WW2 in the Pacific

The mainland of Asia is now under Japanese control. China has been dead for a few turns, and now the Commonwealth have lost their last bastion on Japanese land. It will now be difficult for the Allies to mount an effective assault until they recapture a city from which to mount forces. However, the Japanese are confident that none of her cities on the mainland, or the island of Japan itself, will ever be captured. It appears that the USA is capturing island cities one by one as it pushes west but they don't appear to be doing so fast enough. The Commonwealth and the Dutch are engaged in intense fighting with Japan on many of the islands between Japan and Australia, but it appears that the Allies will lose that fight also. Japanese newspapers are already reporting a victory over the Allies. It is only a matter of time now until the Allies fold. Japan awaits their unconditional surrender.
 
turn sent...sorry i've been slow....eric, if you want to finish it off and play my turn, be my guest
 
Turn sent.

Eric_A posted something about the Japanese carriers that were hammering the West Coast USA have decided to withdraw and head for home. Oh how pre-mature that statement was :lol: America has found that some more of it's roads have been pillaged and resources cut off. Now I realize that you can prevent that by fortifying troops on the roads so I can't pillage them, but every troop spent at home defending your homeland is one less troop spent attacking my homeland and my islands.

Meanwhile, the Commonwealth has lost another city on the island between former China and Australia and another city on an island to the east (can't remember the name). A lot of Commonwealth ships have gathered around the island between former China and Australia for a purpose of which I don't know. Maybe they are there to act as target practice for my bombers that I re-routed this turn to put them in range of those ships. Either they will move by themselves or I will blow them up, but I wouldn't expect them there next turn.

As for the USA, they have captured the last island that they can hope to capture. I have airlifted all my units that were used in China to fortify those cities so if you plan on any amphibious landings, bring lots and lots of stuff cause you gonna need it.

As for nukes, I guess Japan can't build them. I have the required tech, I have the required resources, but it's a great wonder that I'm not allowed to build. When I played this game as the allies my Japanese enemy said he couldn't build nukes and I thought it was because I pillaged his resources, but now I see that's not the case. I guess Firaxis just didn't want Japanese to nuke the Allies.
 
The Dutch Invade the Phillipines!!

The Royal Dutch Marines stormed ashore at first light this
morning to find the garrison of Davao asleep and hung-over,
unable to put up effective resistance. After clearing the port area
they moved inland to the airfield, destroying a fighter and
a bomber squadron on the ground.

Meanwhile, off the coast of Oregon, US naval and air forces
sunk a Heavy Cruser and a Carrier.

Dogboy now has about 37500 VP so this next turn will
probably be the last.
 
Originally posted by DogBoy
Turn sent.

As for nukes, I guess Japan can't build them. I have the required tech, I have the required resources, but it's a great wonder that I'm not allowed to build. When I played this game as the allies my Japanese enemy said he couldn't build nukes and I thought it was because I pillaged his resources, but now I see that's not the case. I guess Firaxis just didn't want Japanese to nuke the Allies.

Very odd, I checked with the editor and can't find any reason
for Japan not being able to build the Mathattan Project. The
only requirements are Uranium and Fission.
 
Japan had some TERRIBLE die rolls this turn. I had fighters get shot down doing bombing runs over destroyers. I had destroyers lose to submarines. I had bombers consistently miss their targets. Very aggrevating. The good side is that I did sink two battleships and one transport by Wake Island. My only regret is I didn't have anything left to sink the other transport. Another good thing is I was able to shore up some of my island cities so they will now be a lot harder to take. And finally, I was short 3k points for a victory and now I'm only 1500 points short of a victory.
 
Those carriers died for the greater glory of Japan. I hated to lose those carriers and fighters/bombers, but my plan was to utterly crush the American ability to contribute to the war effort. I thought about using those fighters/bombers on my island capturing campaigns, but decided against it. I knew if I took away the USA's ability to have iron, rubber, coal, and eventually uranium then they wouldn't be able to contribute much. I think it worked very effectively as I eventually saw lots of American soldiers guarding all the roads on the west coast USA. And every soldier garrisoned to protect the infrastructure there, was one less soldier attacking me. My navy is all but destroyed now except for a few transports that I am now using to capture a few islands in the south China sea. My airforce on the other hand is enormous and is able to keep any ship at bay off the coast of Japan and China.

Ketapang has been captured so many times by the Allies and the Japanese that the people have probably forgotten who they belong to. This game will not go two more turns, but if it did, Ketapang would belong to the Japanese forever. I have plans to ensure that happens.
 
Japan wins!!! Japan just received 40k points on turn 15. I don't know if that's any faster than what happened in Heihojin's game, but I bet it has to come close. I might have been able to win in 14 turns, possibly 13 if I had done a few things differently. But had I done those things then I might have left myself open to attack from various angles and could have lost this.

I know some thoughts about this have been thrown around that Japan is too powerful and will win in the hands of a competent player no matter what the allies do. I tend to agree with that (even though I have been on the allies and won). The allies just take too long to get into the war and it's very difficult to put a hurting on Japan until it's too late. This is very similar to one of the user made scenarios called The Gulf Wars and is located here. In my opinion, Iraq just can't stand up to America's sheer number of forces and will easily topple. Same with this scenario.

It was a lot of fun playing it and I would especially like to thank eric_A for sticking with the game until the end. One by one everybody else quit for whatever reasons, real life, no time, etc...But eric_A played even when he was sure I would win. Thanks again.

As for Japan being able to build the Manhattan Project, I just realized that my uranium had not been hooked up so that's probably why I couldn't build it! Minor oversight on my part :crazyeye:

One final thing. I mentioned in my last post that Ketapang was going to be mine and I had ways to ensure it would happen. Well this turn I landed a Nipponese army and 12 tanks next to that city. I'm pretty sure those forces could not be stopped.
 
:thanx: you guys for posting this game, very interesting. :goodjob: to e and db for sticking with the game.
 
The game ends just as the first Jet Fighters reach the front!!

The Japanese bombing of the US west coast did little to slow
down production, but the presence of the enemy fleet did
force me to build subs to attack the enemy fleet when I
needed to build transports. It also forced me to reroute
convoys far to the north or south which delayed troop
deployments.

But this conquest is usually won or lost in China, the longer they
can hold on, the better for the Allies.

Well done Dogboy!
 
So the bombing of the US actually did little? Hmm. I figured that it was doing some damage as I was trying to prevent you from having iron, rubber, and coal. I thought I hit every single one of those resources but maybe I missed a couple.

As for China, I agree with you. When I have played as the allies we made sure China was able to hold out against the Japanese assault there. We gave China a lot of money to rush units. In that instance, Japan could not conduct its island hopping campaign and was forced to tie up a lot of troops in China. The US was able to capture island after island, the Commonwealth were able to bomb the southern coast of Japan, and the US was able to start putting nukes onto the main island of Japan.

Once again, a great game.
 
Originally posted by DogBoy
So the bombing of the US actually did little? Hmm. I figured that it was doing some damage as I was trying to prevent you from having iron, rubber, and coal. I thought I hit every single one of those resources but maybe I missed a couple.

Once again, a great game.

The lack of rubber was the most annoying because
it made it impossible to draft units. But by that time
I had more units than I could ship. I could have traded
with the Dutch for rubber, but kept forgetting to do it
(too much to think about when playing 3 countries).

If you had hit the oil north of Seattle that would have
caused problems.
 
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