WW2-Europe XXL

I tried to do just these things ones to make the scenario load faster, and had to give up because of just the things you describe.... Deleting all unnecessary things (buildings, units,...) is only possible if you do it before you start the scenario, or if you delete the last ones in the list. Otherwise, due to the code, CIV is no longer recognising the right graphics, as the graphics are also in a preset order...
let's say you have 100 units, with 100 graphics, the only way civs knows which graphic corresponds to which unit is by cheking the number of the unit, than taking the corresponding graphic in the file.... thus deleting a unit messes up the order and nothing will work...
 
A New update has been added to the first post... I will try to update the whole first post to offer the scenario in a single zip file again, but I am just very short on time lately...
This update is the Work of CellKu, lots of thanks for that,.... I will let CellKu post to describe the content of the update
have fun
 
As I really liked this scenario, I thought it would be a good idea to support aeldrik a bit as he hasn't much time for updating it. I am grateful to aeldrik that he approved of the changes/additions and I hope you will like them, as well.

The changes/additions are:
1.) Added individual tech icons for almost all techs that didn't have an individual one before.
2.) Added some Civilopedia unit icons .
3.) Replaced the Explorer (=Spy) with Kindred72's more modern looking spy unit (the unit_32 still needs to be updated, but I let this for future changes).
4.) Added 3 civilopedia entries (by deceasedhorse).
5.) Added Supa's minimap WW2 gimmic.

Enjoy this great scenario!
 
Heh, I would get the update but i'm already about 30 turns into the game (playing as Germans with altered victory conditions) and there is no way i'm gonna do all that again. Especially as I have finally managed to get my hands on some Oil! (Pesky Russians decided to overun my colonys in turn 3..... :mad: :crazyeye: )
Also started a game as the Russians, which i'm trying to play 'historically' by waiting for the Nazi's to invade me (plus it's intresting to watch how the AI invade things).
 
Great that this thread revives again!
You seem to be pretty involved in that scenario, ComradeDavo. How is the AI doing in your game as the Russians?
 
The German AI was doing fine, intill for some random reason they decided to divert their attention from conquering Poland and send all their troops into my territory (I think that maybe it was some vain attempt to capture the Baltic countries before I did. I asked them to remove troops and they complied. It was particuarly strange because I had made Warsaw a victory location, but I thought maybe because I had put the victory points up to an unatianable limit that they decided it was more worth to try and gets those baltic cities (I have made it so that no alliance (I turned coalition victory conditions on and put USA with UK etc) can actually achieve te victory point limit, so that the winner will be the won who scores the most points by the end). They also don't want to advance that far into the benelux countries yet (only 2 cities in holland so far), which I thought maybe was because they are busy building upo there forces.

The game I am playing as the Germans in the most fun, because you get to invade things so it makes the long wait between turns bearable. As the Russians, you don't really do much as you are concentrating on building up forces to defend against German attack. But i'll see how good it is later when that attack comes (as it inveitably will....if not then i'll just annoy them till it does :nya: )

Another thing, as the Germans, which techs do you go guys tend to go for first? I got radar and am now aiming for long range bombers myself.
 
Your experience with the victory points is interesting! Btw, how many victory locations do you have in the Benelux countries (your Russian game)?

As to the techs I do like the bombers, as well. Maybe I should try something else in one of my next games. ;)
 
I noticed the fortress graphics are the older industrial type, you can change it to the modern era bunkers like they did in the conquests scenario very easily.
 
Aeldrik: this is definitely the best WWII scenario I have played thusfar. It is set up beautifully. Kudos to you! :-)

Over the past few weeks, I've been toying with it, and I've made some changes that IMHO make the scenario even better/more realistic:

I've written a civilopedia race entry for each country, and gotten rid of the goofy animated faces that don't match up in era under the civilopedia. They have been replaced with the flags, both small and large.

In additon, I've added several units that have been floating around on this site:

Flamethrowers, Dora Rail Gun, Machine gun bunker, several tanks, mg battalions and the stuka, just my attempt to add more depth and realism.

I don't know if it is legal to add these w/ out permission to post under your scenario, but yea...they're great. So on to the suggestions:

-remove human diplomacy, so nations don't continuously make alliances and neutral
countries remain that way. Also delete embassies so this can be achieved.

-delete slovakia, and give the cities to Germany; it didn't exist. Germany gained access to it through protectorate in 1939.

-give N. Africa back to Britain, except Tripoli, to signify the beginning of Italy's pathetic campaign.

-Soviet Union's army is wayyyy too large, especially for 1939. Delete some units, and increase the number of turns it takes for the Railways to generate troops (I LOVED THIS CONCEPT, BTW!!!)

-I also loved the exile gov't idea! Some of them don't need to be there, though.

-Give the Americans an airfield in England.

-use victory locations/ victory point scoring to manipulate AI behavior; a bunch in Northern France, Stalingrad, Leningrad, Northern Africa and ESPECIALLY in ITALY! I cannot stress this enough, as the computer playing as the allies constantly ignores Italy, except for the islands.

to simulate the awesome ability of submarines to wreak havoc in the early part of the war, I've changed the submarine to a 20/1 attacker defender. My reasoning:
This shows the power of an undetected unit, akin to historical truth. Most ships would even get a CHANCE to return fire if a submarine attacked. Thus, extreme superiority as an attacker should be recognized. Similarly, the "1" for defense follows history in that once the submarine could be detected via sonar, its effect declined drasticly. Once the detect ability of destroyers, etc. has been discovered, the submarine becomes less important.

I also became tired of a single, puny destroyer destroying a battleship, so I increased the battleship's defense/attack considerably. The battleship is once again the powerful queen of the seas. Also, I made their development more expensive, for all nations, especially Germany.

I'm experimenting on locking alliances, but not having a pre-determined war. Thus, Germany can attack Poland on the first turn, starting the conflict. Also, this allows Germany to come to terms with her enemies. For example, much of Allied policy reflected this fear; while there are the obvious reasons for the amphibious assault on England, Great Britain and United States were concerned that if they didn't become pro-active in the war and open another front to take pressure off the Soviets, the Germans and Soviets, who both tired from fighting, might sign an armistice. Additionally, Germany wanted to end the war in the USSR after the objectives were captured. A great wall, to serve as the German border and as a relic, was to be built stretching from Stalingrad to Leningrad.

As for units, I added KVI,KVII and T100 for the russians, and toyed with their stats respectively. I won't go into boring details here.

ok thats it. I loved your scenario, hope this suggestions can make it even better.

Oh, one last thing: AGGGHHHH! Sturm Tiger? The germans didn't produce those until very late in the war (1944 i think?); plus, they were of little importance and, if I remember correctly, didn't even see action; less than 200 were made.

Also, added a script for the into so said country doesn't have "ancestors who were apes and gorillas blah blah blah who recently mastered breathing, excreting and eating." Ughh, that part takes all realism away, hehe.

If you want to use my write ups for each civ, I will gladly lend them. I can't post anything until I'm able to get back to DSL, which will be in a few months.

Adios for now, hope I was of help.
 
thx a lot for the positive feedback, it always feels good to know the scenario is still being played... I am sorry it took me so long to reply, but I am really very busy at the time (work and university) and have therefor absolutely no time.... I even haven'T played CIV in now over 2 months... which is also why I don't think I will be posting a new version any time soon, but I still would like to thank all of you who have made comments and suggestions on how to improve the scenario, especially CellKu....
I also promise a new version will come, and that I will go through all the latest suggestions and give them the consideration they deserve.
 
I start playing this Game...
It takes a bit of time, but it looks quite good.
I like it my Portugal ;)

It's funny the citys of "Exile" sow, never a contry is eradicate.

have you ever played in a multigame?
 
Its great to see that this scenario is still played! As soon as I have my new pc I will start a new campaign, as well.

Gunthi, the purpose of the exile governments is exactly what you mentioned. Otherwise, all units of a country would be destroyed after the last city is conquered.

We tried a multiplayer game. However, due to the limits of Civ3 - only 8 nations (in total) are allowed in MP games -, we had to cancel it.
 
It's a .. ;( that doesn't have more then 8 Players in Multi-civ
Just start it... in the first move... U.S.S.R declares war on German (me)
bua...

what is the late's version?
I read one about soviet forces small in the beginning..

Hugs
 
I want to play this scenario.It looks great!But i must ask you something before download.
Can i play this scenario with Turkey?Or is there any way to play?I really want to play with my own country.I am sorry if there is a post about it already.But i couldn't read them all.There are hundreds of posts.
 
Go check out Hearts of Iron 2. It will allow to play Turkey, and any other nation in the whole world! It's much fun, very good game with a lot of depth.

Sorry for the advertising :D
 
Justifier said:
I want to play this scenario.It looks great!But i must ask you something before download.
Can i play this scenario with Turkey?Or is there any way to play?I really want to play with my own country.I am sorry if there is a post about it already.But i couldn't read them all.There are hundreds of posts.
You can always use the editor yourself to make Turkey playable (can't remember if it is or not, haven't played this scenario in months). Pretty simple, just go into it in the editor then...

Scenario --> Scenario properties --> Players --->Select Turkey then tick the 'human player' box
 
I'm having problems starting the game.

It says ICON_BLDG_CCAMP is missing in PediaIcons. However I've cheched and it's there!!! What could be wrong?
 
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