Wouldn't it be fun if we had Crusades?

I could abuse it by picking a religion noone ever picks (taoism/islam) because then I can wage a holy war against any civ in the game for little consequences.

Someone else has to have it, but... you do get to turn any other civ into an attack dog like Izzy in a cooperative mood only more so. Which is just a smidge too useful.
 
Well alot of the +happiness is from destroying heathen cities/civilisations. One of the reasons why you can't constantly war is because of war exhaustion. So I can counteract the -happiness by constantly warring, while gaining cities in the process boosting my long term gain.
I could abuse it by picking a religion noone ever picks (taoism/islam) because then I can wage a holy war against any civ in the game for little consequences.

But this is different. Happiness is only gained from razing cities. Unhappiness is gained from capturing cities and changing civics. Razing cities means you could lose that strategic resource from your enemy that you alway wanted like say.. iron, and if civilizations with the same state religion as you have loses a city. Then, it will apply the same effect with losing your own city; unhappiness. You also didn't read my happiness bar correctly. You get unhappiness for gaining cities and losing cities. How can you abuse it by picking a religion no one will ever pick unless you spread missionaries all around them. You need two civilizations with the same state religion in order to start a Crusade. Finally, little consequences for starting a holy war? Right after you end a Crusade, everything goes back to normal if you win. If you lose, half of every city population leaves since they are now overzealous religious people.
 
But this is different. Happiness is only gained from razing cities. Unhappiness is gained from capturing cities and changing civics. Razing cities means you could lose that strategic resource from your enemy that you alway wanted like say.. iron, and if civilizations with the same state religion as you have loses a city. Then, it will apply the same effect with losing your own city; unhappiness. You also didn't read my happiness bar correctly. You get unhappiness for gaining cities and losing cities. How can you abuse it by picking a religion no one will ever pick unless you spread missionaries all around them. You need two civilizations with the same state religion in order to start a Crusade. Finally, little consequences for starting a holy war? Right after you end a Crusade, everything goes back to normal if you win. If you lose, half of every city population leaves since they are now overzealous religious people.

And did You thought about culture ? How much "impact" real crusades had ? Destroying "heathe culture" ? Just think about that and the whole crusade would not be so pointelss ;)
 
heathen* destroying* ugh... I am sorry abot previous posts : it is so frustrating to know people would hold such wrong aim to their hearts...
 
The game already has religions, and the AI picks its friends and foes essentially from said religions (buddhists like buddhists and dislike hiduists). Then if it wants to go to war, it usually picks a civ following another religion as its target. As long as some 3rd civ participates in the war, it is then essentially a crusade; a war launched mostly over religious differences featuring several states (and if you think the Crusades were SOLELY about religion, rather than MOSTLY about religion and somewhat about money and land, you are mistaken).
Also, they were more concerned with "driving out" (admittedly by spear and sword) than "killing;" they wanted the Holy Land to be ruled by Christians, not actually go and kill everyone of every other religion (the Europeans knew of some of the East Asian nations, for example, but weren't going to try and invade all of them just to kill heretics).
 
If we have a common enemy we can rally our fellow man to even genocide ! That is all bout the Crusades in my point of view ;)
 
But this is different. Happiness is only gained from razing cities. Unhappiness is gained from capturing cities and changing civics. Razing cities means you could lose that strategic resource from your enemy that you alway wanted like say.. iron, and if civilizations with the same state religion as you have loses a city. Then, it will apply the same effect with losing your own city; unhappiness. You also didn't read my happiness bar correctly. You get unhappiness for gaining cities and losing cities. How can you abuse it by picking a religion no one will ever pick unless you spread missionaries all around them. You need two civilizations with the same state religion in order to start a Crusade. Finally, little consequences for starting a holy war? Right after you end a Crusade, everything goes back to normal if you win. If you lose, half of every city population leaves since they are now overzealous religious people.
Hmm well that changes alot.

I read through it again and I see that the crusade declares war against all civs not part of your religion. Perhaps make it targetted against 1 civ or 1 religion?
I think losing half of your entire empire is a bit much too. Apart from that looks interesting

As a side note there is an event in Civ4 where if there is a nonstate civ with your state religion you have the option to start a crusade for that holy city
 
The game already has religions, and the AI picks its friends and foes essentially from said religions (buddhists like buddhists and dislike hiduists). Then if it wants to go to war, it usually picks a civ following another religion as its target. As long as some 3rd civ participates in the war, it is then essentially a crusade; a war launched mostly over religious differences featuring several states (and if you think the Crusades were SOLELY about religion, rather than MOSTLY about religion and somewhat about money and land, you are mistaken).
Also, they were more concerned with "driving out" (admittedly by spear and sword) than "killing;" they wanted the Holy Land to be ruled by Christians, not actually go and kill everyone of every other religion (the Europeans knew of some of the East Asian nations, for example, but weren't going to try and invade all of them just to kill heretics).

+1 to this.:)

What if it just goes like this;
CivA founded christianity(or whatever religion it is). Then it spreads to civB and civC. Therefore three of them shares the same religion.
Until civA, again, founded Islam. He switches to Islam as state religion.
CivB and civC will start a crusade to capture the Holy City (Catholic). There will be no peace treaty until that Holy City is conquered (or razed) or the invaders get eliminated. <+:) or any> bonus will be given to the civ who captures the Holy City.

What do you think?:blush:
 
I think losing half of your entire empire is a bit much too.

Only if you lose, which you won't, because the entire feature is a warmongerer's dream.

What if it just goes like this;

You've just made the late religions even less attractive prospects, and there's already an issue that in a lot of games the whole world ends up in the first three.
 
Oops. I guess it's a bad idea then. Then, let alone the ApostolicPalace members vote.

(Excised all the smiley crud. What is it with you and AdamCrock?)

Combine the two ideas. A successful AP victory vote means a crusade; anyone with the AP religion gets vassaled to the winner (a human player loses); anyone who's an AP member chooses to vassalise or not (the AI, based on diplomacy relative to the winner; a human can't because a human can't vassalise). If a civ's an AP-vassal it can't change state religion or switch to FR; the AP vassalisation is broken only if the master forsakes the AP religion, which the AI won't do unless they're losing. Severe diplomatic penalties with the civs that don't end up as AP-vassals. (I have more than a paragraph of this idea, but that's the potted summary).

Now, with one fell stroke, the AP is less annoying, you have bone-fide crusades, and it's certainly not less balanced for the player to exploit. (Now, if you pull off an AP cheese, you win. In my proposal, you got a good shot at a win.)
 
Just a small point: There actually is a crusade event in the game already. If a civilization owns the holy city of your religion and is not that religion it will often happen if you are at war with them. you get a quest to take the holy city for your own. I forget the reward though.
 
You surprise me, digitalcraft.

I scanned to see if it was already mentioned, guess I missed it! :blush:

Here's the text though if people want to see:


*********
*CRUSADE*
*********

--==Scenario==--

"Our war against the [Other Civ Adjective] continues. Our spiritual leaders
crty out for us to wage a crusade to wrest control of [Civ City] away from
them."

--==Quest Help==--

"Crusade. You are tasked by your religious leaders to capture and occupy the
Holy City."

"You will fail this quest if a rival civilisation captures [Civ City] first,
if you chance your state religion, or if the war ends for any reason prior
to your success."

From: http://www.gamefaqs.com/pc/938800-sid-meiers-civilization-iv-beyond-the-sword/faqs/49511
 
(Excised all the smiley crud. What is it with you and AdamCrock?)

Huh? No, we're not dating. I mean, I just love emoticons.^^

Combine the two ideas. A successful AP victory vote means a crusade; anyone with the AP religion gets vassaled to the winner (a human player loses); anyone who's an AP member chooses to vassalise or not (the AI, based on diplomacy relative to the winner; a human can't because a human can't vassalise). If a civ's an AP-vassal it can't change state religion or switch to FR; the AP vassalisation is broken only if the master forsakes the AP religion, which the AI won't do unless they're losing. Severe diplomatic penalties with the civs that don't end up as AP-vassals. (I have more than a paragraph of this idea, but that's the potted summary).

Now, with one fell stroke, the AP is less annoying, you have bone-fide crusades, and it's certainly not less balanced for the player to exploit. (Now, if you pull off an AP cheese, you win. In my proposal, you got a good shot at a win.)

What if AI's get vassalized to another AI, and of course, you won't. It's automatic diplo hit for you or you end up losing the game without seeing the crusade.

The AP needs a certain tech before proposing a crusade. Post Islam or Christianity tech (whichever is later.)
 
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