@TDP
My air force consisted of 10 stealth bombers, 15 bombers, 5 Jet fighters and 5 fighters.
b/c you were giving a irrevelant era example at modern era when i specifically stated medieval. Giving examples on HOW GOOD YOU DID MODERN era has no regards to what I am asking. also, i HIGHLY (VERY HIGHLY) doubt u don't have banks/stock exchanges at modern era to support your economy. lol. I certainly don't have problem with gold maintenance when the era progresses into industrial, modern etc. I can also easily get +700 gpt at the modern era...
but anyways, i don't feel like pupetting cities for the extra unhappiness and courthouse maintenance. though, i should maybe spend one or two new cities specifically with only gold post and keep the popoluation low to 3-4. but honestly, i don't think this strategy with cities that has only gold post works very well at medieval era unless u build over 10 cities that does it. the gold post basically just negate the happiness building maintenance (and it'll take a LONG time to build happiness buildings since u don't have production improvements with low citizens). it would work for pupetting cities bc they might already have production points. but i dont see a point to pupet for extra unhappiness.
Also, yes, I find out the problem. Like what the civ'ers have posted, the AI just receive huge bonus stats. I just want to UNDERSTAND how the the AI can sustain over 70 military units with -55gold/turn. This is 70 units. 70 UNITS.
70 UNITS. I'll say it again. THIS IS 70 OR MORE UNITS. Like, where's the penalty when they obviously are bankrupt (they have 0 gold in treasury, and -55 gpt)?! But enough ranting, I think this is end of discussion. THE AI JUST CHEATS. jeez.
Also, I might just try the ai equalizer with end of medieval mod to see if this solves the problem.
EDIT:
@NotSure
I got the mod from the mod browser. Just search for "End at" from search box. You'll get a list of End at Classical, End at Medieval, End at etc. mods. Also, I think you are right. I think since end of medieval era probably forces the AI to go with only domination victory since there is no science victory. Though, there is a culture victory. Then again, these civs like mongolia, france, and etc are known to just go for domination victory.
Edit 2: I'm playing a different game on a european landmass map but with End at Medieval mod again. The same situation arises. Mongolia has an impossible number of military units going into
-455 gpt. LOOOOOOOOOOOOOOOOl.
-455 gpt. Luckily, I'm friendly with him but STILL.
-455 gpt. REALLY? Okay, so if the AI can just basically ignore negative gold per turns, then WHAT IS THE INCENTIVE TO EVEN HAVE POSITIVE GOLD PER TURN?