Aeldrik: this is definitely the best WWII scenario I have played thusfar. It is set up beautifully. Kudos to you!
Over the past few weeks, I've been toying with it, and I've made some changes that IMHO make the scenario even better/more realistic:
I've written a civilopedia race entry for each country, and gotten rid of the goofy animated faces that don't match up in era under the civilopedia. They have been replaced with the flags, both small and large.
In additon, I've added several units that have been floating around on this site:
Flamethrowers, Dora Rail Gun, Machine gun bunker, several tanks, mg battalions and the stuka, just my attempt to add more depth and realism.
I don't know if it is legal to add these w/ out permission to post under your scenario, but yea...they're great. So on to the suggestions:
-remove human diplomacy, so nations don't continuously make alliances and neutral
countries remain that way. Also delete embassies so this can be achieved.
-delete slovakia, and give the cities to Germany; it didn't exist. Germany gained access to it through protectorate in 1939.
-give N. Africa back to Britain, except Tripoli, to signify the beginning of Italy's pathetic campaign.
-Soviet Union's army is wayyyy too large, especially for 1939. Delete some units, and increase the number of turns it takes for the Railways to generate troops (I LOVED THIS CONCEPT, BTW!!!)
-I also loved the exile gov't idea! Some of them don't need to be there, though.
-Give the Americans an airfield in England.
-use victory locations/ victory point scoring to manipulate AI behavior; a bunch in Northern France, Stalingrad, Leningrad, Northern Africa and ESPECIALLY in ITALY! I cannot stress this enough, as the computer playing as the allies constantly ignores Italy, except for the islands.
to simulate the awesome ability of submarines to wreak havoc in the early part of the war, I've changed the submarine to a 20/1 attacker defender. My reasoning:
This shows the power of an undetected unit, akin to historical truth. Most ships would even get a CHANCE to return fire if a submarine attacked. Thus, extreme superiority as an attacker should be recognized. Similarly, the "1" for defense follows history in that once the submarine could be detected via sonar, its effect declined drasticly. Once the detect ability of destroyers, etc. has been discovered, the submarine becomes less important.
I also became tired of a single, puny destroyer destroying a battleship, so I increased the battleship's defense/attack considerably. The battleship is once again the powerful queen of the seas. Also, I made their development more expensive, for all nations, especially Germany.
I'm experimenting on locking alliances, but not having a pre-determined war. Thus, Germany can attack Poland on the first turn, starting the conflict. Also, this allows Germany to come to terms with her enemies. For example, much of Allied policy reflected this fear; while there are the obvious reasons for the amphibious assault on England, Great Britain and United States were concerned that if they didn't become pro-active in the war and open another front to take pressure off the Soviets, the Germans and Soviets, who both tired from fighting, might sign an armistice. Additionally, Germany wanted to end the war in the USSR after the objectives were captured. A great wall, to serve as the German border and as a relic, was to be built stretching from Stalingrad to Leningrad.
As for units, I added KVI,KVII and T100 for the russians, and toyed with their stats respectively. I won't go into boring details here.
ok thats it. I loved your scenario, hope this suggestions can make it even better.
Oh, one last thing: AGGGHHHH! Sturm Tiger? The germans didn't produce those until very late in the war (1944 i think?); plus, they were of little importance and, if I remember correctly, didn't even see action; less than 200 were made.
Also, added a script for the into so said country doesn't have "ancestors who were apes and gorillas blah blah blah who recently mastered breathing, excreting and eating." Ughh, that part takes all realism away, hehe.
If you want to use my write ups for each civ, I will gladly lend them. I can't post anything until I'm able to get back to DSL, which will be in a few months.
Adios for now, hope I was of help.