travathian
Warlord
- Joined
- Jan 15, 2003
- Messages
- 262
walkerjks said:If you pay attention to where you place your city, this isn't a real problem. Most of the time you have a couple of resources that produce extra food, so you start with an effective net of +6 or so (+2 from the city and +4 from a couple of reosurces like bananas or pigs or fish or corn). This surplus gets drawn down by hills and plains that you work, but it's enough for quite a bit of growth.
I've won culture victories with size 9 cities before, but more typically, my big commerce cities manage to get to size 15 to 18, with the only farms being put on farmable resources (rice, wheat, etc).
This is absolutely true. If you can find two food sources near some hills, you have a great production city in the making. But you still can't just watermill/cottage every tile and expect to grow your city big enough to take advantage of all those mines. Ideally you'd farm the special resources to maximize food, while growing your city on other food netral tiles (+2) such as grassland with forest/cottage, grassy hills with windmills, or grassy river tiles with watermills. Your corn/pigs continue to provide surplus food allowing you to grow very fast. By the time you have tapped out all of your food neutral tiles you may be at a size 6-9, at which point you start nabbing those mines, growth slows, but production skyrockets. Eventually you stagnate but it doesn't matter since you have a decent commerce income, plus great production. Everntually Biology comes along and for every two farms you can work another tiler, boom, more production.
)... The point here is: food excess in Civ4 is not as awardable as Civ3 (it's actually punished somehow).
But there is ALWAYS a BALANCE.
The farmer would get rich in no time after having launched a timing war. Another great design in Civ4!
), as well as to share information. I think we should all respect his work. However, the work itself is open to be criticized and improve. I think the words like 'never build a farm' represents an unbalanced play, which possibly would result in serious consequence, as I have pointed. Of course, to build several early cottages is a VERY good idea
, especially in high difficulties in term of keeping up with (maybe should say chasing up instead) AI's tech speed. It is particularly true when using financial civs. It's much more appropiate to say 'farm is not as important as in Civ3'. You rarely need to build an extra farm in the city that grabs more than two food resources.
