WW2-Global Equuleus's Fall Gelb Mod

Correct version posted.
I deleted the correct file but I had a copy of the buggy first version and I fixed the bugs.
 
What do you think about brigade stats?
EDIT
I think I will come out with a new version tomorrow.
 
BTW the reason for the garrisons is to keep the radars from being destroyed by bombing.

EDIT
I am going to start working on a version set right after the fall of France soon.
 
Brigade stats are fine on defence, and rather low on offence. 1/12 is perhaps too drastic a mix; I'd go for something where they actually have a chance. The reduced hit points method is quite fine for brigades.

I thought the garrisons might fill that role. In such a case, a Home Guard or AA Command unit may come in handy.

Special Fortress could be renamed to more appropriate 'Fortress Brigade' title.

The RAF naming is great; as I said, it may be a thought to simplify it to Fighter and Bomber Squadrons given that many are upgradable.




A version after the Fall of France has potential, as it allows the Vichy/FF split, but I think this one is a mighty good platform for further development and work - it can get quite good. Very, very good.

Whilst graphical updates are presumably beyond the scope of this mod, there is still a lot that can be refined:
- The orders of battle can be improved for the RM, MN, USN, IJN and RN and specified.
- Methods of enhancing the Atlantic can be explored.
- The map has a lot of room to play with
- Further units can be added
- Unit strengths can be balanced to a greater level; take a look at the battleship numbers, and have a chuckle at certain Teutonic thought.
- Italy and Japan can be explored
- More use of autoproducers. Now that the c.2004/5 method of using dummy wonders is not as completely necessary, plenty of building slots are open.
- Tinkering with the victory conditions
- Exploring potential use of terrain to channel forces; I'm thinking here of the 'fleet in being' idea.
- Explore the notion of using the 'vassalage' idea from the Medieval Europe Mod
- Implement ideas from SoE and TCW2.0 in a global WW2 context.

All this can prove to be of use for future refinements of this, and dare I say it, other mods that may be related.

It is up to you, but this well is far from dry. It would be interesting to hear from others, but I believe that only the surface of a Fall Gelb potential has been scratched.

A little linky for some further information:

http://www.naval-history.net/WW2CampaignRoyalNavy.htm
 
If you do go for a Fall Rot situation, it may be easier in some ways - there is a very detailed orbat on the above site for June 10 RN down to individual destroyers; ditto for France, Germany, Italy, Greece and Yugoslavia. Japan and the US could be found out, and the Red Fleet approximated.

June 10. It is a good target day.

It also solves the Italy situation, albeit in a direct manner; this leaves room for a Japan focus on triggers and alliances.
 
The reason for the weak Brigade attack, is to keep the AI from making too many vs Infantry Divisions.
 
I was going to release 1.9 in an hour or so but when I tried to open the file it was corrupted and the file had grown to about 3MB, strange.
I guess the moral of this story is always back up your data.
I am having a bit of burnout right now with modifying this scenario.
I probably will not try to work on this thing for awhile.
Here are what changes I made before the file got messed up.
US Army/USAAF Base renamed Southampton.
Removed domination victory.
Cut Kano,Bulgan,Kobya,Ojmjakon,Chulkovo,Campeche,
Renamed Cardiff to Bristol.
Redid Brigade stats.
Transfered some wonders to make Light cruisers.
 
I was going to release 1.9 in an hour or so but when I tried to open the file it was corrupted and the file had grown to about 3MB, strange.

I once had the same experience while using Grampho´s multi-tool when re-aranging and replacing resources on a preset C3C-map. The biq grow up to about 10 MB. All had to be done manually and without the help of that tool.
 
I will start work on finishing this next version soon.
I will implement the changes that I did before the file got messed up.
Changes I am considering:
New wonder that can be built in Brest that auto produces U boats.
Adding more naval auto production.
AoI style convoys.
Add more historical ORBATS for the US & Soviet Union.
Add and name artillery units.

Perhaps later an alternate version set right after the attack on the French fleet at Oran.

EDIT
I am also considering allowing the the British to produce the Fairey Swordfish.

EDIT
I am also considering increasing the bombardment strength of the Swordfish.
 
Another thought is tweaking the unit line of Mexico and south America and perhaps making Mexico & Brazil part of the allies.
 
I think I will scrap Brigades.
I will keep the ones that are in the field there but I will make them unbuildable.
And Bring back the militia divisions.
EDIT I like the idea of brigades but the AI will make too many of them vs Infantry divisions.

Also a thought I had was to remove the British troops near Narvik.

EDIT
I think I am going to a Bermuda.
This will be part of the the overhaul of the ORBAT for the Royal navy.

EDIT
I was going to put this thing on the side for awhile but I am having tons of new ideas right now.
I think I will release 1.9 in a few days.
Suggestions and feedback wanted.
 
1.9
Redid stats for brigades.
US Army/USAAF Base renamed Southampton.
Removed domination victory.
Cut Kano,Bulgan,Kobya,Ojmjakon,Chulkovo,Campeche,
Renamed Cardiff to Bristol.
Added 51st (Highland) Infantry Division in the Saar area.
Added Bermuda.
Added Britain resource in New Zealand & Tasmania.
Added more resources on the Japanese islands of Hokkaido & Shikoku to allow more production.
Graphics update added.
 
Make brigades more expensive, or an autoproduction for either them or divisions may be a thought. The differences in the stats can be made clear by numbers without having to cripple brigades. There were Militia Divisions, but purely for the defensive role; having brigades allows defence and limited offence (in Ethiopa, backed up by arty, armour and air, for example)

Mexico and Brazil make good Allies.

Keep Britain in Norway for Fall Gelb.

Better Swordfish is fitting.

Oran can be simulated - have a Vichy France and a Free French. This would also allow Torch.
 
The graphics I uploaded are from my own personal version which has had a graphic update for some time. I never uploaded it mainly because I have dial up.
It was hard to remember what units were there in the original DL and which ones are newer versions. I left out a newer version of the IS2 because of this.
I will include it in a 5th file whenever do the next version.
I the next version I want to focus on more realistic naval unit lines and ORBATS.
 
I can use some help on the 2 main issues right now.
1.American & Russian ORBATs in May 1940.
2.More realistic naval unit lines & stat suggestions.

2 is very important as I am planning a TOTAL naval ORBAT overhaul.
 
Hey there! I installed the new unit files and the other stuff. There are many entries missing in the PediaIcon file. I tried to fixed them myself but there are still problems... For example this one:

The File ANIMNAME_PRTO_NavalMine was missing. I edited it myself, but it is still missing :confused: I never had such Problems before. Can you help us, maybe uploading a new PediaIcon file?

Tobert


EDIT

Sry! There was a folder in the folder. I fixed the Problem. Go on with your work. Maybe Russia should be able to produce allied units in the north...
 
Try this one.

EDIT
I am glad it is working now.

I will upload some better terrain graphics a little later.
I have Dial up so it takes forever to upload/download things.
 
The new terrain has been uploaded.

EDIT
Here is a nice screen shot of the BEF at Dunkirk.
dunkirktw6.jpg
 
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