Montezuma, I will slaughter you, not your slaves!
3310 BC Churchill(England) declares war on Saladin(Arabia)
3310 BC Erkon: Saladin, go away!
3310 BC Erkon: No Bronze, continue with IW
3130 BC Churchill(England) declares war on Isabella(Spain)
3130 BC Erkon: Isa, I am a fiendish heathen!
3070 BC Churchill(England) declares war on Shaka(Zululand)
3070 BC Churchill(England) declares war on Tokugawa(Japan)
3070 BC Erkon: Shaka, we'll see who is vulnerable....
3070 BC Erkon: Tokugawa, I'm afraid I cannot return your courtesy
3010 BC Churchill(England) declares war on Hannibal(Carthage)
3010 BC Erkon: Hannibal, I'm not cute!
2950 BC Churchill(England) declares war on Augustus Caesar(Rome)
2950 BC Erkon: Ceasar, you shall surrender, not me
2890 BC Churchill(England) declares war on Stalin(Russia)
2890 BC Erkon: Stalin, I have a death wish. For you!
2710 BC Tech learned: Iron Working
2650 BC Churchill(England) declares war on Wang Kon(Korea)
2650 BC Churchill(England) declares war on Kublai Khan(Mongolia)
2650 BC Erkon: Kublai and Wang - I betray you both
2620 BC Churchill(England) declares war on Mansa Musa(Mali)
2620 BC Erkon: Mansa, I wont shake you hand
2590 BC Churchill(England) declares war on Asoka(India)
2590 BC Erkon: Asoka, I cant even spell to peese
2530 BC Tech learned: Masonry
2470 BC Churchill(England) declares war on Mehmed II(Ottomans)
2470 BC Erkon: Mehmed, you give ME tributes
2410 BC Tech learned: Hunting
2320 BC Churchill(England) declares war on Cyrus(Persia)
2320 BC Erkon: Cyrus, count me as your enemy
2320 BC Erkon: Ok, that was all AI. Time to use the Ship of Doom for crab nets
2290 BC Tech learned: Archery
2140 BC Tech learned: The Wheel
1870 BC Tech learned: Sailing
1750 BC Tech learned: Mysticism
1600 BC Tech learned: Meditation
1480 BC Tech learned: Priesthood
940 BC Tech learned: Monarchy
805 BC Erkon: Seven units against two in a 20% city on hill (Ankara)
805 BC Erkon: First unit die but damages defending axe a lot
805 BC Captured Ankara (Mehmed II)
805 BC Tech learned: Writing
730 BC Captured P'yongyang (Wang Kon)
700 BC P'yongyang lost
340 BC Erkon: Ankara has plenty of defenders and it's time for the next attack
340 BC Erkon: I would like to take Beshbalik, but I wont be able to keep it
340 BC Erkon: The culture pressure on York is a problem
340 BC Erkon: So, I will raze Besh instead
175 BC Erkon: The invasion at Besh did not work well at all
175 BC Erkon: I lost two swords in a counter attack and KK moved in a spear in city
175 BC Erkon: I had to withdraw to galleys
175 BC Erkon: Back to plan A: occupy jungle hills to attract units
175 BC Tech learned: Feudalism
100 BC Erkon: There's more than 60 units next to Ankara. Man, what a siege!
100 BC Erkon: Then there's another 20 units two tiles away.
85 BC Tech learned: Animal Husbandry
70 BC Erkon: No horses...
55 BC Erkon: Memphis is the target. It's now or never.
10 BC Ankara lost
5 AD Erkon: Disaster! Ankara is lost...
5 AD Erkon: The enemy launched all their units
5 AD Erkon: I was completely outnumbered
5 AD Erkon: And worse! Ramessess has longbowmen
5 AD Erkon: I had planned my attack to this turn
5 AD Captured Memphis (Ramesses II)
20 AD Erkon: I don't know what is worst
20 AD Erkon: That I lost Ankara or that I captured Memphis
20 AD Erkon: I planned to use the capture loot to upgrade the archers in Ankara
20 AD Erkon: Instead of researching A.H. and Mathematics
20 AD Erkon: I should have upgraded at 0% research
35 AD Erkon: I adopted Judaism and the map opened up
35 AD Erkon: There is a "nice" trail of units from Ankara that is otw to Memphis
80 AD Tech learned: Mathematics
95 AD Erkon: Memphis is still not attacked, but I don't have high hopes. About 100 units is otw...
95 AD Erkon: And most AI has construction.
95 AD Erkon: I have assigned to scientists i London.
95 AD Erkon: I'll probably build an Academy in London
95 AD Erkon: I'm evacuating the swords from Memphis
95 AD Erkon: I have a new plan now: razing all coastal cities with cats and swords
95 AD Erkon: Who am I kidding? Perhaps I can raze one...
95 AD Erkon: ALL AI has open borders with each others...
110 AD Memphis lost
125 AD Erkon: Memphis lost.
155 AD Erkon: I wonder if I will get the opportunity to raze Memphis if I recapture?
155 AD Erkon: A misclick lost me a spear...
155 AD Captured Memphis (Brennus)
155 AD Razed Memphis
155 AD Memphis lost
155 AD Erkon: He he, I raze Memphis, holy city for judaism and christianity :-)
170 AD Erkon: Ok, I'm pushed back to island. But soon I can build cats!
260 AD Tech learned: Construction
290 AD Erkon: The AI relations deteriorate: some are cautious with each others :lol:
290 AD Erkon: Engineering would be great for the trebs but too far away
290 AD Erkon: I'm teching towards Literature and HE instead.
320 AD Tech learned: Polytheism
335 AD Erkon: Awful timing (agains). Asoka learns feudalism two turns before I rach Madras
335 AD Erkon: Abort mission, return to base
365 AD Erkon: Pillage nets otw back
365 AD Erkon: I'm last in score. It's so humiliating....
380 AD Erkon: And the AI has mace now. I'm grateful they're totally incompented at invasion
380 AD Erkon: I'll probably regret these words later :-(
395 AD Erkon: I'm planning to recapture Ankara
410 AD Erkon: The academy nets me 13.5 bpt
410 AD Erkon: The extra 4 cpt will expand London borders quicker as well
410 AD Erkon: Now that the academy is build, I will whip an aqueduct
410 AD Erkon: Health is a problem and I have spent one turn on a cat
410 AD Erkon: The hammers into the aq. is fresh and reduce production to 13 this turn
410 AD Erkon: This will enable me to whip 4 pop, with 43 hammers overflow
440 AD Tech learned: Alphabet
455 AD Erkon: God nows how many work boats I've killed for KK. He just keeps sending them :lol:
500 AD Erkon: I lost one turn due to bad ship planning
515 AD Captured Ankara (Cyrus)
515 AD Erkon: War! What is it good for? Absolutely nothing.
515 AD Erkon: Ankara is now back in the hands of the barbarians.
515 AD Erkon: Let's move in the longbowmen
530 AD Tech learned: Literature
545 AD Erkon: Literature done, Compass next (for health in London)
560 AD Erkon: I plan to research Metal Casting and Calender, the lightbuld Machinery in 47 turns.
575 AD Erkon: Ok, let them come! Ankara has plenty of LBMs. Let's see how long they will survive...
590 AD Erkon: Man, they're really furious! I never knew what that really means. Now I know.
590 AD Erkon: It's when the AI launches five attacks at 0.0 % chance.
590 AD Erkon: 46 units next to Ankara
620 AD Erkon: 82 units next to Ankara. And they're angry!
620 AD Erkon: The list doesn't even fit the screen (where do I send the bug report?) :lol:
635 AD Erkon: Man, what a manic fight!
635 AD Erkon: I defeated 24 units
635 AD Erkon: I lost 4
635 AD Erkon: I whip a scout to ensure that the city is auto-razed next turn.
635 AD Ankara lost
650 AD Erkon: Isa took the city. Why didn't it autoraze?
650 AD Erkon: Monte is annoyed with Asoka :-) Alliance is falling apart? I wish...
695 AD Tech learned: Compass
725 AD Tech learned: Pottery
860 AD Erkon: I will not build library in Nottingham as I first planned
860 AD Erkon: Instead I trust that Judaism will spread
860 AD Erkon: I will now switch to cats and longbowmen
860 AD Erkon: The intention is to capture Texcoco
860 AD Erkon: It's a city with river around it SW of London
860 AD Erkon: The third city contribute as much as it costs
860 AD Erkon: But with currency, if will be a profit
860 AD Tech learned: Currency
875 AD Erkon: The third city contributes 7 coins and costs 2-3
1010 AD Tech learned: Metal Casting
1112 AD Tech learned: Calendar
1124 AD Erkon: Timing again. I was just about to attack Texcoco. Now there's a castle...
1166 AD Tech learned: Agriculture
1172 AD Tech learned: Machinery
1178 AD Erkon: Lets try another strategy. I will wait for Ankara to revolt. If that happens, I'll launch the attack against the weakened units.
1208 AD Erkon: Doh! Cyrus sent a caravel, and I chicken out and unloaded my troops. A few turns later, Ankar entered revolt. I could have attacked and captured the city!
1256 AD Erkon: Hmm, Isa will not leave Ankara as long as my galleys are close. And if I move away my galleys, I can't attack if Ankara revolts...
1274 AD Erkon: Doh! Isa culture bombed Ankara. No hope for revolt then.
1274 AD Tech learned: Civil Service
1280 AD Captured Alexandria (Ramesses II)
1280 AD Razed Alexandria
1280 AD Alexandria lost
1310 AD Erkon: Lets stir the hornets nest. I land a bunch of longbowmen on a hill. Let's see what happens :-)
1316 AD Erkon: Oops, I forgot to promote my LBMs... No harm done though. One cat was defeated.
1328 AD Erkon: Still no attack. But I can see movement along the shores.
1334 AD Erkon: Judaism didn't spreat by itself, so I had to miss it.
1352 AD Erkon: Still no action. The mighty AI does not dare to attack my LBMs on a hill? :lol:
1364 AD Tech learned: Optics
1370 AD Erkon: Aha! Let's culture bomb Nottingham and the launch a final strike at Texcoco.
1394 AD Erkon: Oh my, just as I plan to launch the attack, Monte upgrades to Riflemen. Timing...
1424 AD Erkon: Ok, lets try one last time. Next turn I attack.
1436 AD Erkon: Walls are down, let loose the cats!
1436 AD Captured Texcoco (Montezuma)
1436 AD Erkon: Ok, city finaly mine. Let's see how long I can hold it.
1436 AD Erkon: I don't need the cats so I leave them undefended
1436 AD Erkon: I leave Nottingham undefended
1436 AD Erkon: Next turn I will move a cat there.
1442 AD Tech learned: Drama
1448 AD Erkon: Ha! They are VERY angry. But I survived this turn. I won't manage one more turn. Hopefully, someone else than Monty will capture.
1454 AD Erkon: My god. I killed 14 units. And my 4 move galley was not captured in docks. Time to evac.
1454 AD Texcoco lost
1460 AD Erkon: Brennus captured Texcoco. Excellent. I think it will revolt to Monty, but hopefully it will starve a bit. And the naval threat is reduced.
1460 AD Erkon: 5 WW. That's a lot. I wonder why it skyrocketed? I didn't kill that many units. Loosing the city is bad though. Hopefully the WW will drop quick, since so many AI were involved.
1460 AD Erkon: 7 gren and 6 rifle. Not bad, not bad.
1490 AD Erkon: Time to pillage some nets, as a good barbarian
1496 AD Erkon: Oh nooooo! Emancipation. I had forgot. Bye bye happiness, bye bye :-(
1523 AD Captured Pi-Ramesses (Ramesses II)
1523 AD Razed Pi-Ramesses
1523 AD Pi-Ramesses lost
1523 AD Tech learned: Engineering
1526 AD Erkon: I planned to build a cheap spearman (52 hammers) for happiness. I discovered Engineering the same turn as the spear would finish. It changed to pike. Research is thus before production, similar as research is before oracle.
1532 AD Erkon: I culture bombed York. No tiles swapped, but just to make a stance!
1541 AD Razed Giza
1541 AD Erkon: I could not resist. I had to destroy Giza :lol:
1556 AD Razed Byblos
1556 AD Erkon: Kill, kill, kill
1556 AD Erkon: Erm.. Where did that galleon come from?...
1565 AD Tech learned: Guilds
1568 AD Erkon: It's pretty obvious that I will not make another invasion, so I focus on naval defense.
1598 AD Erkon: WW is going down (to 2) and London is now stagnant with 5 specialists.
1613 AD Tech learned: Banking
1616 AD Erkon: Brennus sends out a Galleon from Texcoco. Man he must have been building that ship for ages with 2 hpt...
1616 AD Erkon: Or perhaps he upgraded?
1616 AD Erkon: Regardless, it will sink like stone.
1622 AD Tech learned: Gunpowder
1688 AD Tech learned: Chemistry
1694 AD Erkon: I settled the Great Merchant. This enabled me to run 100% research at +-0 gpt
1712 AD Erkon: Here comes the first Frigate. I'm 13 turns away. It's really going downhill now.
1712 AD Erkon: As soon as I have Frigates, I will build grens and try to do some damage
1715 AD Erkon: :lol: it took me almost all of my obsolete ships to kill one frigate. I hope it will take at least 16 turns until next shows up. Dream on...
1732 AD Erkon: I'm still building research at London. I could build grens, but I want my frigates asap.
1738 AD Erkon: Zulu frigate incoming. He will pillage my nets, but I have no ships to intercept him. 3 turns until astronomy.
1740 AD Erkon: Ironclad! Sigh...
1742 AD Tech learned: Astronomy
1750 AD Erkon: Isa has SAMs. I won't stand a chance when they invade.
1752 AD Erkon: Hah! I got Shakas frigate. Now, if I can kill Cyrus ironclad as well...
1760 AD Erkon: He he, killed Ironclad :)
1762 AD Erkon: Texcoco is still size one. The city is completely engulfed in culture. Perfect. :-)
1796 AD Erkon: Aircraft will probably show up soon
1798 AD Erkon: I'm sending my obsolete ships eastward to take a look at the world
1802 AD Erkon: I got an artist
1802 AD Erkon: I will save him 12 turns until I have music
1802 AD Erkon: Then I will try the culture bomb trick with max culture
1808 AD Erkon: Isa has a transport. Why won't she use it?
1810 AD Tech learned: Steel
1814 AD Erkon: I messed up my assault on Pi Ramesses and did not capture it. So, next turn he moves in Machine Guns. Sigh
1816 AD Tech learned: Music
1817 AD Erkon: Apollo Program in 1817 AD. Not bad for Monarch.
1817 AD Erkon: Before creating the great work, I switch to max cpt. Let's see if I can push back a tile or two, to get crabs back.
1817 AD Erkon: Nah, that didn't help much
1819 AD Erkon: Hah! I got a tile and now crabs are reconnected :-)
1825 AD Tech learned: Paper
1838 AD Erkon: Ok, lets see if I can do damage to Ankara... It was a while ago since last attempt...
1838 AD Erkon: Hah! I killed an infantry :-)
1839 AD Captured Ankara (Isabella)
1839 AD Razed Ankara
1839 AD Ankara lost
1839 AD Erkon: Hah! I razed Ankara! Finally... The city managed to expand culture during the raze :-)
1844 AD Captured Abydos (Ramesses II)
1844 AD Razed Abydos
1844 AD Abydos lost
1844 AD Erkon: He he, razed Abydos :-)
1845 AD Tech learned: Education
1846 AD Tech learned: Monotheism
1851 AD Tech learned: Theology
1856 AD Erkon: Another Artist. I don't know what to do with him.
1857 AD Erkon: My fifth general shows up. That is why I teched towards Education. Now I can build the military academy for the extra 50% production.
1857 AD Erkon: The net effect is 20%
1868 AD Erkon: I will launch my last invasion next turn.
1868 AD Erkon: From now on, I will build Frigates
1869 AD Captured Asyut (Ramesses II)
1869 AD Razed Asyut
1869 AD Asyut lost
1869 AD Erkon: Mission accomplished, city razed
1871 AD Tech learned: Printing Press
1874 AD Erkon: Ramesses used his Artist to trigger a golden age, something I would have aimed for with my Artist.
1875 AD Erkon: Battleship... Doh!
1888 AD Erkon: Ships are swarming and I can't build frigates any longer.
1888 AD Erkon: Fighters are destroying all my improvements.
1888 AD Erkon: I am now waiting for the invasion
1888 AD Erkon: Let's see if I can manage a space race defeat?
1892 AD Tech learned: Replaceable Parts
1900 AD Erkon: I've made it to the 20th century. Can I hold out another 150 turns? :lol:
1903 AD Erkon: I have to make another invasion... Can't resist.
1903 AD Erkon: Hmm, invasion failed...
1904 AD Erkon: Hah! I got a caravel :-)
1926 AD Erkon: Come on, I was only joking!? Go home, will you? I got the message...
1927 AD Erkon: I'm moving a galleon to try to lure away the big ships...
1928 AD Erkon: He he, I killed a SAM. They must not think they are safe!
1929 AD Erkon: Ha! I got a caravel...
1934 AD Tech learned: Rifling
1938 AD Erkon: My first Red Coat. Let's see if this UU can turn the tide, shall we?
1941 AD Erkon: Spied have landed! With sub?
1951 AD Erkon: UN is built. Will this game end in a diplomatic defeat, or can i hold out another 99 turns?
1955 AD Erkon: Global Civic is up. I vote yes for emancipation. I have no clue what it is, but it seams modern. :-)
1956 AD Erkon: Engine, cockpit, stasis chamber and docking bay left to build.
1956 AD Erkon: Can they do that in 94 turns?
1959 AD Erkon: In a moment of utter confusion, I accidently voted NO to environmentalism.
1960 AD Erkon: That was close! The civic change was passed with a small margin.
1962 AD Erkon: Curse! Shaka completes manhattan...
1963 AD Erkon: UN civic - Open Trade. I like I like
1965 AD Erkon: I hope Brennus managed to propose the non-proliferation treaty before Shaka launches
1966 AD Erkon: How come I don't have any city trade with other cities?
1969 AD Erkon: 81 turns left...
1972 AD Erkon: All right, nukes are banned!
1975 AD Erkon: Ha! Brennus tries to sneak in a diplomatic victory! I abstain, and I don't think he will get all votes.
1976 AD Erkon: No one wins. Mansa and me abstains. Brennus is lacking quite a lot of votes.
1977 AD Erkon: Shaka has engine, life support and stasis left to build
1980 AD Erkon: Hmm, the universal suffrage was not very good. I'm down to 2 happiness in margin.
1980 AD Erkon: I must vote NO to free religion
1987 AD Erkon: Free Religion? No please
1987 AD Erkon: The romans run by with a stack of obsolete units. I kill three of them with my Assault Ship (Galleon) carrying Redcoats.
1989 AD Erkon: Romans have engine and statis chamber left to build
1989 AD Erkon: I won't make this
1995 AD Tech learned: Steam Power
1996 AD Erkon: I've got coal! Surely, this is an omen?
1997 AD Erkon: Lets learn Horseback Riding!
1999 AD Erkon: Wang Kon, how dare you pass next to my lands with four archers? They must die!
2000 AD Erkon: 50 turns left...
2002 AD Erkon: It's completely incomprehensible why the AI does not invade.
2002 AD Tech learned: Horseback Riding
2012 AD Tech learned: Code of Laws
2015 AD Erkon: Shaka has the stasis chamber left to build. In 35 turns. He can't fail, can he?
2020 AD Erkon: 30 turns left. Come on!
2025 AD Erkon: 25 turns left...
2026 AD Erkon: Rats! Shaka took off...

324 units killed
 
Its somewhat surprising that you killed less units than I did Erkon lol
Nonetheless, it was fun reading your comments throughout the game. I'm not sure why they never invaded you either...in my game they tried a few times to invade, but never could because of my triremes.
 
go Erkon go, go :goodjob:


the spoiler, not the game, of course
but i suppose it was a lot of fun
 
Erkon, what a great game:goodjob: .

And such an excellent report :D :D :D .
 
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